ActWorld: From Explorable to Interactive World Model via Action-Aware Memory
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Interactive world models aim to simulate environment dynamics under real-time user actions. However, their action vocabulary is largely confined to navigation: most actions correspond to motion (e.g., walk, turn, look around), while interaction with objects in the scene (e.g., pick up plates, open doors, or trigger physical responses) is either absent, restricted to game domains, or relegated to prompt-to-full-video scenarios. The resulting worlds are visually explorable but not truly actionable. In this work, we present ActWorld, an interactive world model that extends prior navigation-centric generators to support mid-rollout object interaction within a chunk-autoregressive framework. We argue that the navigation-interaction gap stems from two bottlenecks. First, a data bottleneck: the lack of human-object interaction data with accurate, dense labels. Second, a memory bottleneck: recency-biased history compression in existing world models discards the event-transition frames that causally determine subsequent object states, leading to an action-forgetting pathology. On the data side, we construct a 100K interaction video dataset, each annotated with per-chunk captions via chain-of-thought reasoning. On the model side, we introduce a hierarchical action-aware memory design that routes history compression by interaction importance, complemented by a persistent memory bank that maintains event-update and object-identity tokens across long rollouts. Experiments show that ActWorld supports both flexible navigation and rich object interaction within a single model, substantially improving interaction fidelity over navigation-only baselines without sacrificing viewpoint control. Project page is available at https://interactwm.github.io/ActWorld.
Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 45 of its 49 references that are in the map. First posted on arXiv 16 Jun 2026.
Builds on
45 of 49 references.
Closest ancestors · 13
Same direction, newest first
- 2026Cosmos 3: Omnimodal World Models for Physical AI1 Jun
- 2026HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds15 Apr
- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory10 Apr
- 2026Solaris: Building a Multiplayer Video World Model in Minecraft25 Feb
- 2026Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory2 Feb
- 2026Advancing Open-source World Models28 Jan
- 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
- 2025Astra: General Interactive World Model with Autoregressive Denoising9 Dec
- 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
- 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
- 2025WorldModelBench: Judging Video Generation Models As World Models28 Feb
- 2024WorldSimBench: Towards Video Generation Models as World Simulators23 Oct
1 more
Other references · 32
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- 2025Unified World Models: Coupling Video and Action Diffusion for Pretraining on Large Robotic Datasetscited by 240
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- 2025GAIA-2: A Controllable Multi-View Generative World Model for Autonomous Drivingcited by 185
- 2026Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generationcited by 184
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- 2023WonderJourney: Going from Anywhere to Everywherecited by 158
- 2023UniMax: Fairer and more Effective Language Sampling for Large-Scale Multilingual Pretrainingcited by 151
- 2025Diffusion Adversarial Post-Training for One-Step Video Generationcited by 151
- 2024MS-Diffusion: Multi-subject Zero-shot Image Personalization with Layout Guidancecited by 144
- 2025HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixelscited by 94
- 2025Yume-1.5: A Text-Controlled Interactive World Generation Modelcited by 84
- 2026Helios: Real Real-Time Long Video Generation Modelcited by 65
- 2025End-to-End Training for Autoregressive Video Diffusion via Self-Resamplingcited by 52
- 2026WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RLcited by 50
- 2025PAN: A World Model for General, Actionable, and Long-Horizon World Simulationcited by 36
- 2025TASTE-Rob: Advancing Video Generation of Task-Oriented Hand-Object Interaction for Generalizable Robotic Manipulationcited by 24
- 2026WorldCompass: Reinforcement Learning for Long-Horizon World Modelscited by 24
- 2026UniDrive-WM: Unified Understanding, Planning and Generation World Model for Autonomous Drivingcited by 20
- 2024GroundingBooth: Grounding Text-to-Image Customizationcited by 13
- 2025Towards foundational LiDAR world models with efficient latent flow matchingcited by 10
- 2026PhysAlign: Physics-Coherent Image-to-Video Generation through Feature and 3D Representation Alignmentcited by 4
- 2025PanoDreamer: Consistent Text to 360-Degree Scene Generationcited by 3
Built on by
Citing papers per year: 2026: 14.
14 papers.
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- 2026Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memorycited by 9
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2 more
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- 2026From Pixels to States: Rethinking Interactive World Models as Game Enginescited by 4
- 2026H3-World: Turning Language Understanding into World Controlcited by 4
- 2026AI for Games in the Foundation Model Eracited by 3
- 2026HelloWorld: Enabling Socially Interactive Characters in Video World Modelscited by 1
- 2026Oneira: From Open-Ended Generation to Open-World Interaction in Video World Modelscited by 1
- 2026From Generation to Simulation: How Far Are World Models from Being True Simulators?cited by 0
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modelingcited by 0
- 2026PAWA: Panoramic Action-conditioned World Modeling for Multiple Agentscited by 0
- 2026PAWA: Panoramic Action-conditioned World Modeling for Multiple Agents14 Oct 2026
- 2026Oneira: From Open-Ended Generation to Open-World Interaction in Video World Models1 Oct 2026
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026H3-World: Turning Language Understanding into World Control1 Sep 2026
- 2026Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory30 Aug 2026
- 2026Code World Model: Coding Agent as World Brain26 Aug 2026
- 2026From Generation to Simulation: How Far Are World Models from Being True Simulators?24 Aug 2026
- 2026HelloWorld: Enabling Socially Interactive Characters in Video World Models5 Aug 2026
- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul 2026
- 2026Infinite Worlds with Versatile Interactionscited by 48
- 2026Magpie: Real-Time World Renderer for Interactive Gamescited by 3
- 2026AgentGarten: Code Worlds for Evolving Agentscited by 0
- 2026AgentGarten: Code Worlds for Evolving Agents8 Oct 2026
- 2026Magpie: Real-Time World Renderer for Interactive Games27 Aug 2026
- 2026Infinite Worlds with Versatile Interactions8 Jul 2026
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