Light Interaction: Training-Free Inference Acceleration for Interactive Video World Models
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Interactive video world models generate video chunk by chunk in response to user-controlled camera movements, enabling applications such as real-time game simulation, virtual scene navigation, and embodied AI training. However, scaling to long interactive trajectories is prohibitively expensive due to growing context memory, quadratic attention complexity, and repeated denoising steps. We present Light Interaction, a training-free inference acceleration framework for interactive video world models. Our key insight is that interaction naturally enables trajectory-dependent adaptive computation: retrieved spatial memory can be discarded during novel exploration, temporal context can be adjusted according to local latent dynamics, and early-step model outputs can be reused when the camera revisits familiar regions. Based on this insight, Light Interaction combines adaptive context management, denoising cache acceleration, and hardware-software co-designed 3D block sparse attention with fused Triton kernels. Evaluated on HY-WorldPlay and Matrix-Game-3.0, Light Interaction achieves up to 2.59x speedup without model retraining while maintaining competitive visual quality.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 37 of its 41 references that are in the map. First posted on arXiv 29 May 2026.
Builds on
37 of 41 references.
Closest ancestors · 9
Same direction, newest first
- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory10 Apr
- 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
- 2025LongCat-Video Technical Report25 Oct
- 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
- 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
- 2024WorldSimBench: Towards Video Generation Models as World Simulators23 Oct
- 2024Diffusion Models Are Real-Time Game Engines27 Aug
- 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer12 Aug
- 2024StreamingT2V: Consistent, Dynamic, and Extendable Long Video Generation from Text21 Mar
Other references · 28
- 2020Denoising Diffusion Implicit Modelscited by 9,781
- 2023Efficient Streaming Language Models with Attention Sinkscited by 2,186
- 2022DPM-Solver: A Fast ODE Solver for Diffusion Probabilistic Model Sampling in Around 10 Stepscited by 1,979
- 2023VBench: Comprehensive Benchmark Suite for Video Generative Modelscited by 1,822
- 2023One-step Diffusion with Distribution Matching Distillationcited by 1,019
- 2023H2O: Heavy-Hitter Oracle for Efficient Generative Inference of Large Language Modelscited by 832
- 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 625
- 2023Scissorhands: Exploiting the Persistence of Importance Hypothesis for LLM KV Cache Compression at Test Timecited by 439
- 2024From Slow Bidirectional to Fast Autoregressive Video Diffusion Modelscited by 433
- 2023DeepCache: Accelerating Diffusion Models for Freecited by 359
- 2025GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Controlcited by 341
- 2024Diffusion for World Modeling: Visual Details Matter in Ataricited by 300
16 more
- 2024Navigation World Modelscited by 272
- 2024Timestep Embedding Tells: It's Time to Cache for Video Diffusion Modelcited by 269
- 2025Sparse VideoGen: Accelerating Video Diffusion Transformers with Spatial-Temporal Sparsitycited by 217
- 2024WonderWorld: Interactive 3D Scene Generation from a Single Imagecited by 202
- 2024Delta-DiT: A Training-Free Acceleration Method Tailored for Diffusion Transformerscited by 175
- 2025Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrievalcited by 163
- 2024Real-Time Video Generation with Pyramid Attention Broadcastcited by 149
- 2025Fast Video Generation with Sliding Tile Attentioncited by 128
- 2025Long-Context Autoregressive Video Modeling with Next-Frame Predictioncited by 123
- 2024FasterCache: Training-Free Video Diffusion Model Acceleration with High Qualitycited by 122
- 2025VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memorycited by 109
- 2024Improving the Training of Rectified Flowscited by 108
- 2025VSA: Faster Video Diffusion with Trainable Sparse Attentioncited by 104
- 2025VMoBA: Mixture-of-Block Attention for Video Diffusion Modelscited by 37
- 2026Light Forcing: Accelerating Autoregressive Video Diffusion via Sparse Attentioncited by 12
- 2025LinVideo: A Post-Training Framework towards O(n) Attention in Efficient Video Generationcited by 11
Built on by
Citing papers per year: 2026: 3.
3 papers.
Similar, not cited
Close in wording, no citation either way
- 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model
- 2025MagicWorld: Towards Long-Horizon Stability for Interactive Video World Exploration
- 2026Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory
- 2026Alaya-EVOKE: From Linear-Scaling Supervision to Endless World
- 2026WorldAttention: An Efficient Attention Architecture for Interactive Video World Models
- 2026ActWorld: From Explorable to Interactive World Model via Action-Aware Memory
- 2026AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report
- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends