Mixture of Contexts for Long Video Generation
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Cited by 30 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Long video generation is fundamentally a long context memory problem: models must retain and retrieve salient events across a long range without collapsing or drifting. However, scaling diffusion transformers to generate long-context videos is fundamentally limited by the quadratic cost of self-attention, which makes memory and computation intractable and difficult to optimize for long sequences. We recast long-context video generation as an internal information retrieval task and propose a simple, learnable sparse attention routing module, Mixture of Contexts (MoC), as an effective long-term memory retrieval engine. In MoC, each query dynamically selects a few informative chunks plus mandatory anchors (caption, local windows) to attend to, with causal routing that prevents loop closures. As we scale the data and gradually sparsify the routing, the model allocates compute to salient history, preserving identities, actions, and scenes over minutes of content. Efficiency follows as a byproduct of retrieval (near-linear scaling), which enables practical training and synthesis, and the emergence of memory and consistency at the scale of minutes.
Key facts. Cited by 95 papers in the map (data through 14 Oct 2026). Builds on 62 of its 66 references that are in the map. First posted on arXiv 28 Aug 2025.
Builds on
62 of 66 references.
References · 62
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- 2024VideoStudio: Generating Consistent-Content and Multi-Scene Videoscited by 64
- 2025Long-Context State-Space Video World Modelscited by 64
50 most cited of 62 All 62 (JSON)
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Citing papers per year: 2025: 23; 2026: 72.
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- 2026Head Forcing: Long Autoregressive Video Generation via Head Heterogeneity14 May 2026
- 2026GTA: Advancing Image-to-3D World Generation via Geometry Then Appearance Video Diffusion13 May 2026
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- 2026Efficient Video Diffusion Models: Advancements and Challenges17 Apr 2026
- 2026Prompt Relay: Inference-Time Temporal Control for Multi-Event Video Generation11 Apr 2026
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- 2026Learning What to Recall: Adaptive Multi-Cue Episodic Memory for World Models28 Sep 2026
- 2026WorldAttention: An Efficient Attention Architecture for Interactive Video World Models28 Sep 2026
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026Alaya-EVOKE: From Linear-Scaling Supervision to Endless World13 Aug 2026
- 2026Addressable Memory for Video World Models7 Aug 2026
- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul 2026
- 2026MemLearner: Learning to Query Context memory for Video World Models30 Jun 2026
- 2026Echo-Memory: A Controlled Study of Memory in Action World Models8 Jun 2026
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12 newest of 26 All 26 (JSON)
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- 2026Improving Video Sparse Attention with Fine-grained Router and Sparse Rebasing26 Sep 2026
- 2026DiVA: Enabling Interactive Digital Life Simulation via Video Models12 Sep 2026
- 2026RECAP-Forcing: Retaining Content Appearances for Long Video Generation27 Aug 2026
- 2026InfinityEdit: Infinite Video Editing with a Lightweight Edit-Ignition Adapter21 Aug 2026
- 2026MSEditor: Toward Consistent Multi-Shot Video Editing18 Aug 2026
- 2026Surprise Forcing: What to Remember, When to Skip in Long Video Generation20 Jul 2026
- 2026SlotMem: Character-Addressable Internal Memory for Narrative Long Video Generation17 Jul 2026
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- 2026Memento: Reconstruct to Remember for Consistent Long Video Generation12 Jun 2026
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