mlsanityData to 7 Oct 2026

WorldCompass: Reinforcement Learning for Long-Horizon World Models

arXiv 2602.09022 ↗First posted 9 Feb 2026cs.CVcited by 22

On the map: World models → Latent dynamics models and model-based RL

Abstract (arXiv)

This work presents WorldCompass, a novel Reinforcement Learning (RL) post-training framework for the long-horizon, interactive video-based world models, enabling them to explore the world more accurately and consistently based on interaction signals. To effectively "steer" the world model's exploration, we introduce three core innovations tailored to the autoregressive video generation paradigm: 1) Clip-level rollout Strategy: We generate and evaluate multiple samples at a single target clip, which significantly boosts rollout efficiency and provides fine-grained reward signals. 2) Complementary Reward Functions: We design reward functions for both interaction-following accuracy and visual quality, which provide direct supervision and effectively suppress reward-hacking behaviors. 3) Efficient RL Algorithm: We employ the negative-aware fine-tuning strategy coupled with various efficiency optimizations to efficiently and effectively enhance model capacity. Evaluations on the SoTA open-source world model, WorldPlay, demonstrate that WorldCompass significantly improves interaction accuracy and visual fidelity across various scenarios.

Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). Placed in Latent dynamics models and model-based RL, one of 11 directions in World models. Builds on 39 of its 44 references that are in the map. First posted on arXiv 9 Feb 2026.

Builds on

39 of 44 references.

Closest ancestors · 2

Same direction, newest first

  1. 2025GrndCtrl: Grounding World Models via Self-Supervised Reward Alignment1 Dec
  2. 2025Reinforcement Learning with Inverse Rewards for World Model Post-training28 Sep

Other references · 37

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2020Score-Based Generative Modeling through Stochastic Differential Equationscited by 8,964
  3. 2024DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Modelscited by 8,851
  4. 2025Qwen3 Technical Reportcited by 8,195
  5. 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,536
  6. 2025Cosmos World Foundation Model Platform for Physical AIcited by 833
  7. 2025Group Sequence Policy Optimizationcited by 788
  8. 2023Diffusion Model Alignment Using Direct Preference Optimizationcited by 767
  9. 2025DeepSeek-V3.2: Pushing the Frontier of Open Large Language Modelscited by 755
  10. 2024Genie: Generative Interactive Environmentscited by 706
  11. 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 634
  12. 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 626
25 more
  1. 2025Flow-GRPO: Training Flow Matching Models via Online RLcited by 605
  2. 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 568
  3. 2025Kimi K2: Open Agentic Intelligencecited by 523
  4. 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 448
  5. 2025DanceGRPO: Unleashing GRPO on Visual Generationcited by 388
  6. 2024Diffusion Models Are Real-Time Game Enginescited by 282
  7. 2025DiffusionNFT: Online Diffusion Reinforcement with Forward Processcited by 204
  8. 2025HPSv3: Towards Wide-Spectrum Human Preference Scorecited by 196
  9. 2025World Simulation with Video Foundation Models for Physical AIcited by 183
  10. 2024Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AIcited by 175
  11. 2025Matrix-game 2.0: An open-source real-time and streaming interactive world modelcited by 174
  12. 2024Understanding World or Predicting Future? A Comprehensive Survey of World Modelscited by 161
  13. 2025Cosmos-Reason1: From Physical Common Sense To Embodied Reasoningcited by 159
  14. 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modelingcited by 152
  15. 2025HunyuanVideo 1.5 Technical Reportcited by 148
  16. 2025Genie Envisioner: A Unified World Foundation Platform for Robotic Manipulationcited by 129
  17. 2025GameFactory: Creating New Games with Generative Interactive Videoscited by 124
  18. 2025CameraCtrl II: Dynamic Scene Exploration via Camera-controlled Video Diffusion Modelscited by 97
  19. 2025Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generationcited by 93
  20. 2025Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Conditioncited by 92
  21. 2025HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixelscited by 91
  22. 2025Stable Video Infinity: Infinite-Length Video Generation with Error Recyclingcited by 68
  23. 2025WorldMirror: Universal 3D World Reconstruction with Any-Prior Promptingcited by 60
  24. 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Modelcited by 58
  25. 2025GigaBrain-0: A World Model-Powered Vision-Language-Action Modelcited by 43

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 22.

22 papers.

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By area:

  1. 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memorycited by 86
  2. 2026Causal Forcing++: Scalable Few-Step Autoregressive Diffusion Distillation for Real-Time Interactive Video Generationcited by 44
  3. 2026HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worldscited by 34
  4. 2026DreamX-World 1.0: A General-Purpose Interactive World Modelcited by 33
  5. 2026Reward Hacking in the Era of Large Models: Mechanisms, Emergent Misalignment, Challengescited by 30
  6. 2026VGGRPO: Towards World-Consistent Video Generation with 4D Latent Rewardcited by 19
  7. 2026AnchorWeave: World-Consistent Video Generation with Retrieved Local Spatial Memoriescited by 13
  8. 2026ActWorld: From Explorable to Interactive World Model via Action-Aware Memorycited by 13
  9. 2026Persistent Robot World Models: Stabilizing Multi-Step Rollouts via Reinforcement Learningcited by 9
  10. 2026WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Modelscited by 8
  11. 2026RAVEN: Real-time Autoregressive Video Extrapolation with Consistency-model GRPOcited by 6
  12. 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trendscited by 6
10 more
  1. 2026WorldCycle: Self-Verifiable Reinforcement Learning for Long-Horizon Video World Modelscited by 2
  2. 2026OnlineWM: Causality-Aware Active Online Learning for Effective World Modelingcited by 2
  3. 2026PhyMotion: Structured 3D Motion Reward for Physics-Grounded Human Video Generationcited by 1
  4. 2026CreFlow: Corrective Reflow for Sparse-Reward Embodied Video Diffusion RLcited by 1
  5. 2026PAVXploreRL: Physical-Action-Visual World Model Reinforcement Learning with Action Explorationcited by 1
  6. 2026Stream4D: 4D-Consistency for Streaming Autoregressive Diffusion Video Modelscited by 0
  7. 2026WorldReward: Reward Modeling for Camera-Conditioned World Modelscited by 0
  8. 2026WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizoncited by 0
  9. 2026DynaTokens: Teaching Dynamics to Camera-Controlled Video Models at Test Timecited by 0
  10. 2026DreamTrue: Action-Faithful Robot World Model with Counterfactual Post-Trainingcited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2025RLVR-World: Training World Models with Reinforcement Learning
  2. 2026World-VLA-Loop: Closed-Loop Learning of Video World Model and VLA Policy
  3. 2026WAM-RL: World-Action Model Reinforcement Learning with Reconstruction Rewards and Online Video SFT
  4. 2026PWM: Personalized World Models with Online Reinforcement Learning
  5. 2026PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives
  6. 2026World Model Self-Distillation: Training World Models to Solve General Tasks
  7. 2026ReWorld: Multi-Dimensional Reward Modeling for Embodied World Models
  8. 2022On the Feasibility of Cross-Task Transfer with Model-Based Reinforcement Learning