mlsanityData to 14 Oct 2026

Shooting for Contact: Contact-Implicit Multiple Shooting for Dynamic Motion Retargeting

arXiv 2608.03116 ↗First posted 4 Aug 2026cs.RO cs.SY eess.SYcited by 0

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

Motion retargeting approaches often prioritize kinematic similarity over whole-body dynamics, contact consistency, and actuation limits, yielding references that are difficult for reinforcement learning (RL) policies to reproduce, particularly for contact-rich behaviors. We present a contact-implicit, direct simulation-based multiple shooting (DSMS) framework that transforms kinematically feasible references into dynamically feasible whole-body trajectories. By embedding a differentiable simulator within a nonlinear program, DSMS resolves contact, friction, impacts, self-collision, and joint limits internally while enforcing tracking, actuation, and task constraints without prescribing a contact schedule or introducing explicit contact constraints. Compared with existing retargeting methods, DSMS accelerates motion-imitation RL training and yields policies with high success rates and low tracking error. We further demonstrate zero-shot sim-to-real transfer on the Unitree G1 through command-conditioned contact-rich crawling and a highly dynamic 180-degree jump-turn.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 30 of its 43 references that are in the map. First posted on arXiv 4 Aug 2026.

Builds on

30 of 43 references.

Closest ancestors · 1

Same direction, newest first

  1. 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction30 Sep

Other references · 29

  1. 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 165
  2. 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 130
  3. 2025Retargeting Matters: General Motion Retargeting for Humanoid Motion Trackingcited by 75
  4. 2025Visual Imitation Enables Contextual Humanoid Controlcited by 68
  5. 2025Humanoid Locomotion and Manipulation: Current Progress and Challenges in Control, Planning, and Learningcited by 61
  6. 2022Predictive Sampling: Real-time Behaviour Synthesis with MuJoCocited by 47
  7. 2025TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection Systemcited by 44
  8. 2024Opt2Skill: Imitating Dynamically-feasible Whole-Body Trajectories for Versatile Humanoid Loco-Manipulationcited by 39
  9. 2022Optimization-Based Control for Dynamic Legged Robotscited by 35
  10. 2026mjlab: A Lightweight Framework for GPU-Accelerated Robot Learningcited by 26
  11. 2021Fast Contact-Implicit Model-Predictive Controlcited by 16
  12. 2021Contact-Implicit Trajectory Optimization for Dynamic Object Manipulationcited by 9
17 more
  1. 2023Inverse Dynamics Trajectory Optimization for Contact-Implicit Model Predictive Controlcited by 8
  2. 2022SMPL-IK: Learned Morphology-Aware Inverse Kinematics for AI Driven Artistic Workflowscited by 6
  3. 2024Highly-Efficient Differentiable Simulation for Roboticscited by 6
  4. 2024Bi-Level Motion Imitation for Humanoid Robotscited by 4
  5. 2025Whole-Body Model-Predictive Control of Legged Robots with MuJoCocited by 4
  6. 2026DynaRetarget: Dynamically-Feasible Retargeting using Sampling-Based Trajectory Optimizationcited by 4
  7. 2026Make Tracking Easy: Neural Motion Retargeting for Humanoid Whole-body Controlcited by 4
  8. 2026Chasing Autonomy: Dynamic Retargeting and Control Guided RL for Performant and Controllable Humanoid Runningcited by 4
  9. 2026OmniTrack: General Motion Tracking via Physics-Consistent Referencecited by 3
  10. 2026Kinodynamic Motion Retargeting for Humanoid Locomotion via Multi-Contact Whole-Body Trajectory Optimizationcited by 3
  11. 2022Contact-Implicit Trajectory Optimization with Hydroelastic Contact and iLQRcited by 2
  12. 2026SPARK: Skeleton-Parameter Aligned Retargeting on Humanoid Robots with Kinodynamic Trajectory Optimizationcited by 2
  13. 2026Direct Dynamic Retargeting for Humanoid Imitation Learning from Videoscited by 2
  14. 2022Single-Level Differentiable Contact Simulationcited by 1
  15. 2023Irrotational Contact Fieldscited by 1
  16. 2024From Compliant to Rigid Contact Simulation: a Unified and Efficient Approachcited by 1
  17. 2025Reduced-Order Model Guided Contact-Implicit Model Predictive Control for Humanoid Locomotioncited by 1

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  1. 2026OATH: Object-Agnostic Tracking for Dexterous Hands, Enabling Rapid Physics-based Retargeting ↗
  2. 2026ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting
  3. 2024Spatio-Temporal Motion Retargeting for Quadruped Robots
  4. 2025SPIDER: Scalable Physics-Informed Dexterous Retargeting
  5. 2026Contact-Guided Exploration for Non-Prehensile Locomanipulation with Multi-Critic RL ↗
  6. 2026FA-RDP: A Frequency-Adaptive Reactive Diffusion Policy for Contact-Rich Manipulation
  7. 2026Combined Constrained Sampling and Reinforcement Learning for Robotic Manipulation
  8. 2026HOI-Retarget: Contact-Centric Retargeting for Human-Object Interaction