Pi-GS: Sparse-View Gaussian Splatting with Dense π3 Initialization
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Abstract (arXiv)
Novel view synthesis has evolved rapidly, advancing from Neural Radiance Fields to 3D Gaussian Splatting (3DGS), which offers real-time rendering and rapid training without compromising visual fidelity. However, 3DGS relies heavily on accurate camera poses and high-quality point cloud initialization, which are difficult to obtain in sparse-view scenarios. While traditional Structure from Motion (SfM) pipelines often fail in these settings, existing learning-based point estimation alternatives typically require reliable reference views and remain sensitive to pose or depth errors. In this work, we propose a robust method utilizing π3, a reference-free point cloud estimation network. We integrate dense initialization from π3 with a regularization scheme designed to mitigate geometric inaccuracies. Specifically, we employ uncertainty-guided depth supervision, normal consistency loss, and depth warping. Experimental results demonstrate that our approach achieves state-of-the-art performance on the Tanks and Temples, LLFF, DTU, and MipNeRF360 datasets.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 24 of its 34 references that are in the map. First posted on arXiv 3 Feb 2026.
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References · 24
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 278
- 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 199
- 2023COLMAP-Free 3D Gaussian Splattingcited by 193
- 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 172
- 2024MASt3R-SfM: a Fully-Integrated Solution for Unconstrained Structure-from-Motioncited by 161
12 more
- 2017A Survey of Structure from Motioncited by 157
- 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
- 2022EfficientNeRF: Efficient Neural Radiance Fieldscited by 110
- 2024InstantSplat: Sparse-view Gaussian Splatting in Secondscited by 67
- 2025DropGaussian: Structural Regularization for Sparse-view Gaussian Splattingcited by 65
- 2025GenFusion: Closing the Loop between Reconstruction and Generation via Videoscited by 41
- 2025DropoutGS: Dropping Out Gaussians for Better Sparse-view Renderingcited by 29
- 2024Evaluating Modern Approaches in 3D Scene Reconstruction: NeRF vs Gaussian-Based Methodscited by 16
- 2022DSSIM: a structural similarity index for floating-point datacited by 10
- 2024Few-shot Novel View Synthesis using Depth Aware 3D Gaussian Splattingcited by 10
- 2024Gaussian Scenes: Pose-Free Sparse-View Scene Reconstruction using Depth-Enhanced Diffusion Priorscited by 8
- 2025Intern-GS: Vision Model Guided Sparse-View 3D Gaussian Splattingcited by 6
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