mlsanityData to 14 Oct 2026

ActWorld: From Explorable to Interactive World Model via Action-Aware Memory

arXiv 2606.17730 ↗First posted 16 Jun 2026cs.CVcited by 14

On the map: World models → Video-generation world models and simulators

Abstract (arXiv)

Interactive world models aim to simulate environment dynamics under real-time user actions. However, their action vocabulary is largely confined to navigation: most actions correspond to motion (e.g., walk, turn, look around), while interaction with objects in the scene (e.g., pick up plates, open doors, or trigger physical responses) is either absent, restricted to game domains, or relegated to prompt-to-full-video scenarios. The resulting worlds are visually explorable but not truly actionable. In this work, we present ActWorld, an interactive world model that extends prior navigation-centric generators to support mid-rollout object interaction within a chunk-autoregressive framework. We argue that the navigation-interaction gap stems from two bottlenecks. First, a data bottleneck: the lack of human-object interaction data with accurate, dense labels. Second, a memory bottleneck: recency-biased history compression in existing world models discards the event-transition frames that causally determine subsequent object states, leading to an action-forgetting pathology. On the data side, we construct a 100K interaction video dataset, each annotated with per-chunk captions via chain-of-thought reasoning. On the model side, we introduce a hierarchical action-aware memory design that routes history compression by interaction importance, complemented by a persistent memory bank that maintains event-update and object-identity tokens across long rollouts. Experiments show that ActWorld supports both flexible navigation and rich object interaction within a single model, substantially improving interaction fidelity over navigation-only baselines without sacrificing viewpoint control. Project page is available at https://interactwm.github.io/ActWorld.

Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 45 of its 49 references that are in the map. First posted on arXiv 16 Jun 2026.

Builds on

45 of 49 references.

Closest ancestors · 13

Same direction, newest first

  1. 2026Cosmos 3: Omnimodal World Models for Physical AI1 Jun
  2. 2026HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds15 Apr
  3. 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory10 Apr
  4. 2026Solaris: Building a Multiplayer Video World Model in Minecraft25 Feb
  5. 2026Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory2 Feb
  6. 2026Advancing Open-source World Models28 Jan
  7. 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
  8. 2025Astra: General Interactive World Model with Autoregressive Denoising9 Dec
  9. 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
  10. 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
  11. 2025WorldModelBench: Judging Video Generation Models As World Models28 Feb
  12. 2024WorldSimBench: Towards Video Generation Models as World Simulators23 Oct
1 more
  1. 2024Diffusion Models Are Real-Time Game Engines27 Aug

Other references · 32

  1. 2023Consistency Modelscited by 1,822
  2. 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,660
  3. 2025DINOv3cited by 1,414
  4. 2023One-step Diffusion with Distribution Matching Distillationcited by 1,019
  5. 2024Improved Distribution Matching Distillation for Fast Image Synthesiscited by 684
  6. 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 625
  7. 2024From Slow Bidirectional to Fast Autoregressive Video Diffusion Modelscited by 433
  8. 2025WorldVLA: Towards Autoregressive Action World Modelcited by 367
  9. 2025Unified World Models: Coupling Video and Action Diffusion for Pretraining on Large Robotic Datasetscited by 240
  10. 2023LCM-LoRA: A Universal Stable-Diffusion Acceleration Modulecited by 211
  11. 2025GAIA-2: A Controllable Multi-View Generative World Model for Autonomous Drivingcited by 185
  12. 2026Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generationcited by 184
20 more
  1. 2024PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generationcited by 174
  2. 2025ViPE: Video Pose Engine for 3D Geometric Perceptioncited by 170
  3. 2024Enhancing End-to-End Autonomous Driving with Latent World Modelcited by 166
  4. 2023WonderJourney: Going from Anywhere to Everywherecited by 158
  5. 2023UniMax: Fairer and more Effective Language Sampling for Large-Scale Multilingual Pretrainingcited by 151
  6. 2025Diffusion Adversarial Post-Training for One-Step Video Generationcited by 151
  7. 2024MS-Diffusion: Multi-subject Zero-shot Image Personalization with Layout Guidancecited by 144
  8. 2025HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixelscited by 94
  9. 2025Yume-1.5: A Text-Controlled Interactive World Generation Modelcited by 84
  10. 2026Helios: Real Real-Time Long Video Generation Modelcited by 65
  11. 2025End-to-End Training for Autoregressive Video Diffusion via Self-Resamplingcited by 52
  12. 2026WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RLcited by 50
  13. 2025PAN: A World Model for General, Actionable, and Long-Horizon World Simulationcited by 36
  14. 2025TASTE-Rob: Advancing Video Generation of Task-Oriented Hand-Object Interaction for Generalizable Robotic Manipulationcited by 24
  15. 2026WorldCompass: Reinforcement Learning for Long-Horizon World Modelscited by 24
  16. 2026UniDrive-WM: Unified Understanding, Planning and Generation World Model for Autonomous Drivingcited by 20
  17. 2024GroundingBooth: Grounding Text-to-Image Customizationcited by 13
  18. 2025Towards foundational LiDAR world models with efficient latent flow matchingcited by 10
  19. 2026PhysAlign: Physics-Coherent Image-to-Video Generation through Feature and 3D Representation Alignmentcited by 4
  20. 2025PanoDreamer: Consistent Text to 360-Degree Scene Generationcited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 14.

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  1. 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends
  2. 2026ReWorld: An Interactive World Model with Long-Horizon Memory
  3. 2026WorldMark: A Unified Benchmark Suite for Interactive Video World Models
  4. 2026GameWAM: A World Action Model for Video Games
  5. 2026WorldPlay2: Extending Real-Time Interactive World Models in Control and Horizon
  6. 2026PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives
  7. 2026iWorld-Bench: A Benchmark for Interactive World Models with a Unified Action Generation Framework
  8. 2026WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Models