Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoids
Not on the map. Why?
Abstract (arXiv)
Achieving robust humanoid hiking in complex, unstructured environments requires transitioning from reactive proprioception to proactive perception. However, integrating exteroception remains a significant challenge: mapping-based methods suffer from state estimation drift; for instance, LiDAR-based methods do not handle torso jitter well. Existing end-to-end approaches often struggle with scalability and training complexity; specifically, some previous works using virtual obstacles are implemented case-by-case. In this work, we present textitHiking in the Wild, a scalable, end-to-end parkour perceptive framework designed for robust humanoid hiking. To ensure safety and training stability, we introduce two key mechanisms: a foothold safety mechanism combining scalable textitTerrain Edge Detection with textitFoot Volume Points to prevent catastrophic slippage on edges, and a textitFlat Patch Sampling strategy that mitigates reward hacking by generating feasible navigation targets. Our approach utilizes a single-stage reinforcement learning scheme, mapping raw depth inputs and proprioception directly to joint actions, without relying on external state estimation. Extensive field experiments on a full-size humanoid demonstrate that our policy enables robust traversal of complex terrains at speeds up to 2.5 m/s. The training and deployment code is open-sourced to facilitate reproducible research and deployment on real robots with minimal hardware modifications.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 35 of its 58 references that are in the map. First posted on arXiv 12 Jan 2026.
Builds on
35 of 58 references.
References · 35
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2021Robust Motion In-betweeningcited by 223
- 2023Real-World Humanoid Locomotion with Reinforcement Learningcited by 132
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 128
- 2023Extreme Parkour with Legged Robotscited by 120
- 2023Robot Parkour Learningcited by 115
- 2025SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Controlcited by 83
- 2021Blind Bipedal Stair Traversal via Sim-to-Real Reinforcement Learningcited by 73
- 2024Humanoid Parkour Learningcited by 66
- 2025Retargeting Matters: General Motion Retargeting for Humanoid Motion Trackingcited by 60
- 2024Learning Humanoid Locomotion with Perceptive Internal Modelcited by 38
- 2023DTC: Deep Tracking Controlcited by 37
23 more
- 2024Humanoid-Gym: Reinforcement Learning for Humanoid Robot with Zero-Shot Sim2Real Transfercited by 35
- 2025BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholdscited by 32
- 2023Learning Vision-Based Bipedal Locomotion for Challenging Terraincited by 30
- 2022Perceptive Locomotion through Nonlinear Model Predictive Controlcited by 27
- 2025Attention-Based Map Encoding for Learning Generalized Legged Locomotioncited by 27
- 2024Learning Humanoid Locomotion over Challenging Terraincited by 20
- 2025Parkour in the Wild: Learning a General and Extensible Agile Locomotion Policy Using Multi-expert Distillation and RL Fine-tuningcited by 18
- 2025MoE-Loco: Mixture of Experts for Multitask Locomotioncited by 17
- 2023Learning Agile Locomotion on Risky Terrainscited by 15
- 2021Vision-aided Dynamic Quadrupedal Locomotion on Discrete Terrain using Motion Librariescited by 12
- 2018Fast and Continuous Foothold Adaptation for Dynamic Locomotion through CNNscited by 11
- 2025High-speed control and navigation for quadrupedal robots on complex and discrete terraincited by 11
- 2020Motion Planning for Quadrupedal Locomotion: Coupled Planning, Terrain Mapping and Whole-Body Controlcited by 10
- 2025Gallant: Voxel Grid-based Humanoid Locomotion and Local-navigation across 3D Constrained Terrainscited by 10
- 2024Quadruped robot traversing 3D complex environments with limited perceptioncited by 8
- 2025Learning Perceptive Humanoid Locomotion over Challenging Terraincited by 8
- 2024Robust Robot Walker: Learning Agile Locomotion over Tiny Trapscited by 7
- 2025DPL: Depth-only Perceptive Humanoid Locomotion via Realistic Depth Synthesis and Cross-Attention Terrain Reconstructioncited by 7
- 2019On-line and on-board planning and perception for quadrupedal locomotioncited by 5
- 2019MPC for Humanoid Gait Generation: Stability and Feasibilitycited by 4
- 2025Learning Vision-Driven Reactive Soccer Skills for Humanoid Robotscited by 4
- 2025Gait-Adaptive Perceptive Humanoid Locomotion with Real-Time Under-Base Terrain Reconstructioncited by 4
- 2025PvP: Data-Efficient Humanoid Robot Learning with Proprioceptive-Privileged Contrastive Representationscited by 2
Built on by
Citing papers per year: 2026: 11.
11 papers.
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Controlcited by 14
- 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matchingcited by 13
- 2026MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitivescited by 5
- 2026SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interactioncited by 4
- 2026TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkourcited by 3
- 2026World-Model-Augmented Visual Locomotion for Humanoids on Foothold-Constrained Terraincited by 1
- 2026CoRe-MoE: Contrastive Reweighted Mixture of Experts for Multi-Terrain Humanoid Locomotion with Gait Adaptationcited by 0
- 2026LadderMan: Learning Humanoid Perceptive Ladder Climbingcited by 0
- 2026GigaBrain-WBC-0.5: A Behavior World Model for Robust Humanoid Whole-Body Tracking with Environment Interactioncited by 0
- 2026CAP: Continuously Adaptive Perception-Blind Humanoid Locomotion via Learned Denoisingcited by 0
- 2026FootQuery: Future-Touchdown-Guided Retrieval from Depth History for Perceptive Humanoid Locomotioncited by 0
- 2026FootQuery: Future-Touchdown-Guided Retrieval from Depth History for Perceptive Humanoid Locomotion18 Sep 2026
- 2026CAP: Continuously Adaptive Perception-Blind Humanoid Locomotion via Learned Denoising10 Sep 2026
- 2026World-Model-Augmented Visual Locomotion for Humanoids on Foothold-Constrained Terrain2 Sep 2026
- 2026GigaBrain-WBC-0.5: A Behavior World Model for Robust Humanoid Whole-Body Tracking with Environment Interaction18 Aug 2026
- 2026SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interaction25 Jun 2026
- 2026LadderMan: Learning Humanoid Perceptive Ladder Climbing4 Jun 2026
- 2026CoRe-MoE: Contrastive Reweighted Mixture of Experts for Multi-Terrain Humanoid Locomotion with Gait Adaptation3 Jun 2026
- 2026MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives27 Apr 2026
- 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matching17 Feb 2026
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Control7 Feb 2026
- 2026TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkour2 Feb 2026
Similar, not cited
Close in wording, no citation either way
- 2026REAL: Robust Extreme Agility via Spatio-Temporal Policy Learning and Physics-Guided Filtering
- 2025Learning Humanoid Locomotion with World Model Reconstruction
- 2026MulDP: Multimodal Diffusion Policy for Autonomous Quadruped Parkour Navigation across Complex Terrains
- 2025E-SDS: Environment-aware See it, Do it, Sorted - Automated Environment-Aware Reinforcement Learning for Humanoid Locomotion
- 2026Generate, Track, Improve: Perceptive Multi-Skill Humanoid Locomotion with RL-Fine-Tuned Motion Generators ↗
- 2026VIGOR: Visual Goal-In-Context Inference for Unified Humanoid Fall Safety ↗
- 2024Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learning
- 2025DreamPolicy: A Unified World-model Policy for Scalable Humanoid Locomotion