CHOREO: Every Humanoid Skill as a Trajectory
On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation
Abstract (arXiv)
Recent advances in humanoid robotics have produced diverse skills through reinforcement learning, motion imitation, and generative modeling. Yet these capabilities remain siloed because they are built around incompatible representations, interfaces, and controllers. We present CHOREO, a framework for training-free composition of heterogeneous humanoid skills. Our key observation is that, regardless of how a skill is learned, it can ultimately be expressed as an executable motion trajectory. Based on this observation, CHOREO converts each capability into SkillMotion, a unified representation that combines motion states, contacts, semantics, and boundary conditions. Skills are composed through direct continuation, cubic Hermite blending, or validated bridge motions, without retraining source models or updating models at test time. On Unitree G1 in MuJoCo, CHOREO organizes 2,950 admitted SkillMotion assets derived from heterogeneous sources and achieves 95.4% sequence success across 130 multi-action tasks, including 93.8% success on eight-action sequences. These results demonstrate that executable trajectories provide a scalable interface for accumulating and composing pretrained humanoid capabilities.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 18 of its 24 references that are in the map. First posted on arXiv 11 Sep 2026.
Builds on
18 of 24 references.
Closest ancestors · 2
Same direction, newest first
- 2026Switch: Learning Agile Skills Switching for Humanoid Robots16 Apr
- 2024CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control4 Oct
Other references · 16
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
- 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 189
- 2024Expressive Whole-Body Control for Humanoid Robotscited by 139
- 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 130
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
- 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 101
- 2026Harness VLA: Steering Frozen VLAs into Reliable Manipulation Primitives via Memory-Guided Agentscited by 47
- 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matchingcited by 19
- 2026RoboHarness: Memory-Driven Orchestration of Heterogeneous Robot Policies for Long-Horizon Planningcited by 11
- 2026Guava: Distilling Frontier VLMs into a Compact Agent through a Robotic Manipulation Harnesscited by 10
- 2026Towards the Harness of Embodied Agentscited by 9
- 2026RPG: Robust Policy Gating for Smooth Multi-Skill Transitions in Humanoid Fightingcited by 3
4 more
- 2026CEER: Compliant End-Effector and Root Control as a Unified Interface for Hierarchical Humanoid Loco-Manipulationcited by 3
- 2026Humanoid Hanoi: Investigating Shared Whole-Body Control for Skill-Based Box Rearrangementcited by 2
- 2026HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teacherscited by 2
- 2026OmniContact: Chaining Meta-Skills via Contact Flow for Generalizable Humanoid Loco-Manipulationcited by 2
Built on by
Citing papers per year: 2026: 1.
1 paper.
Similar, not cited
Close in wording, no citation either way
- 2025SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blending
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion
- 2024HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation
- 2026AGILE: A Comprehensive Workflow for Humanoid Loco-Manipulation Learning
- 2024I-CTRL: Imitation to Control Humanoid Robots Through Constrained Reinforcement Learning
- 2026HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planning
- 2026MotionDisco: Motion Discovery for Extreme Humanoid Loco-Manipulation
- 2026MetaWorld-X: Hierarchical World Modeling via VLM-Orchestrated Experts for Humanoid Loco-Manipulation