mlsanityData to 7 Oct 2026

SDFoam: Signed-Distance Foam for explicit surface reconstruction

arXiv 2512.16706 ↗First posted 18 Dec 2025cs.CV cs.GRcited by 0

Not on the map. Why?

Abstract (arXiv)

Neural radiance fields (NeRF) have driven impressive progress in view synthesis by using ray-traced volumetric rendering. Splatting-based methods such as 3D Gaussian Splatting (3DGS) provide faster rendering by rasterizing 3D primitives. RadiantFoam (RF) brought ray tracing back, achieving throughput comparable to Gaussian Splatting by organizing radiance with an explicit Voronoi Diagram (VD). Yet, all the mentioned methods still struggle with precise mesh reconstruction. We address this gap by jointly learning an explicit VD with an implicit Signed Distance Field (SDF). The scene is optimized via ray tracing and regularized by an Eikonal objective. The SDF introduces metric-consistent isosurfaces, which, in turn, bias near-surface Voronoi cell faces to align with the zero level set. The resulting model produces crisper, view-consistent surfaces with fewer floaters and improved topology, while preserving photometric quality and maintaining training speed on par with RadiantFoam. Across diverse scenes, our hybrid implicit-explicit formulation, which we name SDFoam, substantially improves mesh reconstruction accuracy (Chamfer distance) with comparable appearance (PSNR, SSIM), without sacrificing efficiency.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 18 of its 28 references that are in the map. First posted on arXiv 18 Dec 2025.

Builds on

18 of 28 references.

References · 18

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  5. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  6. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  7. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  8. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  9. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  10. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  11. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
  12. 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 459
6 more
  1. 20163DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructionscited by 333
  2. 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
  3. 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
  4. 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
  5. 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 33
  6. 2024Tetrahedron Splatting for 3D Generationcited by 9

Built on by

Not cited yet.