Sekai2: From World Exploration to Interactive World Modeling
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Video world models must capture how scenes evolve over time and across viewpoints. Training them for long-horizon generation and camera control therefore benefits from long videos paired with camera trajectories and temporally grounded semantics. Existing corpora rarely offer the three together: large-scale web video provides broad visual diversity but no trajectories or time-aligned text, while pose-annotated datasets are typically short-range or reconstruction-oriented. We introduce Sekai2, a multi-source real-world video dataset that carries the world-exploration footage of Sekai toward interactive world modeling. The release contains 128,892 clips totaling 2,826 hours from 10,428 source videos across 113 countries or regions, and is deliberately weighted toward sustained observation: under a common 120-second decomposition, 43,594 segments reach the full two minutes and account for 51.4% of all footage. Every clip includes a released camera trajectory and hierarchical annotations disentangling subject motion, environment dynamics, static scene content, and camera behavior, resulting in 649,597 temporally grounded segments. Crucially, we further introduce 982 panoramic sequences captured along non-linear trajectories with loops and revisits. These revisits provide repeated observations of the same locations across time and viewpoints, offering essential supervision for learning persistent scene representations, long-term spatial memory, and geometrically consistent world models. Corpus-scale analyses demonstrate complete pose-and-caption coverage, broad geographic and semantic diversity, varied camera trajectories, and highly non-redundant temporal descriptions. Together, these properties make Sekai2 a scalable resource for long-horizon video generation, camera-controllable synthesis, and interactive world-model pre-training.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 50 of its 60 references that are in the map. First posted on arXiv 10 Aug 2026.
Builds on
50 of 60 references.
Closest ancestors · 14
Same direction, newest first
- 2026PanoWorld: Real-World Panoramic Generation10 Jul
- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory10 Apr
- 2026Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory2 Feb
- 2026Advancing Open-source World Models28 Jan
- 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model28 Nov
- 2025OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling15 Sep
- 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
- 2025Video World Models with Long-term Spatial Memory5 Jun
- 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
- 2025MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft11 Apr
- 2024GameGen-X: Interactive Open-world Game Video Generation1 Nov
- 2024Diffusion Models Are Real-Time Game Engines27 Aug
2 more
Other references · 36
- 2023Segment Anythingcited by 8,158
- 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,274
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
- 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
- 2021Frozen in Time: A Joint Video and Image Encoder for End-to-End Retrievalcited by 1,175
- 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 673
- 2023GAIA-1: A Generative World Model for Autonomous Drivingcited by 618
- 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 568
- 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 514
- 2020TartanAir: A Dataset to Push the Limits of Visual SLAMcited by 494
- 2023InternVid: A Large-scale Video-Text Dataset for Multimodal Understanding and Generationcited by 488
- 2026Kimi K2.5: Visual Agentic Intelligencecited by 449
24 more
- 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 448
- 2024Panda-70M: Captioning 70M Videos with Multiple Cross-Modality Teacherscited by 389
- 2024ShareGPT4Video: Improving Video Understanding and Generation with Better Captionscited by 386
- 2024OpenVid-1M: A Large-Scale High-Quality Dataset for Text-to-video Generationcited by 332
- 2025GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Controlcited by 325
- 2024CamCo: Camera-Controllable 3D-Consistent Image-to-Video Generationcited by 163
- 2025ViPE: Video Pose Engine for 3D Geometric Perceptioncited by 162
- 2024MiraData: A Large-Scale Video Dataset with Long Durations and Structured Captionscited by 144
- 2025TrajectoryCrafter: Redirecting Camera Trajectory for Monocular Videos via Diffusion Modelscited by 120
- 2025CameraCtrl II: Dynamic Scene Exploration via Camera-controlled Video Diffusion Modelscited by 97
- 2025Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Conditioncited by 92
- 2025Yume-1.5: A Text-Controlled Interactive World Generation Modelcited by 77
- 2025SpatialVID: A Large-Scale Video Dataset with Spatial Annotationscited by 72
- 2024Vript: A Video Is Worth Thousands of Wordscited by 71
- 2024VideoEspresso: A Large-Scale Chain-of-Thought Dataset for Fine-Grained Video Reasoning via Core Frame Selectioncited by 64
- 2025Sekai: A Video Dataset towards World Explorationcited by 64
- 2024VidGen-1M: A Large-Scale Dataset for Text-to-video Generationcited by 60
- 2024GeoCalib: Learning Single-image Calibration with Geometric Optimizationcited by 50
- 2026Infinite Worlds with Versatile Interactionscited by 37
- 2023Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Modelscited by 22
- 2025BulletTime: Decoupled Control of Time and Camera Pose for Video Generationcited by 12
- 2026Action100M: A Large-scale Video Action Datasetcited by 10
- 2025Leader360V: The Large-scale, Real-world 360 Video Dataset for Multi-task Learning in Diverse Environmentcited by 8
- 2026OmniShotCut: Holistic Relational Shot Boundary Detection with Shot-Query Transformercited by 5
Built on by
Citing papers per year: 2026: 2.
2 papers.
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- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends
- 2026WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory
- 2026LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models
- 2026Towards Spatio-Temporal World Scene Graph Generation from Monocular Videos