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A Balanced Data Diet: Addressing the Exploration Bottleneck in Mega-Scale RL for Robot Control

arXiv 2610.12465 ↗First posted 8 Oct 2026cs.RO cs.LGcited by 0

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Abstract (arXiv)

General-purpose robots must perform a wide range of tasks from agile locomotion to dexterous manipulation. While sim-to-real reinforcement learning (RL) has proven to be a useful tool for this goal, current RL pipelines depend on engineering-heavy, per-task structural priors such as shaped rewards and demonstrations. Recent work has shown that diverse simulator resets, combined with massively parallel simulation, can alleviate much of this engineering burden on several manipulation problems. However, we find that naively scaling this paradigm to more precise or dynamic problems remains non-trivial. While simulator resets can help with exploration, uniformly sampling over this distribution wastes a growing fraction of learning experience on task configurations the policy has already mastered or cannot yet attempt. This makes it challenging to see the expected benefits of scaling parallel environments for RL, since much of the learning signal in a batch is wasted during learning. To mitigate this, we introduce Success Guided Sampling (SGS), a simple adaptive sampler that concentrates RL training on task configurations around the frontier of the policy's capabilities. Doing so allows large-scale simulated RL to make the most out of the experience in a batch, enabling much more effective scaling to large-scale parallel simulation. Across experiments using up to 220 (over one million) parallel environments, SGS enables RL to solve challenging multi-terrain quadruped locomotion and contact-rich assembly tasks that prior methods fail to solve. Finally, we distill the learned manipulation policies into RGB-based policies and demonstrate zero-shot transfer to several challenging assembly tasks on real hardware. Project website: https://sgs-rl.github.io/.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 19 of its 52 references that are in the map. First posted on arXiv 8 Oct 2026.

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References · 19

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
  3. 2019Solving Rubik's Cube with a Robot Handcited by 699
  4. 2021RMA: Rapid Motor Adaptation for Legged Robotscited by 430
  5. 2023Orbit: A Unified Simulation Framework for Interactive Robot Learning Environmentscited by 239
  6. 2024ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AIcited by 216
  7. 2017Intrinsic Motivation and Automatic Curricula via Asymmetric Self-Playcited by 139
  8. 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 128
  9. 2018Learning Montezuma's Revenge from a Single Demonstrationcited by 76
  10. 2024DextrAH-RGB: Visuomotor Policies to Grasp Anything with Dexterous Handscited by 37
  11. 2025BFM-Zero: A Promptable Behavioral Foundation Model for Humanoid Control Using Unsupervised Reinforcement Learningcited by 33
  12. 2023DexPBT: Scaling up Dexterous Manipulation for Hand-Arm Systems with Population Based Trainingcited by 24
7 more
  1. 2025VIRAL: Visual Sim-to-Real at Scale for Humanoid Loco-Manipulationcited by 21
  2. 2025Parkour in the Wild: Learning a General and Extensible Agile Locomotion Policy Using Multi-expert Distillation and RL Fine-tuningcited by 18
  3. 2024Reverse Forward Curriculum Learning for Extreme Sample and Demonstration Efficiency in Reinforcement Learningcited by 12
  4. 2026Emergent Dexterity via Diverse Resets and Large-Scale Reinforcement Learningcited by 9
  5. 2025Towards bridging the gap: Systematic sim-to-real transfer for diverse legged robotscited by 7
  6. 2026Combined Constrained Sampling and Reinforcement Learning for Robotic Manipulationcited by 3
  7. 2026Preventing Learning Stagnation in PPO by Scaling to 1 Million Parallel Environmentscited by 3

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