CTRL-D: Controllable Dynamic 3D Scene Editing with Personalized 2D Diffusion
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Abstract (arXiv)
Recent advances in 3D representations, such as Neural Radiance Fields and 3D Gaussian Splatting, have greatly improved realistic scene modeling and novel-view synthesis. However, achieving controllable and consistent editing in dynamic 3D scenes remains a significant challenge. Previous work is largely constrained by its editing backbones, resulting in inconsistent edits and limited controllability. In our work, we introduce a novel framework that first fine-tunes the InstructPix2Pix model, followed by a two-stage optimization of the scene based on deformable 3D Gaussians. Our fine-tuning enables the model to "learn" the editing ability from a single edited reference image, transforming the complex task of dynamic scene editing into a simple 2D image editing process. By directly learning editing regions and styles from the reference, our approach enables consistent and precise local edits without the need for tracking desired editing regions, effectively addressing key challenges in dynamic scene editing. Then, our two-stage optimization progressively edits the trained dynamic scene, using a designed edited image buffer to accelerate convergence and improve temporal consistency. Compared to state-of-the-art methods, our approach offers more flexible and controllable local scene editing, achieving high-quality and consistent results.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 70 of its 75 references that are in the map. First posted on arXiv 2 Dec 2024.
Builds on
70 of 75 references.
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38 more
- 2021GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Modelscited by 3,595
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50 most cited of 70 All 70 (JSON)
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Citing papers per year: 2025: 6; 2026: 5.
11 papers.
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
- 2026SCMAPR: Self-Correcting Multi-Agent Prompt Refinement for Complex-Scenario Text-to-Video Generationcited by 4
- 20254DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editingcited by 2
- 2025Dynamic-eDiTor: Training-Free Text-Driven 4D Scene Editing with Multimodal Diffusion Transformercited by 2
- 2025Bridging the Gap Between Multimodal Foundation Models and World Modelscited by 1
- 2025MorphoSim: An Interactive, Controllable, and Editable Language-guided 4D World Simulatorcited by 1
- 2025Mono4DEditor: Text-Driven 4D Scene Editing from Monocular Video via Point-Level Localization of Language-Embedded Gaussianscited by 1
- 2026EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learningcited by 1
- 2026Chat-Edit-3D++: Interactive 3D and 4D Scene Editing via Large Language Modelscited by 1
- 2026Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagationcited by 0
- 20263DEditSafe: Defending 3D Editing Pipelines from Unsafe Generationcited by 0
- 2026Chat-Edit-3D++: Interactive 3D and 4D Scene Editing via Large Language Models29 Aug 2026
- 2026EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learning8 Jul 2026
- 20263DEditSafe: Defending 3D Editing Pipelines from Unsafe Generation14 May 2026
- 2026SCMAPR: Self-Correcting Multi-Agent Prompt Refinement for Complex-Scenario Text-to-Video Generation7 Apr 2026
- 2026Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagation13 Mar 2026
- 2025Dynamic-eDiTor: Training-Free Text-Driven 4D Scene Editing with Multimodal Diffusion Transformer30 Nov 2025
- 2025Mono4DEditor: Text-Driven 4D Scene Editing from Monocular Video via Point-Level Localization of Language-Embedded Gaussians10 Oct 2025
- 2025MorphoSim: An Interactive, Controllable, and Editable Language-guided 4D World Simulator5 Oct 2025
- 2025Bridging the Gap Between Multimodal Foundation Models and World Models4 Oct 2025
- 20254DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editing2 Oct 2025
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation13 Aug 2025