Learning agile and dynamic motor skills for legged robots
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Cited by 20 in Offline RL and imitation learning from data, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Legged robots pose one of the greatest challenges in robotics. Dynamic and agile maneuvers of animals cannot be imitated by existing methods that are crafted by humans. A compelling alternative is reinforcement learning, which requires minimal craftsmanship and promotes the natural evolution of a control policy. However, so far, reinforcement learning research for legged robots is mainly limited to simulation, and only few and comparably simple examples have been deployed on real systems. The primary reason is that training with real robots, particularly with dynamically balancing systems, is complicated and expensive. In the present work, we introduce a method for training a neural network policy in simulation and transferring it to a state-of-the-art legged system, thereby leveraging fast, automated, and cost-effective data generation schemes. The approach is applied to the ANYmal robot, a sophisticated medium-dog-sized quadrupedal system. Using policies trained in simulation, the quadrupedal machine achieves locomotion skills that go beyond what had been achieved with prior methods: ANYmal is capable of precisely and energy-efficiently following high-level body velocity commands, running faster than before, and recovering from falling even in complex configurations.
Key facts. Cited by 402 papers in the map (data through 7 Oct 2026). First posted on arXiv 24 Jan 2019.
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Citing papers per year: 2020: 4; 2021: 51; 2022: 59; 2023: 67; 2024: 73; 2025: 76; 2026: 72.
402 papers.
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- 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
- 2024Evaluating Real-World Robot Manipulation Policies in Simulationcited by 484
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- 2024Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulationcited by 135
38 more
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12 most cited of 345 All 345 (JSON)
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- 2026Accelerating Visual Policy Learning with Sampling-Based Model Predictive Control17 Sep 2026
- 2026OmniMimic: Dynamics-completed Motion Augmentation for Multi-style Omnidirectional Quadruped Locomotion17 Sep 2026
- 2026GLAMDRING: Gait Learning And Morphology co-Design via Reinforcement LearnING of CPGs16 Sep 2026
- 2026RecMorph: Topology-Guided Spatial Recurrence for Generalized Morphology Control16 Sep 2026
- 2026LEAP: Learning Emergent Active Perception for Quadruped Navigation15 Sep 2026
- 2026Seven Sources of Physical AI Capability Formation9 Sep 2026
- 2026Mind the Phase: Effective Rank and Representation Health in Legged Locomotion7 Sep 2026
- 2026Aero Hand Open: A Simulation-Ready Tendon-Driven Hand for Dexterous Manipulation Learning28 Aug 2026
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