mlsanityData to 7 Oct 2026

MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering

arXiv 2410.08941 ↗First posted 11 Oct 2024cs.CVcited by 19

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Abstract (arXiv)

Recently, 3D Gaussian splatting has gained attention for its capability to generate high-fidelity rendering results. At the same time, most applications such as games, animation, and AR/VR use mesh-based representations to represent and render 3D scenes. We propose a novel approach that integrates mesh representation with 3D Gaussian splats to perform high-quality rendering of reconstructed real-world scenes. In particular, we introduce a distance-based Gaussian splatting technique to align the Gaussian splats with the mesh surface and remove redundant Gaussian splats that do not contribute to the rendering. We consider the distance between each Gaussian splat and the mesh surface to distinguish between tightly-bound and loosely-bound Gaussian splats. The tightly-bound splats are flattened and aligned well with the mesh geometry. The loosely-bound Gaussian splats are used to account for the artifacts in reconstructed 3D meshes in terms of rendering. We present a training strategy of binding Gaussian splats to the mesh geometry, and take into account both types of splats. In this context, we introduce several regularization techniques aimed at precisely aligning tightly-bound Gaussian splats with the mesh surface during the training process. We validate the effectiveness of our method on large and unbounded scene from mip-NeRF 360 and Deep Blending datasets. Our method surpasses recent mesh-based neural rendering techniques by achieving a 2dB higher PSNR, and outperforms mesh-based Gaussian splatting methods by 1.3 dB PSNR, particularly on the outdoor mip-NeRF 360 dataset, demonstrating better rendering quality. We provide analyses for each type of Gaussian splat and achieve a reduction in the number of Gaussian splats by 30% compared to the original 3D Gaussian splatting.

Key facts. Cited by 19 papers in the map (data through 7 Oct 2026). Builds on 34 of its 51 references that are in the map. First posted on arXiv 11 Oct 2024.

Builds on

34 of 51 references.

References · 34

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  5. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  6. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  7. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  8. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  9. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  10. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  11. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  12. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
22 more
  1. 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 781
  2. 2020Implicit Geometric Regularization for Learning Shapescited by 707
  3. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  4. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  5. 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 467
  6. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
  7. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
  8. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
  9. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
  10. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 256
  11. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
  12. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
  13. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
  14. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
  15. 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
  16. 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
  17. 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 69
  18. 2023Urban Radiance Field Representation with Deformable Neural Mesh Primitivescited by 55
  19. 2023NeRFMeshing: Distilling Neural Radiance Fields into Geometrically-Accurate 3D Meshescited by 52
  20. 2023Real-Time Neural Rasterization for Large Scenescited by 37
  21. 2023VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesiscited by 25
  22. 2023TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Renderingcited by 7

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 11; 2026: 7.

19 papers.

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  1. 2024GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Renderingcited by 22
  2. 2025GauSTAR: Gaussian Surface Tracking and Reconstructioncited by 13
  3. 2025Radiance Meshes for Volumetric Reconstructioncited by 6
  4. 2025CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussianscited by 5
  5. 20253D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Renderingcited by 2
  6. 2025Radiant Triangle Soup with Soft Connectivity Forces for 3D Reconstruction and Novel View Synthesiscited by 2
  7. 2026Sat2City v2: Native 3D City Asset Generation from a Single Satellite Imagecited by 2
  8. 2025UAVTwin: Neural Digital Twins for UAVs using Gaussian Splattingcited by 1
  9. 2025Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstructioncited by 1
  10. 2025MrGS: Multi-modal Radiance Fields with 3D Gaussian Splatting for RGB-Thermal Novel View Synthesiscited by 1
  11. 2025PolarGS: Polarimetric Cues for Ambiguity-Free Gaussian Splatting with Accurate Geometry Recoverycited by 1
  12. 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamicscited by 1
7 more
  1. 2026Heat Kernel Textures: the Geodesic Gaussians That Do Not Splatcited by 1
  2. 2025OMeGa: Joint Optimization of Explicit Meshes and Gaussian Splats for Robust Scene-Level Surface Reconstructioncited by 0
  3. 2025GauSSmart: Enhanced 3D Reconstruction through 2D Foundation Models and Geometric Filteringcited by 0
  4. 2026Gaussian Mesh Renderer for Lightweight Differentiable Renderingcited by 0
  5. 2026Gaussian-Voxel Duet: A Dual-Scaffolding Hybrid Representation for Fast and Accurate Monocular Surface Reconstructioncited by 0
  6. 2026Mesh2GS: White-Box 3DGS Construction via Plenoptic Samplingcited by 0
  7. 2026Gaussian Sculpting: End-to-End Controllable Surface Reconstruction via Field Optimizationcited by 0