Humanoid Manipulation Interface: Humanoid Whole-Body Manipulation from Robot-Free Demonstrations
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Abstract (arXiv)
Current approaches for humanoid whole-body manipulation, primarily relying on teleoperation or visual sim-to-real reinforcement learning, are hindered by hardware logistics and complex reward engineering. Consequently, demonstrated autonomous skills remain limited and are typically restricted to controlled environments. In this paper, we present the Humanoid Manipulation Interface (HuMI), a portable and efficient framework for learning diverse whole-body manipulation tasks across various environments. HuMI enables robot-free data collection by capturing rich whole-body motion using portable hardware. This data drives a hierarchical learning pipeline that translates human motions into dexterous and feasible humanoid skills. Extensive experiments across five whole-body tasks--including kneeling, squatting, tossing, walking, and bimanual manipulation--demonstrate that HuMI achieves a 3x increase in data collection efficiency compared to teleoperation and attains a 70% success rate in unseen environments.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 42 of its 57 references that are in the map. First posted on arXiv 6 Feb 2026.
Builds on
42 of 57 references.
References · 42
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30 more
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Built on by
Citing papers per year: 2026: 11.
11 papers.
- 2026OpenHLM: An Empirical Recipe for Whole-Body Humanoid Loco-Manipulationcited by 4
- 2026Data Pyramid for Embodied Manipulation: A Surveycited by 4
- 2026REFINE-DP: Diffusion Policy Fine-tuning for Humanoid Loco-manipulation via Reinforcement Learningcited by 2
- 2026YUBI: Yielding Universal Bidigital Interface for Bimanual Dexterous Manipulation at Scalecited by 2
- 2026Spatially Prompted Visual Trajectory Prediction for Egocentric Manipulationcited by 1
- 2026SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Frameworkcited by 1
- 2026Active Stereo-Camera Outperforms Multi-Sensor Setup in ACT Imitation Learning for Humanoid Manipulationcited by 0
- 2026LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting Worldcited by 0
- 2026HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teacherscited by 0
- 2026Can MiniMax-H3 Reason About the Physical World? An Evaluation of Omni-Modal Generative Modelcited by 0
- 2026EgoHumanoid-V2: Human-to-Humanoid Transfer of Coordinated Whole-Body Skills for Loco-Manipulationcited by 0
- 2026EgoHumanoid-V2: Human-to-Humanoid Transfer of Coordinated Whole-Body Skills for Loco-Manipulation29 Sep 2026
- 2026Can MiniMax-H3 Reason About the Physical World? An Evaluation of Omni-Modal Generative Model16 Sep 2026
- 2026Data Pyramid for Embodied Manipulation: A Survey27 Jul 2026
- 2026OpenHLM: An Empirical Recipe for Whole-Body Humanoid Loco-Manipulation20 Jun 2026
- 2026YUBI: Yielding Universal Bidigital Interface for Bimanual Dexterous Manipulation at Scale8 Jun 2026
- 2026HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teachers4 Jun 2026
- 2026LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting World31 May 2026
- 2026SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Framework19 May 2026
- 2026Spatially Prompted Visual Trajectory Prediction for Egocentric Manipulation19 May 2026
- 2026Active Stereo-Camera Outperforms Multi-Sensor Setup in ACT Imitation Learning for Humanoid Manipulation30 Mar 2026
- 2026REFINE-DP: Diffusion Policy Fine-tuning for Humanoid Loco-manipulation via Reinforcement Learning14 Mar 2026