mlsanityData to 13 Oct 2026

Fine Detailed Texture Learning for 3D Meshes with Generative Models

arXiv 2203.09362 ↗First posted 17 Mar 2022cs.CVcited by 15

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Abstract (arXiv)

This paper presents a method to reconstruct high-quality textured 3D models from both multi-view and single-view images. The reconstruction is posed as an adaptation problem and is done progressively where in the first stage, we focus on learning accurate geometry, whereas in the second stage, we focus on learning the texture with a generative adversarial network. In the generative learning pipeline, we propose two improvements. First, since the learned textures should be spatially aligned, we propose an attention mechanism that relies on the learnable positions of pixels. Secondly, since discriminator receives aligned texture maps, we augment its input with a learnable embedding which improves the feedback to the generator. We achieve significant improvements on multi-view sequences from Tripod dataset as well as on single-view image datasets, Pascal 3D+ and CUB. We demonstrate that our method achieves superior 3D textured models compared to the previous works. Please visit our web-page for 3D visuals.

Key facts. Cited by 15 papers in the map (data through 13 Oct 2026). Builds on 48 of its 65 references that are in the map. First posted on arXiv 17 Mar 2022.

Builds on

48 of 65 references.

References · 48

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36 more
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Citing papers per year: 2023: 7; 2024: 3; 2025: 4; 2026: 1.

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