ForgeWM: Progressive Causal Training for Few-Step Action-Conditioned Video World Models
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Action-conditioned video world models require low-latency causal generation and reliable responses to game-native controls. Although causal distillation enables one- or few-step video synthesis, extending it to interactive world models remains challenging, as discrete keyboard states and continuous mouse motion must remain aligned with temporally compressed latent chunks during causal training and autoregressive rollout. We introduce ForgeWM, a progressive framework that transforms a bidirectional action-conditioned video generator into efficient few-step world models through domain adaptation, teacher-forced causal training, causal consistency distillation, and on-policy distribution matching with a bidirectional teacher. The resulting budget-specialized students operate at steady-state denoising budgets of 1, 2, and 4 steps. ForgeWM further supports a dual-path deployment protocol combining latency-critical interaction with optional replay-time refinement, where the one-step student re-noises and refines its saved draft. On paired Minecraft trajectories, ForgeWM leads the evaluated systems in Imaging Quality, reference-aligned motion-profile agreement, action-sign accuracy, and mouse-control accuracy, while achieving the lowest reference LPIPS; the same four-stage recipe transfers to gamepad-controlled FPS gameplay. Replay-time refinement matches four-step reference quality while remaining roughly three times closer to the experienced trajectory than regeneration from noise. These results demonstrate ForgeWM's effectiveness for controllable few-step video generation.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 17 of its 32 references that are in the map. First posted on arXiv 14 Aug 2026.
Builds on
17 of 32 references.
Closest ancestors · 10
Same direction, newest first
- 2026Causal-rCM: A Unified Teacher-Forcing and Self-Forcing Open Recipe for Autoregressive Diffusion Distillation in Streaming Video Generation and Interactive World Models24 Jun
- 2026DreamX-World 1.0: A General-Purpose Interactive World Model15 Jun
- 2026Cosmos 3: Omnimodal World Models for Physical AI1 Jun
- 2026minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models28 May
- 2026SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models22 May
- 2026SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer14 May
- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory10 Apr
- 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
- 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
- 2025MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft11 Apr
Other references · 7
- 2025Autoregressive Adversarial Post-Training for Real-Time Interactive Video Generationcited by 90
- 2026Causal Forcing++: Scalable Few-Step Autoregressive Diffusion Distillation for Real-Time Interactive Video Generationcited by 56
- 2026Infinite Worlds with Versatile Interactionscited by 48
- 2026AnyFlow: Any-Step Video Diffusion Model with On-Policy Flow Map Distillationcited by 26
- 2025Matrix-Game: Interactive World Foundation Modelcited by 19
- 2026Pathwise Test-Time Correction for Autoregressive Long Video Generationcited by 15
- 2025AutoRefiner: Improving Autoregressive Video Diffusion Models via Reflective Refinement Over the Stochastic Sampling Pathcited by 4
Built on by
Citing papers per year: 2026: 2.
2 papers.
- 2026SolarWM: Open Data and Scalable Training for Long-Horizon Video World Modelscited by 12
- 2026AI for Games in the Foundation Model Eracited by 3
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models2 Sep 2026
Similar, not cited
Close in wording, no citation either way
- 2026MiniWorld: Democratizing the Training of Video World Models from Scratch
- 2025Pre-Trained Video Generative Models as World Simulators
- 2026PAWA: Panoramic Action-conditioned World Modeling for Multiple Agents
- 2026BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression
- 2026Solaris: Building a Multiplayer Video World Model in Minecraft
- 2025Vid2World: Crafting Video Diffusion Models to Interactive World Models
- 2026AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report
- 2025Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft