MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering
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Abstract (arXiv)
Recently, 3D Gaussian splatting has gained attention for its capability to generate high-fidelity rendering results. At the same time, most applications such as games, animation, and AR/VR use mesh-based representations to represent and render 3D scenes. We propose a novel approach that integrates mesh representation with 3D Gaussian splats to perform high-quality rendering of reconstructed real-world scenes. In particular, we introduce a distance-based Gaussian splatting technique to align the Gaussian splats with the mesh surface and remove redundant Gaussian splats that do not contribute to the rendering. We consider the distance between each Gaussian splat and the mesh surface to distinguish between tightly-bound and loosely-bound Gaussian splats. The tightly-bound splats are flattened and aligned well with the mesh geometry. The loosely-bound Gaussian splats are used to account for the artifacts in reconstructed 3D meshes in terms of rendering. We present a training strategy of binding Gaussian splats to the mesh geometry, and take into account both types of splats. In this context, we introduce several regularization techniques aimed at precisely aligning tightly-bound Gaussian splats with the mesh surface during the training process. We validate the effectiveness of our method on large and unbounded scene from mip-NeRF 360 and Deep Blending datasets. Our method surpasses recent mesh-based neural rendering techniques by achieving a 2dB higher PSNR, and outperforms mesh-based Gaussian splatting methods by 1.3 dB PSNR, particularly on the outdoor mip-NeRF 360 dataset, demonstrating better rendering quality. We provide analyses for each type of Gaussian splat and achieve a reduction in the number of Gaussian splats by 30% compared to the original 3D Gaussian splatting.
Key facts. Cited by 19 papers in the map (data through 7 Oct 2026). Builds on 34 of its 51 references that are in the map. First posted on arXiv 11 Oct 2024.
Builds on
34 of 51 references.
References · 34
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- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
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- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
22 more
- 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 781
- 2020Implicit Geometric Regularization for Learning Shapescited by 707
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 467
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- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
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Citing papers per year: 2024: 1; 2025: 11; 2026: 7.
19 papers.
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- 2024GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Renderingcited by 22
- 2025GauSTAR: Gaussian Surface Tracking and Reconstructioncited by 13
- 2025Radiance Meshes for Volumetric Reconstructioncited by 6
- 2025CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussianscited by 5
- 20253D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Renderingcited by 2
- 2025Radiant Triangle Soup with Soft Connectivity Forces for 3D Reconstruction and Novel View Synthesiscited by 2
- 2026Sat2City v2: Native 3D City Asset Generation from a Single Satellite Imagecited by 2
- 2025UAVTwin: Neural Digital Twins for UAVs using Gaussian Splattingcited by 1
- 2025Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstructioncited by 1
- 2025MrGS: Multi-modal Radiance Fields with 3D Gaussian Splatting for RGB-Thermal Novel View Synthesiscited by 1
- 2025PolarGS: Polarimetric Cues for Ambiguity-Free Gaussian Splatting with Accurate Geometry Recoverycited by 1
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamicscited by 1
7 more
- 2026Heat Kernel Textures: the Geodesic Gaussians That Do Not Splatcited by 1
- 2025OMeGa: Joint Optimization of Explicit Meshes and Gaussian Splats for Robust Scene-Level Surface Reconstructioncited by 0
- 2025GauSSmart: Enhanced 3D Reconstruction through 2D Foundation Models and Geometric Filteringcited by 0
- 2026Gaussian Mesh Renderer for Lightweight Differentiable Renderingcited by 0
