ReWorld: An Interactive World Model with Long-Horizon Memory
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
An interactive world model must follow the user's actions, remember the places it has shown, and stream in real time. The tension is structural: control wants a short horizon, memory wants an unbounded one. ReWorld separates the two during training and bounds them at inference. Mixed per-head attention windows confine most heads to the recent past while a small set of global heads attends over the entire history, and random head routing keeps either capability from binding to particular heads; random chunk dropping makes sparse histories in-distribution. At inference the whole past lives under a fixed budget: a bounded KV cache backed by a pose-indexed landmark bank, from which the model retrieves the landmarks nearest the current pose. A metric-scale-aligned data engine places eight sources -- Unreal-rendered fly-throughs, game roaming, and real-world footage -- on one physical action scale, so the same key press moves the camera the same distance in every source, and palindrome trajectories supply the revisit evidence that memory training needs. Distribution-matching distillation confined to a LoRA adapter then compresses sampling to four steps: one backbone serves both a high-fidelity multi-step mode and a real-time interactive one, streaming 704x1280 video across photorealistic, game-style, and stylized worlds. Under a three-axis protocol covering action following, long-horizon recall, and video quality, against six recent interactive world models it attains the best control fidelity (11.95^circ rotation error and the best camera-motion consistency) and the best generation quality; and on minute-long out-and-back rollouts (64,s, 384 latents), its fixed 12-chunk cache still regenerates the starting view -- at rollout lengths where a sliding window has long evicted the evidence and full-KV attention runs out of memory.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 43 of its 47 references that are in the map. First posted on arXiv 24 Aug 2026.
Builds on
43 of 47 references.
Closest ancestors · 17
Same direction, newest first
- 2026DreamX-World 1.0: A General-Purpose Interactive World Model15 Jun
- 2026Teaching Video Generators to Remember: Eliciting Dynamic Memory for Out-of-Sight State Evolution25 May
- 2026SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer14 May
- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory10 Apr
- 2026Advancing Open-source World Models28 Jan
- 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
- 2025Rolling Forcing: Autoregressive Long Video Diffusion in Real Time29 Sep
- 2025OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling15 Sep
- 2025Video World Models with Long-term Spatial Memory5 Jun
- 2025Vid2World: Crafting Video Diffusion Models to Interactive World Models20 May
- 2025MAGI-1: Autoregressive Video Generation at Scale19 May
- 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
5 more
Other references · 26
- 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,380
- 2025Qwen2.5-VL Technical Reportcited by 5,587
- 2024Scaling Rectified Flow Transformers for High-Resolution Image Synthesiscited by 4,181
- 2023Efficient Streaming Language Models with Attention Sinkscited by 2,186
- 2023VBench: Comprehensive Benchmark Suite for Video Generative Modelscited by 1,822
- 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,660
- 2018World Modelscited by 1,513
- 2023One-step Diffusion with Distribution Matching Distillationcited by 1,019
- 2024Improved Distribution Matching Distillation for Fast Image Synthesiscited by 684
- 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 681
- 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 625
- 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 537
14 more
- 2025LongLive: Real-time Interactive Long Video Generationcited by 265
- 2024MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videoscited by 228
- 2025ViPE: Video Pose Engine for 3D Geometric Perceptioncited by 170
- 2025Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrievalcited by 163
- 2024Real-Time Video Generation with Pyramid Attention Broadcastcited by 149
- 2025Long-Context Autoregressive Video Modeling with Next-Frame Predictioncited by 123
- 2025HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixelscited by 94
- 2025Yume-1.5: A Text-Controlled Interactive World Generation Modelcited by 84
- 2025Sekai: A Video Dataset towards World Explorationcited by 67
- 2025StreamDiT: Real-Time Streaming Text-to-Video Generationcited by 48
- 2026LongLive-2.0: An NVFP4 Parallel Infrastructure for Long Video Generationcited by 30
- 2026RealWonder: Real-Time Physical Action-Conditioned Video Generationcited by 22
- 2025Dual-Expert Consistency Model for Efficient and High-Quality Video Generationcited by 21
- 2025MIDAS: Multimodal Interactive Digital-humAn Synthesis via Real-time Autoregressive Video Generationcited by 19
Built on by
Citing papers per year: 2026: 10.
10 papers.
- 2026AlayaVista: Streaming World Modeling from Panoramic States to Perspective Videocited by 3
- 2026AI for Games in the Foundation Model Eracited by 3
- 2026WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memorycited by 1
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modelingcited by 0
- 2026Honeycomb: Constant-Size Scene Memory Representation for Video World Modelscited by 0
- 2026LongLive-Plug: Once-for-All Distillation for Video Generationcited by 0
- 2026LongTake: Learning to Sustain Dynamics in Long-Horizon Video Generationcited by 0
- 2026LOCI: Spatial Linear Memory for Streaming World Modelscited by 0
- 2026GLIMPSE: Global-Local Indexing with Multi-Precision Spectral Encoding for Explorable Video World Modelscited by 0
- 2026RAR: Rate-Adaptive Rollout for Time-Consistent Interactive World Modelscited by 0
- 2026RAR: Rate-Adaptive Rollout for Time-Consistent Interactive World Models12 Oct 2026
- 2026GLIMPSE: Global-Local Indexing with Multi-Precision Spectral Encoding for Explorable Video World Models9 Oct 2026
- 2026LOCI: Spatial Linear Memory for Streaming World Models30 Sep 2026
- 2026LongTake: Learning to Sustain Dynamics in Long-Horizon Video Generation29 Sep 2026
- 2026LongLive-Plug: Once-for-All Distillation for Video Generation29 Sep 2026
- 2026Honeycomb: Constant-Size Scene Memory Representation for Video World Models29 Sep 2026
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory21 Sep 2026
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026AlayaVista: Streaming World Modeling from Panoramic States to Perspective Video13 Sep 2026
Similar, not cited
Close in wording, no citation either way
- 2026ActWorld: From Explorable to Interactive World Model via Action-Aware Memory
- 2026WorldMemBench: A Comprehensive Benchmark for Memory of Video World Models
- 2026World in World: Explore the World with World Models
- 2026WorldMark: A Unified Benchmark Suite for Interactive Video World Models
- 2026World-T3: Test-Time Training as Persistent Memory for Real-Time Video World Models
- 2026Wonder: Video World Model Done Better
- 2026Alaya-EVOKE: From Linear-Scaling Supervision to Endless World
- 2026Echo-Memory: A Controlled Study of Memory in Action World Models