AgentGarten: Code Worlds for Evolving Agents
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Abstract (arXiv)
Interactive virtual worlds allow agents to learn through exploration and interaction. What agents can learn is bounded by the environments they practice in, which must be faithful, with consistent state, rules, and dynamics, and realistic, with observations that follow the real-world visual distributions. Achieving both across diverse worlds remains a bottleneck. We introduce AgentGarten, a framework that couples simulators and game engines with a shared neural renderer to build real-time interactive environments. Its simulation backends maintain persistent world state and execute program-defined interaction rules, while the renderer generates visual observations from structured conditions exported through a common interface. To build the neural renderer, we adapt a pretrained video model to geometry conditions, distill it with our proposed Adversarial Forcing, and optimize inference for real-time interaction. Adversarial Forcing makes history prefilling differentiable through exact replay, so that losses on later predictions update how the renderer encodes prior observations, and adds real-data adversarial supervision to improve its visual quality. In AgentGarten, agents perceive the world through visual observations, interact with it in real time, and improve by distilling each round of experience into playbooks that subsequent agents inherit and refine. Our empirical study demonstrates a substantial gain in learning efficiency, with agents learning from just 4 rounds compared with millions for a conventional reinforcement learning counterpart. As new worlds can be written as code and rendered through the same interface, environments can scale in both number and difficulty alongside their agents, a step toward agents that keep evolving through interactive experience.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 63 of its 75 references that are in the map. First posted on arXiv 8 Oct 2026.
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63 of 75 references.
References · 63
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38 more
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- 2026Code World Model: Coding Agent as World Braincited by 14
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- 2026Player-1: Learning to Play from Synthetic Experience
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- 2025Exploration-Driven Generative Interactive Environments
- 2026Gym-V: A Unified Vision Environment System for Agentic Vision Research
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- 2026GameReplica: A Benchmark for Black-Box Visual Game Replication by Vision-Language Agents
- 2023Learning Interactive Real-World Simulators
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