DAGSM: Disentangled Avatar Generation with GS-enhanced Mesh
Not on the map. Why?
Abstract (arXiv)
Text-driven avatar generation has gained significant attention owing to its convenience. However, existing methods typically model the human body with all garments as a single 3D model, limiting its usability, such as clothing replacement, and reducing user control over the generation process. To overcome the limitations above, we propose DAGSM, a novel pipeline that generates disentangled human bodies and garments from the given text prompts. Specifically, we model each part (e.g., body, upper/lower clothes) of the clothed human as one GS-enhanced mesh (GSM), which is a traditional mesh attached with 2D Gaussians to better handle complicated textures (e.g., woolen, translucent clothes) and produce realistic cloth animations. During the generation, we first create the unclothed body, followed by a sequence of individual cloth generation based on the body, where we introduce a semantic-based algorithm to achieve better human-cloth and garment-garment separation. To improve texture quality, we propose a view-consistent texture refinement module, including a cross-view attention mechanism for texture style consistency and an incident-angle-weighted denoising (IAW-DE) strategy to update the appearance. Extensive experiments have demonstrated that DAGSM generates high-quality disentangled avatars, supports clothing replacement and realistic animation, and outperforms the baselines in visual quality.
Key facts. Cited by 5 papers in the map (data through 13 Oct 2026). Builds on 69 of its 89 references that are in the map. First posted on arXiv 20 Nov 2024.
Builds on
69 of 89 references.
References · 69
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,588
- 2023Segment Anythingcited by 8,195
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,170
- 2024Scaling Rectified Flow Transformers for High-Resolution Image Synthesiscited by 4,130
- 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,019
- 2019HuggingFace's Transformers: State-of-the-art Natural Language Processingcited by 2,215
- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,039
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,603
- 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,288
- 2023ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillationcited by 1,212
- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,070
38 more
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 839
- 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
- 2022Point-E: A System for Generating 3D Point Clouds from Complex Promptscited by 697
- 2023Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creationcited by 685
- 2023Text2Video-Zero: Text-to-Image Diffusion Models are Zero-Shot Video Generatorscited by 667
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2022Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generationcited by 597
- 2016Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modelingcited by 558
- 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
- 2021Zero-Shot Text-Guided Object Generation with Dream Fieldscited by 513
- 2022Latent-NeRF for Shape-Guided Generation of 3D Shapes and Texturescited by 506
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 440
- 2023Shap-E: Generating Conditional 3D Implicit Functionscited by 383
- 2021Text2Mesh: Text-Driven Neural Stylization for Meshescited by 334
- 2023TEXTure: Text-Guided Texturing of 3D Shapescited by 304
- 2023Text-to-3D using Gaussian Splattingcited by 299
- 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
- 2022CLIP-Mesh: Generating textured meshes from text using pretrained image-text modelscited by 281
- 20223D Neural Field Generation using Triplane Diffusioncited by 274
- 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
- 2023Rerender A Video: Zero-Shot Text-Guided Video-to-Video Translationcited by 253
- 2019Multi-Garment Net: Learning to Dress 3D People from Imagescited by 244
- 2018Video Based Reconstruction of 3D People Modelscited by 237
- 2023Text2Tex: Text-driven Texture Synthesis via Diffusion Modelscited by 235
- 2020PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstructioncited by 231
- 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
- 2023MeshDiffusion: Score-based Generative 3D Mesh Modelingcited by 199
- 20193D Point Cloud Generative Adversarial Network Based on Tree Structured Graph Convolutionscited by 173
- 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 172
- 2023DreamAvatar: Text-and-Shape Guided 3D Human Avatar Generation via Diffusion Modelscited by 154
- 2023DreamEditor: Text-Driven 3D Scene Editing with Neural Fieldscited by 154
- 2016Generative and Discriminative Voxel Modeling with Convolutional Neural Networkscited by 128
- 2022Diffusion-SDF: Text-to-Shape via Voxelized Diffusioncited by 128
- 2022NeRF-Art: Text-Driven Neural Radiance Fields Stylizationcited by 126
- 2019SDM-NET: Deep Generative Network for Structured Deformable Meshcited by 113
- 2020Geo-PIFu: Geometry and Pixel Aligned Implicit Functions for Single-view Human Reconstructioncited by 112
- 2023TADA! Text to Animatable Digital Avatarscited by 110
50 most cited of 69 All 69 (JSON)
Built on by
Citing papers per year: 2025: 4; 2026: 1.
5 papers.
- 2025SEGA: Drivable 3D Gaussian Head Avatar from a Single Imagecited by 11
- 2025VTON 360: High-Fidelity Virtual Try-On from Any Viewing Directioncited by 10
- 2025TeRA: Rethinking Text-guided Realistic 3D Avatar Generationcited by 5
- 2025From Volume Rendering to 3D Gaussian Splatting: Theory and Applicationscited by 1
- 2026AvatarMix: Identity-Preserving Cross-Avatar Composition for Outfit Personalizationcited by 0
- 2026AvatarMix: Identity-Preserving Cross-Avatar Composition for Outfit Personalization2 Jun 2026
- 2025From Volume Rendering to 3D Gaussian Splatting: Theory and Applications20 Oct 2025
- 2025TeRA: Rethinking Text-guided Realistic 3D Avatar Generation2 Sep 2025
- 2025SEGA: Drivable 3D Gaussian Head Avatar from a Single Image19 Apr 2025
- 2025VTON 360: High-Fidelity Virtual Try-On from Any Viewing Direction15 Mar 2025