mlsanityData to 7 Oct 2026

Multiplayer Interactive World Models with Representation Autoencoders

arXiv 2607.05352 ↗First posted 6 Jul 2026cs.CV cs.AI cs.LGcited by 14

On the map: World models → Video-generation world models and simulators

Abstract (arXiv)

We introduce the first multiplayer world model for highly dynamic environments governed by complex physical interactions. Whereas single-player world models treat the other agents as part of the environment, ours conditions on the action streams of multiple agents, learning to attribute changes in the scene to the correct player and to stay coherent under arbitrary combinations of their actions. We study this problem in the game of Rocket League, where players compete and cooperate under fast, tightly coupled dynamics. Trained on 10,000 hours of gameplay collected with publicly available bots, our 5-billion-parameter latent diffusion model generates four-player matches in real time, producing 20 frames per second on a single Nvidia B200 GPU. Although trained only on short clips, its rollouts stay stable far beyond the training horizon: distributional quality holds steady out to five minutes, the longest horizon we measure, and in practice we observe rollouts continuing for hours with no sign of collapse. We systematically investigate the central design choices: the video codec, the generative objective, and the multiplayer conditioning scheme. In addition, we characterize how behavior changes with model and data scale, including the capabilities that emerge and the failure modes that persist. We further develop targeted evaluations that probe the model's physical understanding rather than visual appearance alone. To support continued research on multiplayer world models, we release our dataset, our full training and inference codebase, and a live demo.

Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 51 of its 54 references that are in the map. First posted on arXiv 6 Jul 2026.

Builds on

51 of 54 references.

Closest ancestors · 1

Same direction, newest first

  1. 2021Learning Transferable Visual Models From Natural Language Supervision26 Feb

Other references · 50

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Citing papers per year: 2026: 14.

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  2. 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model
  3. 2026PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives
  4. 2026From Pixels to States: Rethinking Interactive World Models as Game Engines
  5. 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
  6. 2024Diffusion Models Are Real-Time Game Engines
  7. 2026Solaris: Building a Multiplayer Video World Model in Minecraft
  8. 2026ActionParty: Multi-Subject Action Binding in Generative Video Games