mlsanityData to 14 Oct 2026

GSurf: Learning Signed Distance Fields from Splatting Opaque Gaussians for High-quality 3D Reconstruction

arXiv 2411.15723 ↗First posted 24 Nov 2024cs.CVcited by 7

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Abstract (arXiv)

High-fidelity surface reconstruction from multi-view images is a core problem in 3D computer vision. While neural implicit surfaces like SDFs offer smooth geometry, they are often bottlenecked by the computational intensity of volume rendering. Conversely, 3D Gaussian Splatting (3DGS) provides rapid training but lacks geometry continuity, often leading to fragmented surfaces. This paper presents a novel framework that integrates Signed Distance Fields directly into the splatting pipeline. By leveraging the continuous nature of SDFs to regularize Gaussian primitives, our method effectively fills geometric holes and suppresses noise inherent in sparse point clouds. Unlike hybrid approaches that rely on heavy volumetric sampling, our approach utilizes the efficiency of splatting to achieve faster convergence. Extensive evaluations demonstrate that our method produces high-quality surfaces with significantly fewer primitives, offering a more compact and efficient representation for both indoor and outdoor environments.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 62 of its 88 references that are in the map. First posted on arXiv 24 Nov 2024.

Builds on

62 of 88 references.

References · 62

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38 more
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50 most cited of 62 All 62 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 3; 2026: 3.

7 papers.