mlsanityData to 7 Oct 2026

PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models

arXiv 2606.26694 ↗First posted 25 Jun 2026cs.CVcited by 2

On the map: World models → Video-generation world models and simulators

Abstract (arXiv)

Recent game world models can synthesize visually plausible, action-conditioned rollouts. However, their interaction behaviors often remain limited to exploratory or wandering trajectories, and physical dynamics are typically learned as implicit correlations from data rather than as controllable variables. This limitation hinders their applicability to authored game environments, where physical rules are deliberately designed and require explicit manipulation. We introduce PhysEditWorld, a multimodal dataset with physical parameters, with a primary focus on gravity in this initial version. At its core, PhysEditWorld is built upon a replay paradigm implemented with a UE5 replay-and-rendering pipeline. Each scenario records a normalized action trace and replays the same initial state, character controller, action sequence, and camera policy under multiple gravity configurations, enabling controlled and attributable physical variation. PhysEditWorld contains 12 cinematic UE5 scenes, over 100 hours of gameplay interactions, and more than 60 million rendered rollout frames. Each sample provides synchronized multimodal signals, including RGB, depth, normals, audio, action traces, camera trajectory, engine states, semantic annotations, and explicit gravity labels. We further conduct initial utility studies on both generative video models and world understanding models, demonstrating that PhysEditWorld enables improved gravity-faithful dynamics modeling, enhances consistency under physical edits, and provides a scalable foundation for controllable world modeling research.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 75 of its 80 references that are in the map. First posted on arXiv 25 Jun 2026.

Builds on

75 of 80 references.

Closest ancestors · 15

Same direction, newest first

  1. 2026MultiWorld: Scalable Multi-Agent Multi-View Video World Models20 Apr
  2. 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory10 Apr
  3. 2026WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPG24 Mar
  4. 2026Advancing Open-source World Models28 Jan
  5. 2025Yume: An Interactive World Generation Model23 Jul
  6. 2025VRAG: Learning World Models for Interactive Video Generation28 May
  7. 2025MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft11 Apr
  8. 2025VBench-2.0: Advancing Video Generation Benchmark Suite for Intrinsic Faithfulness27 Mar
  9. 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
  10. 2025GameFactory: Creating New Games with Generative Interactive Videos14 Jan
  11. 2024GameGen-X: Interactive Open-world Game Video Generation1 Nov
  12. 2024Diffusion Models Are Real-Time Game Engines27 Aug
3 more
  1. 2024Genie: Generative Interactive Environments23 Feb
  2. 2020ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation9 Jul
  3. 2017AI2-THOR: An Interactive 3D Environment for Visual AI14 Dec

Other references · 60

  1. 2017CARLA: An Open Urban Driving Simulatorcited by 2,431
  2. 2023VBench: Comprehensive Benchmark Suite for Video Generative Modelscited by 1,755
  3. 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
  4. 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
  5. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
  6. 2019RLBench: The Robot Learning Benchmark & Learning Environmentcited by 669
  7. 2020SAPIEN: A SimulAted Part-based Interactive ENvironmentcited by 584
  8. 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 478
  9. 2018Gibson Env: Real-World Perception for Embodied Agentscited by 477
  10. 2019CLEVRER: CoLlision Events for Video REpresentation and Reasoningcited by 475
  11. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
  12. 2018VirtualHome: Simulating Household Activities via Programscited by 411
38 more
  1. 2022Kubric: A scalable dataset generatorcited by 373
  2. 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 369
  3. 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
  4. 2023ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skillscited by 313
  5. 2024Diffusion for World Modeling: Visual Details Matter in Ataricited by 285
  6. 2024VideoPhy: Evaluating Physical Commonsense for Video Generationcited by 215
  7. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
  8. 2021iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Taskscited by 191
  9. 2020RoboTHOR: An Open Simulation-to-Real Embodied AI Platformcited by 190
  10. 2024PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generationcited by 169
  11. 2024Towards World Simulator: Crafting Physical Commonsense-Based Benchmark for Video Generationcited by 167
  12. 2025Do generative video models understand physical principles?cited by 151
  13. 2021Physion: Evaluating Physical Prediction from Vision in Humans and Machinescited by 145
  14. 2025WorldScore: A Unified Evaluation Benchmark for World Generationcited by 143
  15. 2024BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic Simulationcited by 140
  16. 2019PHYRE: A New Benchmark for Physical Reasoningcited by 137
  17. 2019CATER: A diagnostic dataset for Compositional Actions and TEmporal Reasoningcited by 137
  18. 2020Learning to Simulate Dynamic Environments with GameGANcited by 86
  19. 2019CoPhy: Counterfactual Learning of Physical Dynamicscited by 80
  20. 2018IntPhys: A Framework and Benchmark for Visual Intuitive Physics Reasoningcited by 72
  21. 2025Sekai: A Video Dataset towards World Explorationcited by 64
  22. 2021Playable Video Generationcited by 63
  23. 2022ComPhy: Compositional Physical Reasoning of Objects and Events from Videoscited by 61
  24. 2018ShapeStacks: Learning Vision-Based Physical Intuition for Generalised Object Stackingcited by 55
  25. 2025Force Prompting: Video Generation Models Can Learn and Generalize Physics-based Control Signalscited by 51
  26. 2025PISA Experiments: Exploring Physics Post-Training for Video Diffusion Models by Watching Stuff Dropcited by 49
  27. 2025IntPhys 2: Benchmarking Intuitive Physics Understanding In Complex Synthetic Environmentscited by 49
  28. 2016UnrealCV: Connecting Computer Vision to Unreal Enginecited by 41
  29. 2025NewtonGen: Physics-Consistent and Controllable Text-to-Video Generation via Neural Newtonian Dynamicscited by 40
  30. 2025PhysCtrl: Generative Physics for Controllable and Physics-Grounded Video Generationcited by 39
  31. 2025CausalVQA: A Physically Grounded Causal Reasoning Benchmark for Video Modelscited by 35
  32. 2022Playable Environments: Video Manipulation in Space and Timecited by 29
  33. 2024ContPhy: Continuum Physical Concept Learning and Reasoning from Videoscited by 25
  34. 2024UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AIcited by 25
  35. 2025What about gravity in video generation? Post-Training Newton's Laws with Verifiable Rewardscited by 23
  36. 2023Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Modelscited by 22
  37. 2025QuantiPhy: A Quantitative Benchmark Evaluating Physical Reasoning Abilities of Vision-Language Modelscited by 19
  38. 2022CLIP meets GamePhysics: Towards bug identification in gameplay videos using zero-shot transfer learningcited by 15

50 most cited of 60 All 60 (JSON)

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 2.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026GameWAM: A World Action Model for Video Games
  2. 2026WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation
  3. 2026PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives
  4. 2026EgoCS-400K: An Egocentric Gameplay Dataset for World Models
  5. 2026DreamX-World 1.0: A General-Purpose Interactive World Model
  6. 2026Mind-Studio: Executable World Models with Lookahead Evaluation for Partially Observable Games
  7. 2026From Pixels to States: Rethinking Interactive World Models as Game Engines
  8. 2026ActWorld: From Explorable to Interactive World Model via Action-Aware Memory