mlsanityData to 14 Oct 2026

Refined Geometry-guided Head Avatar Reconstruction from Monocular RGB Video

arXiv 2503.21886 ↗First posted 27 Mar 2025cs.GR cs.CVcited by 0

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Abstract (arXiv)

High-fidelity reconstruction of head avatars from monocular videos is highly desirable for virtual human applications, but it remains a challenge in the fields of computer graphics and computer vision. In this paper, we propose a two-phase head avatar reconstruction network that incorporates a refined 3D mesh representation. Our approach, in contrast to existing methods that rely on coarse template-based 3D representations derived from 3DMM, aims to learn a refined mesh representation suitable for a NeRF that captures complex facial nuances. In the first phase, we train 3DMM-stored NeRF with an initial mesh to utilize geometric priors and integrate observations across frames using a consistent set of latent codes. In the second phase, we leverage a novel mesh refinement procedure based on an SDF constructed from the density field of the initial NeRF. To mitigate the typical noise in the NeRF density field without compromising the features of the 3DMM, we employ Laplace smoothing on the displacement field. Subsequently, we apply a second-phase training with these refined meshes, directing the learning process of the network towards capturing intricate facial details. Our experiments demonstrate that our method further enhances the NeRF rendering based on the initial mesh and achieves performance superior to state-of-the-art methods in reconstructing high-fidelity head avatars with such input.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 35 of its 51 references that are in the map. First posted on arXiv 27 Mar 2025.

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35 of 51 references.

References · 35

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23 more
  1. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
  2. 2022CelebV-HQ: A Large-Scale Video Facial Attributes Datasetcited by 250
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