Hybrid Gaussian Splatting for Novel Urban View Synthesis
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
This paper describes the Qualcomm AI Research solution to the RealADSim-NVS challenge, hosted at the RealADSim Workshop at ICCV 2025. The challenge concerns novel view synthesis in street scenes, and participants are required to generate, starting from car-centric frames captured during some training traversals, renders of the same urban environment as viewed from a different traversal (e.g. different street lane or car direction). Our solution is inspired by hybrid methods in scene generation and generative simulators merging gaussian splatting and diffusion models, and it is composed of two stages: First, we fit a 3D reconstruction of the scene and render novel views as seen from the target cameras. Then, we enhance the resulting frames with a dedicated single-step diffusion model. We discuss specific choices made in the initialization of gaussian primitives as well as the finetuning of the enhancer model and its training data curation. We report the performance of our model design and we ablate its components in terms of novel view quality as measured by PSNR, SSIM and LPIPS. On the public leaderboard reporting test results, our proposal reaches an aggregated score of 0.432, achieving the second place overall.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 15 of its 19 references that are in the map. First posted on arXiv 14 Oct 2025.
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15 of 19 references.
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Other references · 14
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2023Adversarial Diffusion Distillationcited by 741
- 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 136
- 2024DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representationcited by 123
- 2024HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Drivingcited by 84
- 2024MagicDrive3D: Controllable 3D Generation for Any-View Rendering in Street Scenescited by 70
- 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
- 2024DreamDrive: Generative 4D Scene Modeling from Street View Imagescited by 35
- 2024VEGS: View Extrapolation of Urban Scenes in 3D Gaussian Splatting using Learned Priorscited by 25
- 2024GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyondcited by 24
- 2024Stag-1: Towards Realistic 4D Driving Simulation with Video Generation Modelcited by 18
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Citing papers per year: 2026: 1.
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- 2024SGD: Street View Synthesis with Gaussian Splatting and Diffusion Prior
- 2025Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors
- 2024Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting
- 2024FewViewGS: Gaussian Splatting with Few View Matching and Multi-stage Training
- 2025VDEGaussian: Video Diffusion Enhanced 4D Gaussian Splatting for Dynamic Urban Scenes Modeling
- 2024textitS3Gaussian: Self-Supervised Street Gaussians for Autonomous Driving
- 2025MuDG: Taming Multi-modal Diffusion with Gaussian Splatting for Urban Scene Reconstruction
- 2024UniGaussian: Driving Scene Reconstruction from Multiple Camera Models via Unified Gaussian Representations