AstraNav-World: World Model for Foresight Control and Consistency
On the map: World models → World models for navigation
Abstract (arXiv)
Embodied navigation in open, dynamic environments demands accurate foresight of how the world will evolve and how actions will unfold over time. We propose AstraNav-World, an end-to-end world model that jointly reasons about future visual states and action sequences within a unified probabilistic framework. Our framework integrates a diffusion-based video generator with a vision-language policy, enabling synchronized rollouts where predicted scenes and planned actions are updated simultaneously. Training optimizes two complementary objectives: generating action-conditioned multi-step visual predictions and deriving trajectories conditioned on those predicted visuals. This bidirectional constraint makes visual predictions executable and keeps decisions grounded in physically consistent, task-relevant futures, mitigating cumulative errors common in decoupled "envision-then-plan" pipelines. Experiments across diverse embodied navigation benchmarks show improved trajectory accuracy and higher success rates. Ablations confirm the necessity of tight vision-action coupling and unified training, with either branch removal degrading both prediction quality and policy reliability. In real-world testing, AstraNav-World demonstrated exceptional zero-shot capabilities, adapting to previously unseen scenarios without any real-world fine-tuning. These results suggest that AstraNav-World captures transferable spatial understanding and planning-relevant navigation dynamics, rather than merely overfitting to simulation-specific data distribution. Overall, by unifying foresight vision and control within a single generative model, we move closer to reliable, interpretable, and general-purpose embodied agents that operate robustly in open-ended real-world settings.
Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Placed in World models for navigation, one of 11 directions in World models. Builds on 61 of its 64 references that are in the map. First posted on arXiv 25 Dec 2025.
Builds on
61 of 64 references.
Closest ancestors · 3
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- 2025NavMorph: A Self-Evolving World Model for Vision-and-Language Navigation in Continuous Environments30 Jun
- 2024Navigation World Models4 Dec
- 2023DREAMWALKER: Mental Planning for Continuous Vision-Language Navigation14 Aug
Other references · 58
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50 most cited of 58 All 58 (JSON)
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Citing papers per year: 2026: 17.
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- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memorycited by 86
- 2026Qwen-RobotNav Technical Report: A Scalable Navigation Model Designed for an Agentic Navigation Systemcited by 10
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- 2026MVP-Nav: Multi-layer Value Map Planner Navigatorcited by 1
- 2026A Comprehensive Survey and Systematic Real-World Evaluation of Embodied Vision-and-Language Navigationcited by 1
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- 2026Skytopia: Monocular Drone Navigation with Action-Conditioned Latent World Models22 Sep 2026
- 2026Feeling Terrain Before Crossing: World Models for Off-Road Navigation17 Sep 2026
- 2026A Comprehensive Survey and Systematic Real-World Evaluation of Embodied Vision-and-Language Navigation9 Jul 2026
- 2026MVP-Nav: Multi-layer Value Map Planner Navigator30 Jun 2026
- 2026FutureNav: Unified World-Action Modeling for Vision-and-Language Navigation29 Jun 2026
- 2026NavWM: A Unified Navigation World Model for Foresight-Driven Planning23 Jun 2026
- 2026MV-WAM: Manifold-Aware World Action Model with Value Augmentation19 Jun 2026
- 2026Qwen-RobotNav Technical Report: A Scalable Navigation Model Designed for an Agentic Navigation System16 Jun 2026
- 2026Beyond Waypoints: A Trajectory-Centric Waypointing Paradigm for Vision-Language Navigation5 Jun 2026
- 2026What Limits Vision-and-Language Navigation ?13 May 2026
- 2026AsyncShield: A Plug-and-Play Edge Adapter for Asynchronous Cloud-based VLA Navigation27 Apr 2026
5 more
- 2026Explore Like Humans: Autonomous Exploration with Online SG-Memo Construction for Embodied Agents21 Apr 2026
- 2026Dual-Anchoring: Addressing State Drift in Vision-Language Navigation19 Apr 2026
- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory10 Apr 2026
- 2026NavDreamer: Video Models as Zero-Shot 3D Navigators10 Feb 2026
- 2026TIC-VLA: A Think-in-Control Vision-Language-Action Model for Robot Navigation in Dynamic Environments2 Feb 2026
- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memorycited by 86
- 2026FutureNav: Unified World-Action Modeling for Vision-and-Language Navigationcited by 5
- 2026MV-WAM: Manifold-Aware World Action Model with Value Augmentationcited by 4
- 2026NavWM: A Unified Navigation World Model for Foresight-Driven Planningcited by 4
- 2026Feeling Terrain Before Crossing: World Models for Off-Road Navigationcited by 0
- 2026Skytopia: Monocular Drone Navigation with Action-Conditioned Latent World Modelscited by 0
- 2026Skytopia: Monocular Drone Navigation with Action-Conditioned Latent World Models22 Sep 2026
- 2026Feeling Terrain Before Crossing: World Models for Off-Road Navigation17 Sep 2026
- 2026FutureNav: Unified World-Action Modeling for Vision-and-Language Navigation29 Jun 2026
- 2026NavWM: A Unified Navigation World Model for Foresight-Driven Planning23 Jun 2026
- 2026MV-WAM: Manifold-Aware World Action Model with Value Augmentation19 Jun 2026
- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory10 Apr 2026
- 2026Qwen-RobotNav Technical Report: A Scalable Navigation Model Designed for an Agentic Navigation Systemcited by 10
- 2026Explore Like Humans: Autonomous Exploration with Online SG-Memo Construction for Embodied Agentscited by 3
- 2026NavGPT-3: Harnessing Context in a Hierarchical Navigation Runtimecited by 0
- 2026NavGPT-3: Harnessing Context in a Hierarchical Navigation Runtime7 Oct 2026
- 2026Qwen-RobotNav Technical Report: A Scalable Navigation Model Designed for an Agentic Navigation System16 Jun 2026
- 2026Explore Like Humans: Autonomous Exploration with Online SG-Memo Construction for Embodied Agents21 Apr 2026
- 2026Dual-Anchoring: Addressing State Drift in Vision-Language Navigationcited by 7
- 2026AsyncShield: A Plug-and-Play Edge Adapter for Asynchronous Cloud-based VLA Navigationcited by 2
- 2026MVP-Nav: Multi-layer Value Map Planner Navigatorcited by 1
- 2026A Comprehensive Survey and Systematic Real-World Evaluation of Embodied Vision-and-Language Navigationcited by 1
- 2026What Limits Vision-and-Language Navigation ?cited by 0
- 2026Beyond Waypoints: A Trajectory-Centric Waypointing Paradigm for Vision-Language Navigationcited by 0
- 2026A Comprehensive Survey and Systematic Real-World Evaluation of Embodied Vision-and-Language Navigation9 Jul 2026
- 2026MVP-Nav: Multi-layer Value Map Planner Navigator30 Jun 2026
- 2026Beyond Waypoints: A Trajectory-Centric Waypointing Paradigm for Vision-Language Navigation5 Jun 2026
- 2026What Limits Vision-and-Language Navigation ?13 May 2026
- 2026AsyncShield: A Plug-and-Play Edge Adapter for Asynchronous Cloud-based VLA Navigation27 Apr 2026
- 2026Dual-Anchoring: Addressing State Drift in Vision-Language Navigation19 Apr 2026
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