mlsanityData to 14 Oct 2026

EverAnimate: Minute-Scale Human Animation via Latent Flow Restoration

arXiv 2605.15042 ↗First posted 14 May 2026cs.CV cs.AIcited by 3

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Abstract (arXiv)

We propose EverAnimate, an efficient post-training method for long-horizon animated video generation that preserves visual quality and character identity. Long-form animation remains challenging because highly dynamic human motion must be synthesized against relatively static environments, making chunk-based generation prone to accumulated drift: (i) low-level quality drift, such as progressive degradation of static backgrounds, and (ii) high-level semantic drift, such as inconsistent character identity and view-dependent attributes. To address this issue, EverAnimate restores drifted flow trajectories by anchoring generation to a persistent latent context memory, consisting of two complementary mechanisms. (i) Persistent Latent Propagation maintains a context memory across chunks to propagate identity and motion in latent space while mitigating temporal forgetting. (ii) Restorative Flow Matching introduces an implicit restoration objective during sampling through velocity adjustment, improving within-chunk fidelity. With only lightweight LoRA tuning, EverAnimate outperforms state-of-the-art long-animation methods in both short- and long-horizon settings: at 10 seconds, it improves PSNR/SSIM by 8%/7% and reduces LPIPS/FID by 22%/11%; at 90 seconds, the gains increase to 15%/15% and 32%/27%, respectively.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 50 of its 56 references that are in the map. First posted on arXiv 14 May 2026.

Builds on

50 of 56 references.

References · 50

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38 more
  1. 2024From Slow Bidirectional to Fast Autoregressive Video Diffusion Modelscited by 433
  2. 2018Video-to-Video Synthesiscited by 390
  3. 2023MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Modelcited by 330
  4. 2018Everybody Dance Nowcited by 315
  5. 2025MAGI-1: Autoregressive Video Generation at Scalecited by 276
  6. 2024Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidancecited by 272
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  13. 2025OmniHuman-1: Rethinking the Scaling-Up of One-Stage Conditioned Human Animation Modelscited by 129
  14. 2019DwNet: Dense warp-based network for pose-guided human video generationcited by 115
  15. 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memorycited by 100
  16. 2024Animate-X: Universal Character Image Animation with Enhanced Motion Representationcited by 88
  17. 2024StableAnimator: High-Quality Identity-Preserving Human Image Animationcited by 88
  18. 2025LongCat-Video Technical Reportcited by 85
  19. 2025Wan-Animate: Unified Character Animation and Replacement with Holistic Replicationcited by 80
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  21. 2024EchoMimicV2: Towards Striking, Simplified, and Semi-Body Human Animationcited by 72
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  26. 2025UniAnimate-DiT: Human Image Animation with Large-Scale Video Diffusion Transformercited by 42
  27. 2025HumanDiT: Pose-Guided Diffusion Transformer for Long-form Human Motion Video Generationcited by 39
  28. 2025RealisDance-DiT: Simple yet Strong Baseline towards Controllable Character Animation in the Wildcited by 29
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  38. 2025High-Fidelity and Long-Duration Human Image Animation with Diffusion Transformercited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.

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  1. 2023LEO: Generative Latent Image Animator for Human Video Synthesis
  2. 2024UniAnimate: Taming Unified Video Diffusion Models for Consistent Human Image Animation
  3. 2026FreeAnimate: Training-Free Human Image Animation with Preview-Guided Denoising
  4. 2026SoulX-LiveAct: Towards Hour-Scale Real-Time Human Animation with Neighbor Forcing and ConvKV Memory
  5. 2025Taming Consistency Distillation for Accelerated Human Image Animation
  6. 2025AlignHuman: Improving Motion and Fidelity via Timestep-Segment Preference Optimization for Audio-Driven Human Animation
  7. 2025Time-to-Move: Training-Free Motion Controlled Video Generation via Dual-Clock Denoising
  8. 2026DreamActor-M2: Universal Character Image Animation via Spatiotemporal In-Context Learning