CAST: Reconstruction-Coupled Acceleration of Interactive World Models
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Interactive world models must respond quickly to controls while preserving scene consistency. Existing acceleration methods can miss heterogeneous control responses and spatial transport when recovering skipped features. We observe that interaction-induced feature changes correlate with approximation error, while low-frequency interpolation errors are phase-sensitive and show more predictable phase progression. These findings motivate CAST, a reconstruction-coupled inference framework. CAST selects anchors by interaction sensitivity and cross-layer coverage, reconstructs skipped residuals with frequency- and confidence-aware Phase-Aware Reconstruction (PAR), and coordinates historical KV routing according to downstream reconstruction responsibility. On Matrix-Game 3.0 and HY-World 1.5, CAST achieves 2.15x and 3.48x speedups, respectively, while maintaining visual quality close to Native (Figure 1). It also attains the highest VBench scores among compared methods and leads non-native baselines on seven and six of thirteen WorldMark dimensions, demonstrating a balance of generation speed, visual quality, and interactive responsiveness under real-time control. Code is available at https://github.com/lokiniuniu/CAST.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 50 of its 54 references that are in the map. First posted on arXiv 28 Sep 2026.
Builds on
50 of 54 references.
Closest ancestors · 10
Same direction, newest first
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- 2026WorldMark: A Unified Benchmark Suite for Interactive Video World Models23 Apr
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- 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets25 Nov
- 2022Scalable Diffusion Models with Transformers19 Dec
- 2020Denoising Diffusion Probabilistic Models19 Jun
Other references · 40
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