mlsanityData to 14 Oct 2026

Precise Editing and Flexible Referencing for Interactable Worlds

arXiv 2609.34470 ↗First posted 28 Sep 2026cs.CV cs.AIcited by 1

On the map: World models → Video-generation world models and simulators

Abstract (arXiv)

We present EditWorld, a video world model for precise editing and flexible referencing in interactable worlds. Existing video world models primarily focus on navigation, letting users explore generated worlds but offering limited control over how existing world content is modified. EditWorld extends world modeling from exploration to precise modification by streaming editing instructions and reference images during autoregressive generation. To support these capabilities, EditWorld introduces Gated Causal Attention for temporally varying editing conditions and reference images, together with a Sparse Context mechanism that maintains a bounded historical context for long-horizon inference. We further adopt joint autoregressive and bidirectional training with annealed self-resampling, and construct a dedicated data synthesis and annotation pipeline that provides supervision for world editing. We also present WBench-Editing to systematically evaluate streaming world editing capabilities. EditWorld achieves the best overall performance on WBench-Editing with an overall score of 73.8 and an editing score of 80.0, substantially outperforming existing methods on editing-related metrics. https://github.com/leoisufa/EditWorld

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 51 of its 57 references that are in the map. First posted on arXiv 28 Sep 2026.

Builds on

51 of 57 references.

Closest ancestors · 27

Same direction, newest first

  1. 2026Astronex-World 1.0: Real-Time Interactive World Model Foundation17 Sep
  2. 2026SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models2 Sep
  3. 2026EchoWM: Open and Enterable Omnimodal World Models24 Aug
  4. 2026PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives13 Aug
  5. 2026Alaya-EVOKE: From Linear-Scaling Supervision to Endless World13 Aug
  6. 2026Wonder: Video World Model Done Better28 Jul
  7. 2026ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU21 Jul
  8. 2026AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report20 Jul
  9. 2026MoWorld: A Flash World Model7 Jul
  10. 2026Current World Models Lack a Persistent State Core18 Jun
  11. 2026DreamX-World 1.0: A General-Purpose Interactive World Model15 Jun
  12. 2026minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models28 May
15 more
  1. 2026WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation25 May
  2. 2026SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer14 May
  3. 2026WorldMark: A Unified Benchmark Suite for Interactive Video World Models23 Apr
  4. 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory10 Apr
  5. 2026INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling8 Apr
  6. 2026Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models23 Mar
  7. 2026Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory2 Feb
  8. 2026Advancing Open-source World Models28 Jan
  9. 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
  10. 2025Astra: General Interactive World Model with Autoregressive Denoising9 Dec
  11. 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model28 Nov
  12. 2025FantasyWorld: Geometry-Consistent World Modeling via Unified Video and 3D Prediction25 Sep
  13. 2025OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling15 Sep
  14. 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
  15. 2025Yume: An Interactive World Generation Model23 Jul

Other references · 24

  1. 2025Qwen-Image Technical Reportcited by 1,044
  2. 2024Grounded SAM: Assembling Open-World Models for Diverse Visual Taskscited by 929
  3. 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 681
  4. 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 625
  5. 2025Self-Forcing++: Towards Minute-Scale High-Quality Video Generationcited by 192
  6. 2026Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generationcited by 184
  7. 2025ViPE: Video Pose Engine for 3D Geometric Perceptioncited by 170
  8. 2025Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Conditioncited by 98
  9. 2024Phased Consistency Modelscited by 85
  10. 2025Yume-1.5: A Text-Controlled Interactive World Generation Modelcited by 84
  11. 2025Scaling Instruction-Based Video Editing with a High-Quality Synthetic Datasetcited by 79
  12. 2025SpatialVID: A Large-Scale Video Dataset with Spatial Annotationscited by 77
12 more
  1. 2025Sekai: A Video Dataset towards World Explorationcited by 67
  2. 2026Context Forcing: Consistent Autoregressive Video Generation with Long Contextcited by 59
  3. 2026Causal Forcing++: Scalable Few-Step Autoregressive Diffusion Distillation for Real-Time Interactive Video Generationcited by 56
  4. 2025OpenVE-3M: A Large-Scale High-Quality Dataset for Instruction-Guided Video Editingcited by 53
  5. 2025End-to-End Training for Autoregressive Video Diffusion via Self-Resamplingcited by 52
  6. 2026Infinite Worlds with Versatile Interactionscited by 48
  7. 2026Lyra 2.0: Explorable Generative 3D Worldscited by 44
  8. 2026Self Gradient Forcing: Native Long Video Extrapolationcited by 17
  9. 2026WorldKV: Efficient World Memory with World Retrieval and Compressioncited by 15
  10. 2026StableWorld: Towards Stable and Consistent Long Interactive Video Generationcited by 12
  11. 2026Kairos: A Regret-Aware Native World-Action Model Stack for Physical AIcited by 9
  12. 2026Reward-Forcing: Autoregressive Video Generation with Reward Feedbackcited by 6

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2024EditWorld: Simulating World Dynamics for Instruction-Following Image Editing
  2. 2026World Editing: Intervening on Executable Worlds at Increasing Depth
  3. 2026World in World: Explore the World with World Models
  4. 2025MagicWorld: Towards Long-Horizon Stability for Interactive Video World Exploration
  5. 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends
  6. 2026ReWorld: An Interactive World Model with Long-Horizon Memory
  7. 2026Oneira: From Open-Ended Generation to Open-World Interaction in Video World Models
  8. 2025ChronoEdit: Towards Temporal Reasoning for Image Editing and World Simulation