TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkour
Not on the map. Why?
Abstract (arXiv)
Achieving highly dynamic parkour with humanoid robots on complex terrains unseen during the pre-training stage remains a challenge in robotics. Although general locomotion policies demonstrate capabilities across broad terrain distributions, they often struggle with arbitrary and highly challenging environments. To overcome this limitation, we propose a real-to-sim-to-real framework for rapid test-time training (TTT): environment-specific policy fine-tuning in simulation before deployment on a newly encountered terrain. We adopt a two-stage end-to-end learning paradigm: a policy is first pre-trained on diverse procedurally generated terrains, followed by rapid fine-tuning on high-fidelity meshes reconstructed from real-world captures. Specifically, we develop an efficient, feed-forward, and high-fidelity geometry reconstruction pipeline using RGB-D inputs, ensuring both speed and quality during test-time training. We demonstrate that TTT-Parkour empowers humanoid robots to master complex obstacles, including wedges, stakes, boxes, trapezoids, and narrow beams. The entire pipeline, including capture, reconstruction, and test-time training, takes approximately 10 minutes for most tested terrains. Experiments show improved traversal on the tested terrains after fine-tuning, with direct sim-to-real deployment and no further policy updates on the robot.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 48 of its 56 references that are in the map. First posted on arXiv 2 Feb 2026.
Builds on
48 of 56 references.
References · 48
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
- 2022Planning with Diffusion for Flexible Behavior Synthesiscited by 1,061
- 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
- 2021RMA: Rapid Motor Adaptation for Legged Robotscited by 508
- 2024Titans: Learning to Memorize at Test Timecited by 328
- 2025π3: Permutation-Equivariant Visual Geometry Learningcited by 319
- 2025MapAnything: Universal Feed-Forward Metric 3D Reconstructioncited by 314
- 2025SAM 3D: 3Dfy Anything in Imagescited by 247
- 2017Emergence of Locomotion Behaviours in Rich Environmentscited by 165
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 165
- 2023Extreme Parkour with Legged Robotscited by 164
36 more
- 2024Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulationcited by 144
- 2024Humanoid Parkour Learningcited by 96
- 2024The Surprising Effectiveness of Test-Time Training for Few-Shot Learningcited by 96
- 2024GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Graspingcited by 78
- 2024SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splattingcited by 69
- 2024Beyond Model Adaptation at Test Time: A Surveycited by 59
- 2023NeRF in the Palm of Your Hand: Corrective Augmentation for Robotics via Novel-View Synthesiscited by 57
- 2024Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learningcited by 56
- 2024RoboGSim: A Real2Sim2Real Robotic Gaussian Splatting Simulatorcited by 53
- 2025SceneSplat: Gaussian Splatting-based Scene Understanding with Vision-Language Pretrainingcited by 52
- 2024Learning Humanoid Locomotion with Perceptive Internal Modelcited by 50
- 2024Robo-GS: A Physics Consistent Spatial-Temporal Model for Robotic Arm with Hybrid Representationcited by 46
- 2025BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholdscited by 46
- 2025Concerto: Joint 2D-3D Self-Supervised Learning Emerges Spatial Representationscited by 45
- 2022NeRF2Real: Sim2real Transfer of Vision-guided Bipedal Motion Skills using Neural Radiance Fieldscited by 44
- 2025Re3Sim: Generating High-Fidelity Simulation Data via 3D-Photorealistic Real-to-Sim for Robotic Manipulationcited by 43
- 2023Learning Vision-Based Bipedal Locomotion for Challenging Terraincited by 42
- 2025Attention-Based Map Encoding for Learning Generalized Legged Locomotioncited by 40
- 2024Mirage: Cross-Embodiment Zero-Shot Policy Transfer with Cross-Paintingcited by 36
- 2024Spectrally Pruned Gaussian Fields with Neural Compensationcited by 33
- 2025Parkour in the Wild: Learning a General and Extensible Agile Locomotion Policy Using Multi-expert Distillation and RL Fine-tuningcited by 26
- 2025MoE-Loco: Mixture of Experts for Multitask Locomotioncited by 23
- 2025VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotioncited by 22
- 2025GaussGym: An open-source real-to-sim framework for learning locomotion from pixelscited by 22
- 2024Drone-assisted Road Gaussian Splatting with Cross-view Uncertaintycited by 20
- 2025Gallant: Voxel Grid-based Humanoid Locomotion and Local-navigation across 3D Constrained Terrainscited by 15
- 2026Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoidscited by 13
- 2025GS-Occ3D: Scaling Vision-only Occupancy Reconstruction with Gaussian Splattingcited by 11
- 2025DPL: Depth-only Perceptive Humanoid Locomotion via Realistic Depth Synthesis and Cross-Attention Terrain Reconstructioncited by 11
- 2025Chorus: Multi-Teacher Pretraining for Holistic 3D Gaussian Scene Encodingcited by 10
- 2025Test-time Offline Reinforcement Learning on Goal-related Experiencecited by 8
- 2025Robot Learning from Any Imagescited by 7
- 2024Blending Distributed NeRFs with Tri-stage Robust Pose Optimizationcited by 6
- 2025Gait-Adaptive Perceptive Humanoid Locomotion with Real-Time Under-Base Terrain Reconstructioncited by 5
- 2026From Rays to Projections: Better Inputs for Feed-Forward View Synthesiscited by 5
- 2025Flexible Locomotion Learning with Diffusion Model Predictive Controlcited by 1
Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026RoboTTT: Context Scaling for Robot Policiescited by 19
- 2026Heracles: Bridging Precise Tracking and Generative Synthesis for General Humanoid Controlcited by 5
- 2026A Survey on Self-Improving Test-Time Intelligence: Feedback-Driven Adapting, Learning, and Scaling at Inferencecited by 3
- 2026Self-Evolving AI for Humanoids: Mechanisms, Safety, and Evaluation of Post-Deployment Self-Improvementcited by 1
- 2026Self-Evolving AI for Humanoids: Mechanisms, Safety, and Evaluation of Post-Deployment Self-Improvement2 Sep 2026
- 2026A Survey on Self-Improving Test-Time Intelligence: Feedback-Driven Adapting, Learning, and Scaling at Inference1 Sep 2026
- 2026RoboTTT: Context Scaling for Robot Policies16 Jul 2026
- 2026Heracles: Bridging Precise Tracking and Generative Synthesis for General Humanoid Control29 Mar 2026