- 2026Gaussian-Voxel Duet: A Dual-Scaffolding Hybrid Representation for Fast and Accurate Monocular Surface Reconstructioncited by 0
- 2026Mesh2GS: White-Box 3DGS Construction via Plenoptic Samplingcited by 0
- 2026Gaussian Sculpting: End-to-End Controllable Surface Reconstruction via Field Optimizationcited by 0
- 2026Heat Kernel Textures: the Geodesic Gaussians That Do Not Splat7 Sep 2026
- 2026Gaussian Sculpting: End-to-End Controllable Surface Reconstruction via Field Optimization11 Aug 2026
- 2026Sat2City v2: Native 3D City Asset Generation from a Single Satellite Image23 Jun 2026
- 2026Mesh2GS: White-Box 3DGS Construction via Plenoptic Sampling20 Jun 2026
- 2026Gaussian-Voxel Duet: A Dual-Scaffolding Hybrid Representation for Fast and Accurate Monocular Surface Reconstruction26 May 2026
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamics13 Apr 2026
- 2026Gaussian Mesh Renderer for Lightweight Differentiable Rendering16 Feb 2026
- 2025Radiance Meshes for Volumetric Reconstruction3 Dec 2025
- 2025PolarGS: Polarimetric Cues for Ambiguity-Free Gaussian Splatting with Accurate Geometry Recovery30 Nov 2025
- 2025MrGS: Multi-modal Radiance Fields with 3D Gaussian Splatting for RGB-Thermal Novel View Synthesis28 Nov 2025
- 2025GauSSmart: Enhanced 3D Reconstruction through 2D Foundation Models and Geometric Filtering16 Oct 2025
- 2025OMeGa: Joint Optimization of Explicit Meshes and Gaussian Splats for Robust Scene-Level Surface Reconstruction29 Sep 2025
7 more
- 2025Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstruction8 Jun 2025
- 2025Radiant Triangle Soup with Soft Connectivity Forces for 3D Reconstruction and Novel View Synthesis29 May 2025
- 2025CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussians27 May 2025
- 2025UAVTwin: Neural Digital Twins for UAVs using Gaussian Splatting2 Apr 2025
- 2025GauSTAR: Gaussian Surface Tracking and Reconstruction17 Jan 2025
- 20253D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Rendering14 Jan 2025
- 2024GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering31 Oct 2024
- 2024GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Renderingcited by 22
- 2025GauSTAR: Gaussian Surface Tracking and Reconstructioncited by 13
- 2025Radiance Meshes for Volumetric Reconstructioncited by 6
- 2025CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussianscited by 5
- 20253D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Renderingcited by 2
- 2025Radiant Triangle Soup with Soft Connectivity Forces for 3D Reconstruction and Novel View Synthesiscited by 2
- 2026Sat2City v2: Native 3D City Asset Generation from a Single Satellite Imagecited by 2
- 2025UAVTwin: Neural Digital Twins for UAVs using Gaussian Splattingcited by 1
- 2025Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstructioncited by 1
- 2025MrGS: Multi-modal Radiance Fields with 3D Gaussian Splatting for RGB-Thermal Novel View Synthesiscited by 1
- 2025PolarGS: Polarimetric Cues for Ambiguity-Free Gaussian Splatting with Accurate Geometry Recoverycited by 1
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamicscited by 1
12 most cited of 19 All 19 (JSON)
- 2026Heat Kernel Textures: the Geodesic Gaussians That Do Not Splat7 Sep 2026
- 2026Gaussian Sculpting: End-to-End Controllable Surface Reconstruction via Field Optimization11 Aug 2026
- 2026Sat2City v2: Native 3D City Asset Generation from a Single Satellite Image23 Jun 2026
- 2026Mesh2GS: White-Box 3DGS Construction via Plenoptic Sampling20 Jun 2026
- 2026Gaussian-Voxel Duet: A Dual-Scaffolding Hybrid Representation for Fast and Accurate Monocular Surface Reconstruction26 May 2026
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamics13 Apr 2026
- 2026Gaussian Mesh Renderer for Lightweight Differentiable Rendering16 Feb 2026
- 2025Radiance Meshes for Volumetric Reconstruction3 Dec 2025
- 2025PolarGS: Polarimetric Cues for Ambiguity-Free Gaussian Splatting with Accurate Geometry Recovery30 Nov 2025
- 2025MrGS: Multi-modal Radiance Fields with 3D Gaussian Splatting for RGB-Thermal Novel View Synthesis28 Nov 2025
- 2025GauSSmart: Enhanced 3D Reconstruction through 2D Foundation Models and Geometric Filtering16 Oct 2025
- 2025OMeGa: Joint Optimization of Explicit Meshes and Gaussian Splats for Robust Scene-Level Surface Reconstruction29 Sep 2025
12 newest of 19 All 19 (JSON)