mlsanityData to 14 Oct 2026

WorldReward: Reward Modeling for Camera-Conditioned World Models

arXiv 2609.03952 ↗First posted 3 Sep 2026cs.CVcited by 0

On the map: World models → Embodied and robot world models

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Abstract (arXiv)

Camera-conditioned world models generate interactive videos in which commanded actions should induce the expected scene changes while appearance, geometry, and temporal dynamics remain coherent. Existing rewards assess these requirements separately: geometry-based rewards estimate trajectory execution but cannot judge the visual quality of the executed motion, whereas image-based rewards measure frame quality without capturing action execution or temporal dynamics. We posit that a vision-language model (VLM) offers a shared reasoning space for relating actions to their visual outcomes. However, judging a complete long video against its full action sequence creates a lengthy, noisy context in which short-lived local action evidence can be missed or diluted. We present WorldReward, a VLM-based pairwise preference reward model that unifies action-consistency and visual-quality evaluation for camera-conditioned world models. WorldReward decomposes paired videos into action-aligned chunks, organizes each chunk into structured visual evidence, and aggregates chunk-level decisions by voting into separate video-level action and visual-quality preferences. To train it, we construct a large-scale reasoning-augmented preference dataset using structured judgments generated by a frontier VLM and refined through tool-based agent auditing and targeted human review. We further introduce WorldReward-Bench, a human-annotated benchmark measuring reward-model agreement with human preferences across action consistency, appearance quality, and motion quality. WorldReward achieves the highest agreement on all three dimensions, exceeding GPT-5.5 by 3.42, 1.45, and 3.56 percentage points, respectively. When used for RL post-training of HY-WorldPlay 1.5, it consistently improves both action execution and visual quality across short- to long-term horizons.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 45 of its 49 references that are in the map. First posted on arXiv 3 Sep 2026.

Builds on

45 of 49 references.

Closest ancestors · 1

Same direction, newest first

  1. 2026ReWorld: Multi-Dimensional Reward Modeling for Embodied World Models18 Jan

Other references · 44

  1. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
  2. 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
  3. 2023Training Diffusion Models with Reinforcement Learningcited by 982
  4. 2023Pick-a-Pic: An Open Dataset of User Preferences for Text-to-Image Generationcited by 977
  5. 2023Human Preference Score v2: A Solid Benchmark for Evaluating Human Preferences of Text-to-Image Synthesiscited by 890
  6. 2023Diffusion Model Alignment Using Direct Preference Optimizationcited by 790
  7. 2024Genie: Generative Interactive Environmentscited by 747
  8. 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 692
  9. 2025Flow-GRPO: Training Flow Matching Models via Online RLcited by 661
  10. 2023DPOK: Reinforcement Learning for Fine-tuning Text-to-Image Diffusion Modelscited by 450
  11. 2024Diffusion Models Are Real-Time Game Enginescited by 296
  12. 2023Aligning Text-to-Image Diffusion Models with Reward Backpropagationcited by 288
32 more
  1. 2025Improving Video Generation with Human Feedbackcited by 284
  2. 2024Navigation World Modelscited by 272
  3. 2025DiffusionNFT: Online Diffusion Reinforcement with Forward Processcited by 230
  4. 2025HPSv3: Towards Wide-Spectrum Human Preference Scorecited by 211
  5. 2025Unified Reward Model for Multimodal Understanding and Generationcited by 199
  6. 2025Matrix-game 2.0: An open-source real-time and streaming interactive world modelcited by 186
  7. 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modelingcited by 170
  8. 2026Advancing Open-source World Modelscited by 154
  9. 2024GameGen-X: Interactive Open-world Game Video Generationcited by 128
  10. 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memorycited by 100
  11. 2025CameraCtrl II: Dynamic Scene Exploration via Camera-controlled Video Diffusion Modelscited by 98
  12. 2025Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Conditioncited by 98
  13. 2025Pref-GRPO: Pairwise Preference Reward-based GRPO for Stable Text-to-Image Reinforcement Learningcited by 92
  14. 2025Unified Multimodal Chain-of-Thought Reward Model through Reinforcement Fine-Tuningcited by 90
  15. 2025Yume-1.5: A Text-Controlled Interactive World Generation Modelcited by 84
  16. 2025WorldMirror: Universal 3D World Reconstruction with Any-Prior Promptingcited by 67
  17. 2026SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformercited by 55
  18. 2024LiFT: Leveraging Human Feedback for Text-to-Video Model Alignmentcited by 53
  19. 2025VideoScore2: Think before You Score in Generative Video Evaluationcited by 40
  20. 2026Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memorycited by 40
  21. 2026WorldCompass: Reinforcement Learning for Long-Horizon World Modelscited by 24
  22. 2025Fine-Grained GRPO for Precise Preference Alignment in Flow Modelscited by 21
  23. 2025Reinforcement Learning with Inverse Rewards for World Model Post-trainingcited by 13
  24. 2025ARM-Thinker: Reinforcing Multimodal Generative Reward Models with Agentic Tool Use and Visual Reasoningcited by 13
  25. 2026Unified Personalized Reward Model for Vision Generationcited by 13
  26. 2025GrndCtrl: Grounding World Models via Self-Supervised Reward Alignmentcited by 4
  27. 2026From Sparse to Dense: Multi-View GRPO for Flow Models via Augmented Condition Spacecited by 3
  28. 2026Reward as An Agent for Embodied World Modelscited by 3
  29. 2026GT-SVJ: Generative-Transformer-Based Self-Supervised Video Judge For Efficient Video Reward Modelingcited by 2
  30. 2026Pave-GRPO: Beyond Instantaneous Guidance through Principled Average Velocity Decompositioncited by 2
  31. 2026AdaGRPO: A Capability-Aware Adaptive Enhancement for Flow-based GRPOcited by 2
  32. 2026HPSD: Hybrid-Policy Self-Distillation for Text-Image-to-Video Diffusion Modelscited by 1

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  3. 2026WorldExam: Benchmarking World Models from Apparent Appearance to Inherent Reactivity
  4. 2026World-VLA-Loop: Closed-Loop Learning of Video World Model and VLA Policy
  5. 2026World Models as Group Actions
  6. 2025WorldVLA: Towards Autoregressive Action World Model
  7. 2026World Pilot: Steering Vision-Language-Action Models with World-Action Priors
  8. 2026WorldGuide: Learning Success-Failure Boundaries in Latent World Models for Vision-Language-Action Policies