mlsanityData to 14 Oct 2026

AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customization

arXiv 2606.07326 ↗First posted 5 Jun 2026cs.CVcited by 3

On the map: World models → Video-generation world models and simulators

Abstract (arXiv)

Despite being a pivotal frontier, interactive world modeling remains underexplored in terms of the versatile controllability required by practical scenarios. To bridge this gap, we present AnchorWorld, a framework that advances egocentric simulation through enhanced interaction integrity and a flexible mechanism for world customization. First, we utilize 3D human motion as the primary interaction modality. To complement the out-of-view or truncated body parts in egocentric views, we introduce an auxiliary training supervision that incorporates exogenous viewpoints decoupled from the agent's first-person sensorium. It allows the model to observe the agent's full-body positioning relative to the environment, facilitating a more robust spatial grounding of human-world interactions. Furthermore, we propose a simple yet effective mechanism for customizing self-evolving worlds. This is achieved by defining anchor views within a unified world coordinate system, coupled with textual descriptions dictating the dynamic evolution of local scenes. Experimental results show that AnchorWorld significantly outperforms state-of-the-art baselines, while ablation studies validate the effectiveness of our key designs. Notably, our customization scheme exhibits promising spatio-temporal geometric consistency and adheres strictly to the prescribed evolutionary dynamics.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 39 of its 63 references that are in the map. First posted on arXiv 5 Jun 2026.

Builds on

39 of 63 references.

Closest ancestors · 10

Same direction, newest first

  1. 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory10 Apr
  2. 2026Grounding World Simulation Models in a Real-World Metropolis16 Mar
  3. 2026Advancing Open-source World Models28 Jan
  4. 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
  5. 2025Astra: General Interactive World Model with Autoregressive Denoising9 Dec
  6. 2025RELIC: Interactive Video World Model with Long-Horizon Memory3 Dec
  7. 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model28 Nov
  8. 2025AdaViewPlanner: Adapting Video Diffusion Models for Viewpoint Planning in 4D Scenes12 Oct
  9. 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
  10. 2022Flow Matching for Generative Modeling6 Oct

Other references · 29

  1. 2013Auto-Encoding Variational Bayescited by 4,053
  2. 2025Qwen3-VL Technical Reportcited by 2,793
  3. 2025Cosmos World Foundation Model Platform for Physical AIcited by 864
  4. 2024ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesiscited by 403
  5. 2025Improving Video Generation with Human Feedbackcited by 284
  6. 2025LongLive: Real-time Interactive Long Video Generationcited by 265
  7. 2026DreamDojo: A Generalist Robot World Model from Large-Scale Human Videoscited by 135
  8. 2025Yume-1.5: A Text-Controlled Interactive World Generation Modelcited by 84
  9. 2024GIM: Learning Generalizable Image Matcher From Internet Videoscited by 75
  10. 20243DTrajMaster: Mastering 3D Trajectory for Multi-Entity Motion in Video Generationcited by 71
  11. 2025WoW: Towards a World omniscient World model Through Embodied Interactioncited by 67
  12. 2025UNIC: Unified In-Context Video Editingcited by 55
17 more
  1. 2025FullDiT: Multi-Task Video Generative Foundation Model with Full Attentioncited by 47
  2. 2025PAN: A World Model for General, Actionable, and Long-Horizon World Simulationcited by 36
  3. 2026Gen3R: 3D Scene Generation Meets Feed-Forward Reconstructioncited by 31
  4. 2025Whole-Body Conditioned Egocentric Video Predictioncited by 30
  5. 2025PlayerOne: Egocentric World Simulatorcited by 20
  6. 2025Dexterous World Modelscited by 18
  7. 2026Hand2World: Autoregressive Egocentric Interaction Generation via Free-Space Hand Gesturescited by 16
  8. 2025Yan: Foundational Interactive Video Generationcited by 15
  9. 2025Vidarc: Embodied Video Diffusion Model for Closed-loop Controlcited by 15
  10. 2025TinyHistory: Lightweight Video History Embeddings via Two-Stage Context Learningcited by 15
  11. 2026EgoSim: Egocentric World Simulator for Embodied Interaction Generationcited by 14
  12. 2026Generated Reality: Human-centric World Simulation using Interactive Video Generation with Hand and Camera Controlcited by 13
  13. 2026LOME: Learning Human-Object Manipulation with Action-Conditioned Egocentric World Modelcited by 13
  14. 2026Egocentric World Model for Photorealistic Hand-Object Interaction Synthesiscited by 12
  15. 2026EgoForge: Goal-Directed Egocentric World Simulatorcited by 12
  16. 2026CineScene: Implicit 3D as Effective Scene Representation for Cinematic Video Generationcited by 7
  17. 2026Controllable Egocentric Video Generation via Occlusion-Aware Sparse 3D Hand Jointscited by 4

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026World-Ego Modeling for Long-Horizon Evolution in Hybrid Embodied Tasks
  2. 2026Walk through Paintings: Egocentric World Models from Internet Priors
  3. 2026AnyWorld: Factorized Egocentric World Models for Cross-Embodiment Generalization
  4. 2025World-in-World: World Models in a Closed-Loop World
  5. 2024EgoGen: An Egocentric Synthetic Data Generator
  6. 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends
  7. 2025WorldLens: Full-Spectrum Evaluations of Driving World Models in Real World
  8. 2025WorldWander: Bridging Egocentric and Exocentric Worlds in Video Generation