PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Recent game world models can synthesize visually plausible, action-conditioned rollouts. However, their interaction behaviors often remain limited to exploratory or wandering trajectories, and physical dynamics are typically learned as implicit correlations from data rather than as controllable variables. This limitation hinders their applicability to authored game environments, where physical rules are deliberately designed and require explicit manipulation. We introduce PhysEditWorld, a multimodal dataset with physical parameters, with a primary focus on gravity in this initial version. At its core, PhysEditWorld is built upon a replay paradigm implemented with a UE5 replay-and-rendering pipeline. Each scenario records a normalized action trace and replays the same initial state, character controller, action sequence, and camera policy under multiple gravity configurations, enabling controlled and attributable physical variation. PhysEditWorld contains 12 cinematic UE5 scenes, over 100 hours of gameplay interactions, and more than 60 million rendered rollout frames. Each sample provides synchronized multimodal signals, including RGB, depth, normals, audio, action traces, camera trajectory, engine states, semantic annotations, and explicit gravity labels. We further conduct initial utility studies on both generative video models and world understanding models, demonstrating that PhysEditWorld enables improved gravity-faithful dynamics modeling, enhances consistency under physical edits, and provides a scalable foundation for controllable world modeling research.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 75 of its 80 references that are in the map. First posted on arXiv 25 Jun 2026.
Builds on
75 of 80 references.
Closest ancestors · 15
Same direction, newest first
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- 2025GameFactory: Creating New Games with Generative Interactive Videos14 Jan
- 2024GameGen-X: Interactive Open-world Game Video Generation1 Nov
- 2024Diffusion Models Are Real-Time Game Engines27 Aug
3 more
Other references · 60
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