mlsanityData to 14 Oct 2026

Generating Editable Head Avatars with 3D Gaussian GANs

arXiv 2412.19149 ↗First posted 26 Dec 2024cs.CVcited by 5

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Abstract (arXiv)

Generating animatable and editable 3D head avatars is essential for various applications in computer vision and graphics. Traditional 3D-aware generative adversarial networks (GANs), often using implicit fields like Neural Radiance Fields (NeRF), achieve photorealistic and view-consistent 3D head synthesis. However, these methods face limitations in deformation flexibility and editability, hindering the creation of lifelike and easily modifiable 3D heads. We propose a novel approach that enhances the editability and animation control of 3D head avatars by incorporating 3D Gaussian Splatting (3DGS) as an explicit 3D representation. This method enables easier illumination control and improved editability. Central to our approach is the Editable Gaussian Head (EG-Head) model, which combines a 3D Morphable Model (3DMM) with texture maps, allowing precise expression control and flexible texture editing for accurate animation while preserving identity. To capture complex non-facial geometries like hair, we use an auxiliary set of 3DGS and tri-plane features. Extensive experiments demonstrate that our approach delivers high-quality 3D-aware synthesis with state-of-the-art controllability. Our code and models are available at https://github.com/liguohao96/EGG3D.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 22 of its 29 references that are in the map. First posted on arXiv 26 Dec 2024.

Builds on

22 of 29 references.

References · 22

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2018A Style-Based Generator Architecture for Generative Adversarial Networkscited by 6,013
  3. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
  4. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  5. 2019MediaPipe: A Framework for Building Perception Pipelinescited by 583
  6. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 441
  7. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
  8. 2022Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusioncited by 309
  9. 2021General Facial Representation Learning in a Visual-Linguistic Mannercited by 195
  10. 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 142
  11. 2023Relightable Gaussian Codec Avatarscited by 127
  12. 2022Next3D: Generative Neural Texture Rasterization for 3D-Aware Head Avatarscited by 124
10 more
  1. 2022Generative Neural Articulated Radiance Fieldscited by 101
  2. 2022Visual Speech-Aware Perceptual 3D Facial Expression Reconstruction from Videoscited by 50
  3. 2022AniFaceGAN: Animatable 3D-Aware Face Image Generation for Video Avatarscited by 46
  4. 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editingcited by 38
  5. 2022NeRFFaceEditing: Disentangled Face Editing in Neural Radiance Fieldscited by 33
  6. 2023Single-Shot Implicit Morphable Faces with Consistent Texture Parameterizationcited by 16
  7. 2023AniPortraitGAN: Animatable 3D Portrait Generation from 2D Image Collectionscited by 16
  8. 2024Adaptive Super Resolution For One-Shot Talking-Head Generationcited by 15
  9. 2024What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANscited by 12
  10. 20243D Face Modeling via Weakly-supervised Disentanglement Network joint Identity-consistency Priorcited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 4.

5 papers.