mlsanityData to 7 Oct 2026

TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstruction

arXiv 2605.26115 ↗First posted 25 May 2026cs.CVcited by 1

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Abstract (arXiv)

Sparse-view 3D reconstruction is increasingly addressed with feed-forward splatting networks that predict explicit primitives directly from images. Yet most existing methods remain centered on Gaussian primitives and expose surfaces only indirectly: extracting a usable mesh for downstream simulation, physics reasoning, or embodied interaction still requires expensive post-hoc steps that break the feed-forward promise. This limitation is especially pronounced in pose-free settings, where scene structure and camera parameters must be estimated jointly from sparse observations. We present TriSplat, a feed-forward reconstruction network that represents scenes with oriented triangle primitives and directly exports simulation-ready mesh scenes from a single forward pass. Given input images, the network predicts local 3D point maps, triangle attributes, camera poses, and optional intrinsics. Rather than regressing triangle orientation as an unconstrained latent variable, our approach constructs geometry normals from the predicted point maps, refines them with an image-conditioned normal head, and converts them into stable local frames for triangle parameterization. A mono-normal bootstrap schedule further stabilizes early training, while opacity and blur scheduling progressively sharpens the learned surface representation for direct mesh extraction. Experiments on RealEstate10K and DL3DV show that this representation produces more geometry-faithful reconstructions than Gaussian feed-forward baselines while maintaining competitive novel-view rendering quality. Because the rendering primitives are themselves surface triangles, the output can be directly ingested by physics engines, collision detectors, and standard rendering pipelines without any conversion, making it a practical simulation-ready solution for feed-forward 3D scene reconstruction.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 73 of its 80 references that are in the map. First posted on arXiv 25 May 2026.

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73 of 80 references.

References · 73

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38 more
  1. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 668
  2. 2018Pixel2Mesh: Generating 3D Mesh Models from Single RGB Imagescited by 649
  3. 20163D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstructioncited by 587
  4. 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 553
  5. 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 514
  6. 2024InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Modelscited by 421
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  11. 2018Learning Category-Specific Mesh Reconstruction from Image Collectionscited by 317
  12. 2025MapAnything: Universal Feed-Forward Metric 3D Reconstructioncited by 295
  13. 2024DepthSplat: Connecting Gaussian Splatting and Depthcited by 275
  14. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
  15. 2024No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Imagescited by 241
  16. 2025AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Viewscited by 234
  17. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
  18. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
  19. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
  20. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 199
  21. 2025FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Viewscited by 176
  22. 2024Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairscited by 171
  23. 2025MUSt3R: Multi-view Network for Stereo 3D Reconstructioncited by 139
  24. 2024MeshLRM: Large Reconstruction Model for High-Quality Meshescited by 138
  25. 2024MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Secondscited by 136
  26. 2024latentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstructioncited by 114
  27. 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 103
  28. 2020An Analysis of SVD for Deep Rotation Estimationcited by 85
  29. 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 78
  30. 2024TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformerscited by 71
  31. 2025Pow3R: Empowering Unconstrained 3D Reconstruction with Camera and Scene Priorscited by 69
  32. 2024GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Viewscited by 65
  33. 2024SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splattingcited by 63
  34. 2024BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splattingcited by 61
  35. 2024MeshFormer: High-Quality Mesh Generation with 3D-Guided Reconstruction Modelcited by 55
  36. 2024HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstructioncited by 55
  37. 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
  38. 2024BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modelingcited by 42

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