mlsanityData to 7 Oct 2026

Pi-GS: Sparse-View Gaussian Splatting with Dense π3 Initialization

arXiv 2602.03327 ↗First posted 3 Feb 2026cs.GR cs.CVcited by 0

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Abstract (arXiv)

Novel view synthesis has evolved rapidly, advancing from Neural Radiance Fields to 3D Gaussian Splatting (3DGS), which offers real-time rendering and rapid training without compromising visual fidelity. However, 3DGS relies heavily on accurate camera poses and high-quality point cloud initialization, which are difficult to obtain in sparse-view scenarios. While traditional Structure from Motion (SfM) pipelines often fail in these settings, existing learning-based point estimation alternatives typically require reliable reference views and remain sensitive to pose or depth errors. In this work, we propose a robust method utilizing π3, a reference-free point cloud estimation network. We integrate dense initialization from π3 with a regularization scheme designed to mitigate geometric inaccuracies. Specifically, we employ uncertainty-guided depth supervision, normal consistency loss, and depth warping. Experimental results demonstrate that our approach achieves state-of-the-art performance on the Tanks and Temples, LLFF, DTU, and MipNeRF360 datasets.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 24 of its 34 references that are in the map. First posted on arXiv 3 Feb 2026.

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24 of 34 references.

References · 24

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
  5. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  6. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
  7. 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 278
  8. 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
  9. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 199
  10. 2023COLMAP-Free 3D Gaussian Splattingcited by 193
  11. 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 172
  12. 2024MASt3R-SfM: a Fully-Integrated Solution for Unconstrained Structure-from-Motioncited by 161
12 more
  1. 2017A Survey of Structure from Motioncited by 157
  2. 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
  3. 2022EfficientNeRF: Efficient Neural Radiance Fieldscited by 110
  4. 2024InstantSplat: Sparse-view Gaussian Splatting in Secondscited by 67
  5. 2025DropGaussian: Structural Regularization for Sparse-view Gaussian Splattingcited by 65
  6. 2025GenFusion: Closing the Loop between Reconstruction and Generation via Videoscited by 41
  7. 2025DropoutGS: Dropping Out Gaussians for Better Sparse-view Renderingcited by 29
  8. 2024Evaluating Modern Approaches in 3D Scene Reconstruction: NeRF vs Gaussian-Based Methodscited by 16
  9. 2022DSSIM: a structural similarity index for floating-point datacited by 10
  10. 2024Few-shot Novel View Synthesis using Depth Aware 3D Gaussian Splattingcited by 10
  11. 2024Gaussian Scenes: Pose-Free Sparse-View Scene Reconstruction using Depth-Enhanced Diffusion Priorscited by 8
  12. 2025Intern-GS: Vision Model Guided Sparse-View 3D Gaussian Splattingcited by 6

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