mlsanityData to 14 Oct 2026

TopoSurfel: Closing the Loop between Gaussian Surfels and Meshes for Surface Reconstruction

arXiv 2608.20687 ↗First posted 21 Aug 2026cs.CV cs.GRcited by 0

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Abstract (arXiv)

3D Gaussian Splatting has achieved remarkable success in novel view synthesis. However, extracting high-fidelity surfaces directly from 3DGS remains challenging due to its discrete and unstructured nature. Existing 3DGS-based reconstruction methods typically rely on multi-view geometric consistency or local constraints. Without an explicit structured geometric prior during optimization, these methods often struggle to resolve structural ambiguities, leading to artifacts and floaters, particularly in textureless or occluded regions. To address this limitation, we propose TopoSurfel, a novel framework that closes the loop between Gaussian surfels and continuous meshes. Unlike recent methods that incorporate mesh extraction into the differentiable pipeline by introducing auxiliary neural networks or extra per-Gaussian parameters, we dynamically extract a continuous proxy mesh via a non-trainable differentiable iso-surfacing process. Leveraging this differentiable connection, we introduce a mesh-guided surfel evolution strategy, including normal alignment and geometry-aware density control, to effectively suppress floaters and fill surface holes. Furthermore, to address the initialization challenges in large-scale environments, we propose a spatially aware hybrid re-initialization strategy that ensures robust reconstruction across complex scenes. Extensive experiments demonstrate that TopoSurfel achieves competitive geometric reconstruction accuracy while maintaining high-quality mesh-based novel view synthesis. The code for our method is available at https://github.com/Fan-Treasure/TopoSurfel.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 23 of its 48 references that are in the map. First posted on arXiv 21 Aug 2026.

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23 of 48 references.

References · 23

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  4. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  5. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  6. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
  7. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
  8. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 441
  9. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
  10. 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 212
  11. 2021Shape As Points: A Differentiable Poisson Solvercited by 187
  12. 2023Flexible Isosurface Extraction for Gradient-Based Mesh Optimizationcited by 139
11 more
  1. 2022HF-NeuS: Improved Surface Reconstruction Using High-Frequency Detailscited by 121
  2. 2020MeshSDF: Differentiable Iso-Surface Extractioncited by 112
  3. 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 111
  4. 2024GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Viewscited by 67
  5. 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
  6. 2025MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstructioncited by 37
  7. 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitivescited by 20
  8. 20243D Reconstruction with Fast Dipole Sumscited by 12
  9. 2024DMesh++: An Efficient Differentiable Mesh for Complex Shapescited by 11
  10. 2025EGG-Fusion: Efficient 3D Reconstruction with Geometry-aware Gaussian Surfel on the Flycited by 3
  11. 2026ExMesh: Explicit Mesh Reconstruction with Topology Adaptationcited by 2

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