NeRF as a Non-Distant Environment Emitter in Physics-based Inverse Rendering
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Abstract (arXiv)
Physics-based inverse rendering enables joint optimization of shape, material, and lighting based on captured 2D images. To ensure accurate reconstruction, using a light model that closely resembles the captured environment is essential. Although the widely adopted distant environmental lighting model is adequate in many cases, we demonstrate that its inability to capture spatially varying illumination can lead to inaccurate reconstructions in many real-world inverse rendering scenarios. To address this limitation, we incorporate NeRF as a non-distant environment emitter into the inverse rendering pipeline. Additionally, we introduce an emitter importance sampling technique for NeRF to reduce the rendering variance. Through comparisons on both real and synthetic datasets, our results demonstrate that our NeRF-based emitter offers a more precise representation of scene lighting, thereby improving the accuracy of inverse rendering.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 27 of its 59 references that are in the map. First posted on arXiv 7 Feb 2024.
Builds on
27 of 59 references.
References · 27
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- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
15 more
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 111
- 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
- 2023VR-NeRF: High-Fidelity Virtualized Walkable Spacescited by 86
- 2022PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Latticescited by 73
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- 2023NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illuminationcited by 38
- 2022S3-NeRF: Neural Reflectance Field from Shading and Shadow under a Single Viewpointcited by 30
- 2022Differentiable Rendering of Neural SDFs through Reparameterizationcited by 26
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Built on by
Citing papers per year: 2024: 3; 2025: 3; 2026: 2.
8 papers.
- 2024Flash Cache: Reducing Bias in Radiance Cache Based Inverse Renderingcited by 12
- 2025GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDRcited by 12
- 2024GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstructioncited by 11
- 2024Interactive Rendering of Relightable and Animatable Gaussian Avatarscited by 6
- 2025MRD: Using Physically Based Differentiable Rendering to Probe Vision Models for 3D Scene Understandingcited by 2
- 2025Neural Inverse Rendering from Propagating Lightcited by 1
- 2026EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editingcited by 1
- 2026VisibilitySplat: Ray-Traced Occlusion for Relighting with 3D Gaussian Splattingcited by 0
- 2026VisibilitySplat: Ray-Traced Occlusion for Relighting with 3D Gaussian Splatting14 Oct 2026
- 2026EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing30 Jan 2026
- 2025MRD: Using Physically Based Differentiable Rendering to Probe Vision Models for 3D Scene Understanding13 Dec 2025
- 2025Neural Inverse Rendering from Propagating Light5 Jun 2025
- 2025GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDR15 Apr 2025
- 2024Flash Cache: Reducing Bias in Radiance Cache Based Inverse Rendering9 Sep 2024
- 2024Interactive Rendering of Relightable and Animatable Gaussian Avatars15 Jul 2024
- 2024GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction22 May 2024