AniSDF: Fused-Granularity Neural Surfaces with Anisotropic Encoding for High-Fidelity 3D Reconstruction
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Abstract (arXiv)
Neural radiance fields have recently revolutionized novel-view synthesis and achieved high-fidelity renderings. However, these methods sacrifice the geometry for the rendering quality, limiting their further applications including relighting and deformation. How to synthesize photo-realistic rendering while reconstructing accurate geometry remains an unsolved problem. In this work, we present AniSDF, a novel approach that learns fused-granularity neural surfaces with physics-based encoding for high-fidelity 3D reconstruction. Different from previous neural surfaces, our fused-granularity geometry structure balances the overall structures and fine geometric details, producing accurate geometry reconstruction. To disambiguate geometry from reflective appearance, we introduce blended radiance fields to model diffuse and specularity following the anisotropic spherical Gaussian encoding, a physics-based rendering pipeline. With these designs, AniSDF can reconstruct objects with complex structures and produce high-quality renderings. Furthermore, our method is a unified model that does not require complex hyperparameter tuning for specific objects. Extensive experiments demonstrate that our method boosts the quality of SDF-based methods by a great scale in both geometry reconstruction and novel-view synthesis.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 59 of its 75 references that are in the map. First posted on arXiv 2 Oct 2024.
Builds on
59 of 75 references.
References · 59
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
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- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
38 more
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2020GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fieldscited by 784
- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
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- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2021Neural RGB-D Surface Reconstructioncited by 312
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
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- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
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- 2023TensoIR: Tensorial Inverse Renderingcited by 166
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
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- 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
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- 2022Neural 3D Reconstruction in the Wildcited by 79
- 2022PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Latticescited by 72
- 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
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- 2023ENVIDR: Implicit Differentiable Renderer with Neural Environment Lightingcited by 63
50 most cited of 59 All 59 (JSON)
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Citing papers per year: 2025: 2; 2026: 3.
5 papers.
- 2025MoRE: 3D Visual Geometry Reconstruction Meets Mixture-of-Expertscited by 19
- 2025Learning Bijective Surface Parameterization for Inferring Signed Distance Functions from Sparse Point Clouds with Grid Deformationcited by 7
- 20263D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstructioncited by 1
- 2026Confidence matters: Leveraging Multi-view Geometric Priors for GS-based Reconstructioncited by 0
- 2026On the Role of the Projector in Contrastive Self-Supervised Learning: Last-Layer Rank Dynamics Drive Representation Qualitycited by 0
- 2026On the Role of the Projector in Contrastive Self-Supervised Learning: Last-Layer Rank Dynamics Drive Representation Quality22 Sep 2026
- 2026Confidence matters: Leveraging Multi-view Geometric Priors for GS-based Reconstruction6 Aug 2026
- 20263D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstruction20 Mar 2026
- 2025MoRE: 3D Visual Geometry Reconstruction Meets Mixture-of-Experts31 Oct 2025
- 2025Learning Bijective Surface Parameterization for Inferring Signed Distance Functions from Sparse Point Clouds with Grid Deformation31 Mar 2025