mlsanityData to 7 Oct 2026

WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation

arXiv 2603.16871 ↗First posted 17 Mar 2026cs.CVcited by 12

On the map: World models → Video-generation world models and simulators

also in 1 more
Abstract (arXiv)

Recent advances in video diffusion transformers have enabled interactive gaming world models that allow users to explore generated environments over extended horizons. However, existing approaches struggle with precise action control and long-horizon 3D consistency. Most prior works treat user actions as abstract conditioning signals, overlooking the fundamental geometric coupling between actions and the 3D world, whereby actions induce relative camera motions that accumulate into a global camera pose within a 3D world. In this paper, we establish camera pose as a unifying geometric representation to jointly ground immediate action control and long-term 3D consistency. First, we define a physics-based continuous action space and represent user inputs in the Lie algebra to derive precise 6-DoF camera poses, which are injected into the generative model via a camera embedder to ensure accurate action alignment. Second, we use global camera poses as spatial indices to retrieve relevant past observations, enabling geometrically consistent revisiting of locations during long-horizon navigation. To support this research, we introduce a large-scale dataset comprising 3,000 minutes of authentic human gameplay annotated with camera trajectories and textual descriptions. Extensive experiments show that our approach substantially outperforms state-of-the-art interactive gaming world models in action controllability, long-horizon visual quality, and 3D spatial consistency.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 41 of its 46 references that are in the map. First posted on arXiv 17 Mar 2026.

Builds on

41 of 46 references.

Closest ancestors · 14

Same direction, newest first

  1. 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model28 Nov
  2. 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
  3. 2025Yume: An Interactive World Generation Model23 Jul
  4. 2025DeepVerse: 4D Autoregressive Video Generation as a World Model1 Jun
  5. 2025VRAG: Learning World Models for Interactive Video Generation28 May
  6. 2025Long-Context State-Space Video World Models26 May
  7. 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
  8. 2025MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft11 Apr
  9. 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
  10. 2024GameGen-X: Interactive Open-world Game Video Generation1 Nov
  11. 2024Diffusion Models Are Real-Time Game Engines27 Aug
  12. 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer12 Aug
2 more
  1. 2024Genie: Generative Interactive Environments23 Feb
  2. 2022Flow Matching for Generative Modeling6 Oct

Other references · 27

  1. 2025Qwen3 Technical Reportcited by 8,195
  2. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
  3. 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,893
  4. 2023Efficient Streaming Language Models with Attention Sinkscited by 2,115
  5. 2023Consistency Modelscited by 1,778
  6. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
  7. 2023One-step Diffusion with Distribution Matching Distillationcited by 978
  8. 2025Cosmos World Foundation Model Platform for Physical AIcited by 833
  9. 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 634
  10. 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 568
  11. 2024LTX-Video: Realtime Video Latent Diffusioncited by 549
  12. 2025Mean Flows for One-step Generative Modelingcited by 524
15 more
  1. 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 448
  2. 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 431
  3. 2024From Slow Bidirectional to Fast Autoregressive Video Diffusion Modelscited by 401
  4. 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 330
  5. 2025SkyReels-V2: Infinite-length Film Generative Modelcited by 218
  6. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
  7. 2025ViPE: Video Pose Engine for 3D Geometric Perceptioncited by 162
  8. 2025Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrievalcited by 157
  9. 2025AdaWorld: Learning Adaptable World Models with Latent Actionscited by 108
  10. 2025VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memorycited by 102
  11. 2025Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Conditioncited by 92
  12. 2025MEt3R: Measuring Multi-View Consistency in Generated Imagescited by 91
  13. 2024The Matrix: Infinite-Horizon World Generation with Real-Time Moving Controlcited by 79
  14. 2024Progressive Autoregressive Video Diffusion Modelscited by 65
  15. 2025Sekai: A Video Dataset towards World Explorationcited by 64

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 12.

12 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Models
  2. 2026DreamX-World 1.0: A General-Purpose Interactive World Model
  3. 2026Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory
  4. 2026Beyond Pixel Histories: World Models with Persistent 3D State
  5. 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
  6. 2026WorldOlympiad: Can Your World Model Survive a Triathlon?
  7. 2026PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models
  8. 2026Future Dynamic 3D Reconstruction: Toward 3D World Modeling with Disentangled Ego-Motion