WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation
On the map: World models → Video-generation world models and simulators
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Abstract (arXiv)
Recent advances in video diffusion transformers have enabled interactive gaming world models that allow users to explore generated environments over extended horizons. However, existing approaches struggle with precise action control and long-horizon 3D consistency. Most prior works treat user actions as abstract conditioning signals, overlooking the fundamental geometric coupling between actions and the 3D world, whereby actions induce relative camera motions that accumulate into a global camera pose within a 3D world. In this paper, we establish camera pose as a unifying geometric representation to jointly ground immediate action control and long-term 3D consistency. First, we define a physics-based continuous action space and represent user inputs in the Lie algebra to derive precise 6-DoF camera poses, which are injected into the generative model via a camera embedder to ensure accurate action alignment. Second, we use global camera poses as spatial indices to retrieve relevant past observations, enabling geometrically consistent revisiting of locations during long-horizon navigation. To support this research, we introduce a large-scale dataset comprising 3,000 minutes of authentic human gameplay annotated with camera trajectories and textual descriptions. Extensive experiments show that our approach substantially outperforms state-of-the-art interactive gaming world models in action controllability, long-horizon visual quality, and 3D spatial consistency.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 41 of its 46 references that are in the map. First posted on arXiv 17 Mar 2026.
Builds on
41 of 46 references.
Closest ancestors · 14
Same direction, newest first
- 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model28 Nov
- 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
- 2025Yume: An Interactive World Generation Model23 Jul
- 2025DeepVerse: 4D Autoregressive Video Generation as a World Model1 Jun
- 2025VRAG: Learning World Models for Interactive Video Generation28 May
- 2025Long-Context State-Space Video World Models26 May
- 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
- 2025MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft11 Apr
- 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
- 2024GameGen-X: Interactive Open-world Game Video Generation1 Nov
- 2024Diffusion Models Are Real-Time Game Engines27 Aug
- 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer12 Aug
2 more
Other references · 27
- 2025Qwen3 Technical Reportcited by 8,195
- 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
- 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,893
- 2023Efficient Streaming Language Models with Attention Sinkscited by 2,115
- 2023Consistency Modelscited by 1,778
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
- 2023One-step Diffusion with Distribution Matching Distillationcited by 978
- 2025Cosmos World Foundation Model Platform for Physical AIcited by 833
- 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 634
- 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 568
- 2024LTX-Video: Realtime Video Latent Diffusioncited by 549
- 2025Mean Flows for One-step Generative Modelingcited by 524
15 more
- 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 448
- 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 431
- 2024From Slow Bidirectional to Fast Autoregressive Video Diffusion Modelscited by 401
- 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 330
- 2025SkyReels-V2: Infinite-length Film Generative Modelcited by 218
- 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
- 2025ViPE: Video Pose Engine for 3D Geometric Perceptioncited by 162
- 2025Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrievalcited by 157
- 2025AdaWorld: Learning Adaptable World Models with Latent Actionscited by 108
- 2025VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memorycited by 102
- 2025Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Conditioncited by 92
- 2025MEt3R: Measuring Multi-View Consistency in Generated Imagescited by 91
- 2024The Matrix: Infinite-Horizon World Generation with Real-Time Moving Controlcited by 79
- 2024Progressive Autoregressive Video Diffusion Modelscited by 65
- 2025Sekai: A Video Dataset towards World Explorationcited by 64
Built on by
Citing papers per year: 2026: 12.
12 papers.
- 2026SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformercited by 50
- 2026SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Modelscited by 12
- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trendscited by 6
- 2026BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregressioncited by 5
- 2026EgoCS-400K: An Egocentric Gameplay Dataset for World Modelscited by 4
- 2026Magpie: Real-Time World Renderer for Interactive Gamescited by 3
- 2026Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Controlcited by 3
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 2
- 2026AI for Games in the Foundation Model Eracited by 2
- 2026OnlineWM: Causality-Aware Active Online Learning for Effective World Modelingcited by 2
- 2026Action Forcing: Training World Models on Unsupervised Video by Recovering Underlying Egomotion Basescited by 0
- 2026WorldCast: Distributed Multiplayer World Modelscited by 0
- 2026WorldCast: Distributed Multiplayer World Models8 Oct 2026
- 2026Action Forcing: Training World Models on Unsupervised Video by Recovering Underlying Egomotion Bases24 Sep 2026
- 2026OnlineWM: Causality-Aware Active Online Learning for Effective World Modeling20 Sep 2026
- 2026Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Control15 Sep 2026
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026Magpie: Real-Time World Renderer for Interactive Games27 Aug 2026
- 2026EgoCS-400K: An Egocentric Gameplay Dataset for World Models16 Jun 2026
- 2026BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression8 Jun 2026
- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends31 May 2026
- 2026SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models22 May 2026
- 2026SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer14 May 2026
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse11 May 2026
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- 2026PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models
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