City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Web
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Abstract (arXiv)
Existing neural radiance field-based methods can achieve real-time rendering of small scenes on the web platform. However, extending these methods to large-scale scenes still poses significant challenges due to limited resources in computation, memory, and bandwidth. In this paper, we propose City-on-Web, the first method for real-time rendering of large-scale scenes on the web. We propose a block-based volume rendering method to guarantee 3D consistency and correct occlusion between blocks, and introduce a Level-of-Detail strategy combined with dynamic loading/unloading of resources to significantly reduce memory demands. Our system achieves real-time rendering of large-scale scenes at approximately 32FPS with RTX 3060 GPU on the web and maintains rendering quality comparable to the current state-of-the-art novel view synthesis methods.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 39 of its 57 references that are in the map. First posted on arXiv 27 Dec 2023.
Builds on
39 of 57 references.
References · 39
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2013Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computationcited by 2,031
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
27 more
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2021Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapescited by 426
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
- 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 228
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
- 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
- 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 142
- 2023StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street Viewscited by 120
- 2023F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectoriescited by 118
- 2022Variable Bitrate Neural Fieldscited by 116
- 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
- 2023Grid-guided Neural Radiance Fields for Large Urban Scenescited by 99
- 2023Nerfbusters: Removing Ghostly Artifacts from Casually Captured NeRFscited by 76
- 2021TermiNeRF: Ray Termination Prediction for Efficient Neural Renderingcited by 70
- 2023Adaptive Shells for Efficient Neural Radiance Field Renderingcited by 69
- 2022Real-Time Neural Light Field on Mobile Devicescited by 48
- 2023Learning Neural Duplex Radiance Fields for Real-Time View Synthesiscited by 28
- 2023HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfacescited by 28
- 2023S3IM: Stochastic Structural SIMilarity and Its Unreasonable Effectiveness for Neural Fieldscited by 25
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Built on by
Citing papers per year: 2024: 7; 2025: 5; 2026: 2.
14 papers.
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- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 190
- 20253DGS2: Near Second-order Converging 3D Gaussian Splattingcited by 19
- 2024RetinaGS: Scalable Training for Dense Scene Rendering with Billion-Scale 3D Gaussianscited by 16
- 2024Portrait Video Editing Empowered by Multimodal Generative Priorscited by 12
- 2024Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tilingcited by 12
- 2024HGS-Mapping: Online Dense Mapping Using Hybrid Gaussian Representation in Urban Scenescited by 11
- 2025HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenescited by 7
- 2025From Orbit to Ground: Generative City Photogrammetry from Extreme Off-Nadir Satellite Imagescited by 5
- 2024Oblique-MERF: Revisiting and Improving MERF for Oblique Photographycited by 2
- 2025Gaussian2Scene: 3D Scene Representation Learning via Self-supervised Learning with 3D Gaussian Splattingcited by 2
- 2025PrismGS: Physically-Grounded Anti-Aliasing for High-Fidelity Large-Scale 3D Gaussian Splattingcited by 1
- 2024Deformable NeRF using Recursively Subdivided Tetrahedracited by 0
- 2026ProgressiveAvatars: Progressive Animatable 3D Gaussian Avatars17 Mar 2026
- 20263DGS2-TR: Scalable Second-Order Trust-Region Method for 3D Gaussian Splatting30 Jan 2026
- 2025From Orbit to Ground: Generative City Photogrammetry from Extreme Off-Nadir Satellite Images8 Dec 2025
- 2025PrismGS: Physically-Grounded Anti-Aliasing for High-Fidelity Large-Scale 3D Gaussian Splatting9 Oct 2025
- 2025Gaussian2Scene: 3D Scene Representation Learning via Self-supervised Learning with 3D Gaussian Splatting10 Jun 2025
- 2025HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes23 Apr 2025
- 20253DGS2: Near Second-order Converging 3D Gaussian Splatting22 Jan 2025
- 2024Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tiling23 Dec 2024
- 2024Deformable NeRF using Recursively Subdivided Tetrahedra6 Oct 2024
- 2024Portrait Video Editing Empowered by Multimodal Generative Priors20 Sep 2024
- 2024RetinaGS: Scalable Training for Dense Scene Rendering with Billion-Scale 3D Gaussians17 Jun 2024
- 2024Oblique-MERF: Revisiting and Improving MERF for Oblique Photography15 Apr 2024
- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 190
- 20253DGS2: Near Second-order Converging 3D Gaussian Splattingcited by 19
- 2024RetinaGS: Scalable Training for Dense Scene Rendering with Billion-Scale 3D Gaussianscited by 16
- 2024Portrait Video Editing Empowered by Multimodal Generative Priorscited by 12
- 2024Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tilingcited by 12
- 2024HGS-Mapping: Online Dense Mapping Using Hybrid Gaussian Representation in Urban Scenescited by 11
- 2025HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenescited by 7
- 2025From Orbit to Ground: Generative City Photogrammetry from Extreme Off-Nadir Satellite Imagescited by 5
- 2024Oblique-MERF: Revisiting and Improving MERF for Oblique Photographycited by 2
- 2025Gaussian2Scene: 3D Scene Representation Learning via Self-supervised Learning with 3D Gaussian Splattingcited by 2
- 2025PrismGS: Physically-Grounded Anti-Aliasing for High-Fidelity Large-Scale 3D Gaussian Splattingcited by 1
- 2024Deformable NeRF using Recursively Subdivided Tetrahedracited by 0
12 most cited of 14 All 14 (JSON)
- 2026ProgressiveAvatars: Progressive Animatable 3D Gaussian Avatars17 Mar 2026
- 20263DGS2-TR: Scalable Second-Order Trust-Region Method for 3D Gaussian Splatting30 Jan 2026
- 2025From Orbit to Ground: Generative City Photogrammetry from Extreme Off-Nadir Satellite Images8 Dec 2025
- 2025PrismGS: Physically-Grounded Anti-Aliasing for High-Fidelity Large-Scale 3D Gaussian Splatting9 Oct 2025
- 2025Gaussian2Scene: 3D Scene Representation Learning via Self-supervised Learning with 3D Gaussian Splatting10 Jun 2025
- 2025HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes23 Apr 2025
- 20253DGS2: Near Second-order Converging 3D Gaussian Splatting22 Jan 2025
- 2024Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tiling23 Dec 2024
- 2024Deformable NeRF using Recursively Subdivided Tetrahedra6 Oct 2024
- 2024Portrait Video Editing Empowered by Multimodal Generative Priors20 Sep 2024
- 2024RetinaGS: Scalable Training for Dense Scene Rendering with Billion-Scale 3D Gaussians17 Jun 2024
- 2024Oblique-MERF: Revisiting and Improving MERF for Oblique Photography15 Apr 2024
12 newest of 14 All 14 (JSON)