mlsanityData to 7 Oct 2026

Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matching

arXiv 2602.15827 ↗First posted 17 Feb 2026cs.RO cs.AI cs.LGcited by 13

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Abstract (arXiv)

While recent advances in humanoid locomotion have achieved stable walking on varied terrains, capturing the agility and adaptivity of highly dynamic human motions remains an open challenge. In particular, agile parkour in complex environments demands not only low-level robustness, but also human-like motion expressiveness, long-horizon skill composition, and perception-driven decision-making. In this paper, we present Perceptive Humanoid Parkour (PHP), a modular framework that enables humanoid robots to autonomously perform long-horizon, vision-based parkour across challenging obstacle courses. Our approach first leverages motion matching, formulated as nearest-neighbor search in a feature space, to compose retargeted atomic human skills into long-horizon kinematic trajectories. This framework enables the flexible composition and smooth transition of complex skill chains while preserving the elegance and fluidity of dynamic human motions. Next, we train motion-tracking reinforcement learning (RL) expert policies for these composed motions, and distill them into a single depth-based, multi-skill student policy, using a combination of DAgger and RL. Crucially, the combination of perception and skill composition enables autonomous, context-aware decision-making: using only onboard depth sensing and a discrete 2D velocity command, the robot selects and executes whether to step over, climb onto, vault or roll off obstacles of varying geometries and heights. We validate our framework with extensive real-world experiments on a Unitree G1 humanoid robot, demonstrating highly dynamic parkour skills such as climbing tall obstacles up to 1.25m (96% robot height), as well as long-horizon multi-obstacle traversal with closed-loop adaptation to real-time obstacle perturbations.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 38 of its 54 references that are in the map. First posted on arXiv 17 Feb 2026.

Builds on

38 of 54 references.

References · 38

  1. 2022Human Motion Diffusion Modelcited by 1,062
  2. 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 494
  3. 2021RMA: Rapid Motor Adaptation for Legged Robotscited by 430
  4. 2022Learning robust perceptive locomotion for quadrupedal robots in the wildcited by 299
  5. 2024HumanPlus: Humanoid Shadowing and Imitation from Humanscited by 164
  6. 2022Legged Locomotion in Challenging Terrains using Egocentric Visioncited by 131
  7. 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 128
  8. 2023Extreme Parkour with Legged Robotscited by 120
  9. 2023Robot Parkour Learningcited by 115
  10. 2023ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robotscited by 105
  11. 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 83
  12. 2025GMT: General Motion Tracking for Humanoid Whole-Body Controlcited by 72
26 more
  1. 2024Humanoid Parkour Learningcited by 66
  2. 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interactioncited by 57
  3. 2023Neural Volumetric Memory for Visual Locomotion Controlcited by 40
  4. 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 39
  5. 2025TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection Systemcited by 39
  6. 2024Learning Humanoid Locomotion with Perceptive Internal Modelcited by 38
  7. 2023DreamWaQ: Learning Robust Quadrupedal Locomotion With Implicit Terrain Imagination via Deep Reinforcement Learningcited by 37
  8. 2023Barkour: Benchmarking Animal-level Agility with Quadruped Robotscited by 33
  9. 2025BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholdscited by 32
  10. 2023Hybrid Internal Model: Learning Agile Legged Locomotion with Simulated Robot Responsecited by 31
  11. 2025Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Controlcited by 27
  12. 2025Attention-Based Map Encoding for Learning Generalized Legged Locomotioncited by 27
  13. 2025PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllerscited by 24
  14. 2025HuB: Learning Extreme Humanoid Balancecited by 21
  15. 2025Parkour in the Wild: Learning a General and Extensible Agile Locomotion Policy Using Multi-expert Distillation and RL Fine-tuningcited by 18
  16. 2024PIE: Parkour with Implicit-Explicit Learning Framework for Legged Robotscited by 17
  17. 2024Learning Visual Parkour from Generated Imagescited by 17
  18. 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 17
  19. 2025DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusioncited by 13
  20. 2026Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoidscited by 11
  21. 2025Gallant: Voxel Grid-based Humanoid Locomotion and Local-navigation across 3D Constrained Terrainscited by 10
  22. 2025Agility Meets Stability: Versatile Humanoid Control with Heterogeneous Datacited by 10
  23. 2025DPL: Depth-only Perceptive Humanoid Locomotion via Realistic Depth Synthesis and Cross-Attention Terrain Reconstructioncited by 7
  24. 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Movescited by 6
  25. 2024Walking with Terrain Reconstruction: Learning to Traverse Risky Sparse Footholdscited by 4
  26. 2026Locomotion Beyond Feetcited by 2

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