mlsanityData to 7 Oct 2026

Behavior Foundations for Quadruped Robots: ABot-C0 Technical Report

arXiv 2607.07370 ↗First posted 8 Jul 2026cs.RO cs.AI cs.HCcited by 0

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Abstract (arXiv)

The motion controller is one of the most fundamental modules in embodied intelligence systems. Driven by large-scale human motion-capture data and the motion-tracking paradigm, humanoid control has achieved remarkable progress in recent years. However, migrating this recipe to the quadrupedal setting is far less straightforward: animal motion data is scarcer and harder to capture at scale than human data, and cross-embodiment retargeting remains fragile. We present ABot-C0, a generalist motion-control system for quadruped robots that establishes three complementary behavior foundations: a scalable multi-source motion-data pipeline, robust policy learning across motion tracking, locomotion, and scene interaction, and a unified deployment stack for reliable real-world operation. Fundamentally, we construct a data pyramid through conditional video-generation synthesis, annotated motion capture, teleoperation, and human design, producing 16,074 physically feasible motion clips as the data foundation for diverse motion-learning demands. With large-scale motion data, a Flow-Matching generalist policy demonstrates, for the first time, a scaling law for quadruped motion tracking: performance improves consistently as training scales up, with zero-shot capability to track unseen motions. We then go a step further toward robust all-terrain locomotion by adopting a three-stage privileged-to-perceptive framework with temporal LiDAR memory and terrain-predictive supervision. Collectively, these components form a motion generalist that coordinates multi-policy execution, smooth behavior transitions, energy-efficient control, and safety mechanisms for real-world deployment. Extensive experiments on urban-terrain autonomous navigation and companion-style multimodal interaction demonstrate that quadruped robots can move beyond functional demos toward product-level behavioral intelligence.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 39 of its 49 references that are in the map. First posted on arXiv 8 Jul 2026.

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39 of 49 references.

References · 39

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
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  11. 2022Learning robust perceptive locomotion for quadrupedal robots in the wildcited by 299
  12. 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 167
27 more
  1. 2024HumanPlus: Humanoid Shadowing and Imitation from Humanscited by 164
  2. 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 128
  3. 2023Extreme Parkour with Legged Robotscited by 120
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  5. 2023Robot Parkour Learningcited by 115
  6. 2022Walk These Ways: Tuning Robot Control for Generalization with Multiplicity of Behaviorcited by 113
  7. 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 104
  8. 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 75
  9. 2025GMT: General Motion Tracking for Humanoid Whole-Body Controlcited by 72
  10. 2024Visual Whole-Body Control for Legged Loco-Manipulationcited by 58
  11. 2025Visual Imitation Enables Contextual Humanoid Controlcited by 57
  12. 2023Chat with the Environment: Interactive Multimodal Perception Using Large Language Modelscited by 42
  13. 2025TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection Systemcited by 39
  14. 2025BFM-Zero: A Promptable Behavioral Foundation Model for Humanoid Control Using Unsupervised Reinforcement Learningcited by 33
  15. 2025Track Any Motions under Any Disturbancescited by 32
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  17. 2022Advanced Skills through Multiple Adversarial Motion Priors in Reinforcement Learningcited by 23
  18. 2025From Experts to a Generalist: Toward General Whole-Body Control for Humanoid Robotscited by 16
  19. 2026OmniXtreme: Breaking the Generality Barrier in High-Dynamic Humanoid Controlcited by 13
  20. 2024Agentic Skill Discoverycited by 5
  21. 2026CoMaTrack: Competitive Multi-Agent Game-Theoretic Tracking with Vision-Language-Action Modelscited by 5
  22. 2021Learning Human-like Hand Reaching for Human-Robot Handshakingcited by 4
  23. 2022Hierarchical Adaptive Loco-manipulation Control for Quadruped Robotscited by 4
  24. 2024DreamWaQ++: Obstacle-Aware Quadrupedal Locomotion With Resilient Multi-Modal Reinforcement Learningcited by 3
  25. 2026Unleashing Infinite Motion: Scaling Expressive Quadrupedal Motion via Generative Video Priorscited by 2
  26. 2024Non-verbal Interaction and Interface with a Quadruped Robot using Body and Hand Gestures: Design and User Experience Evaluationcited by 1
  27. 2026Constraint-Aware Diffusion Priors for High-Fidelity and Versatile Quadruped Locomotioncited by 1

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  1. 2022Human Motion Control of Quadrupedal Robots using Deep Reinforcement Learning
  2. 2025GRoQ-LoCO: Generalist and Robot-agnostic Quadruped Locomotion Control using Offline Datasets
  3. 2024Learning Visual Quadrupedal Loco-Manipulation from Demonstrations
  4. 2026Learning Quadruped Walking from Seconds of Demonstration
  5. 2025Learning Diverse Natural Behaviors for Enhancing the Agility of Quadrupedal Robots ↗
  6. 2026Two2Four: Generative Quadruped Puppeteering from Human Motion
  7. 2025Human2LocoMan: Learning Versatile Quadrupedal Manipulation with Human Pretraining
  8. 2024Offline Adaptation of Quadruped Locomotion using Diffusion Models