CAER: Causal Action Effect Reweighting for World Model Training
On the map: World models → Embodied and robot world models
Abstract (arXiv)
World models are becoming core infrastructure for embodied intelligence, with action-conditioned video generation providing controllable predictions of how scenes evolve after agent interventions. Yet existing models are commonly trained with space-time-uniform mean squared error, allowing abundant background tokens to dominate the gradient while sparse interaction dynamics remain under-optimized; such uniform fitting rewards reconstructing appearance rather than learning how actions change the world. We introduce Causal Action Effect Reweighting (CAER), a general training paradigm that redistributes supervision toward the tokens whose predicted future is causally affected by the action. CAER contrasts the model's own predictions with and without action conditioning to localize these tokens online, then normalizes the resulting effect map into a weight that preserves the total coefficient mass and changes only where it is spent. This online signal requires no external annotations or offline preprocessing, avoids additional data-processing time, and scales naturally with model and dataset size. Experiments across heterogeneous action-conditioned world-model tasks show that CAER converges to better solutions than uniform MSE training, with consistent improvements in the physical consistency, controllability, and visual quality of generated videos.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 29 of its 37 references that are in the map. First posted on arXiv 31 Aug 2026.
Builds on
29 of 37 references.
Closest ancestors · 8
Same direction, newest first
- 2026WorldScape Policy 2.0: Empowering Steerable World Action Modeling with Reasoning-Augmented Memory and In-Context Learning21 Jul
- 2026Mask2Real-WM: Segmentation Masks as a Sim-to-Real Bridge for Controllable Dexterous World Models5 Jul
- 2026Worldscape-MoE: A Unified Mixture-of-Experts World Model for Scalable Heterogeneous Action Control4 Jul
- 2026Mask World Model: Predicting What Matters for Robust Robot Policy Learning21 Apr
- 2026BridgeV2W: Bridging Video Generation Models to Embodied World Models via Embodiment Masks3 Feb
- 2025ChronoDreamer: Action-Conditioned World Model as an Online Simulator for Robotic Planning21 Dec
- 2025DreamGen: Unlocking Generalization in Robot Learning through Video World Models19 May
- 2024RoboDreamer: Learning Compositional World Models for Robot Imagination18 Apr
Other references · 21
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- 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformercited by 2,261
- 2023VBench: Comprehensive Benchmark Suite for Video Generative Modelscited by 1,822
- 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,660
- 2023LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot Learningcited by 1,410
- 2025Cosmos World Foundation Model Platform for Physical AIcited by 864
- 2024Genie: Generative Interactive Environmentscited by 747
- 2025RoboTwin 2.0: A Scalable Data Generator and Benchmark with Strong Domain Randomization for Robust Bimanual Robotic Manipulationcited by 518
- 2025World Simulation with Video Foundation Models for Physical AIcited by 200
9 more
- 2025Matrix-game 2.0: An open-source real-time and streaming interactive world modelcited by 186
- 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modelingcited by 170
- 2025Cosmos-Transfer1: Conditional World Generation with Adaptive Multimodal Controlcited by 106
- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memorycited by 100
- 2026HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worldscited by 44
- 2026iWorld-Bench: A Benchmark for Interactive World Models with a Unified Action Generation Frameworkcited by 14
- 2026WorldVLN: Autoregressive World Action Model for Aerial Vision-Language Navigationcited by 14
- 2024MotiF: Making Text Count in Image Animation with Motion Focal Losscited by 10
- 2025PoseAnything: Universal Pose-guided Video Generation with Part-aware Temporal Coherencecited by 5
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