Genie: Generative Interactive Environments
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
We introduce Genie, the first generative interactive environment trained in an unsupervised manner from unlabelled Internet videos. The model can be prompted to generate an endless variety of action-controllable virtual worlds described through text, synthetic images, photographs, and even sketches. At 11B parameters, Genie can be considered a foundation world model. It is comprised of a spatiotemporal video tokenizer, an autoregressive dynamics model, and a simple and scalable latent action model. Genie enables users to act in the generated environments on a frame-by-frame basis despite training without any ground-truth action labels or other domain-specific requirements typically found in the world model literature. Further the resulting learned latent action space facilitates training agents to imitate behaviors from unseen videos, opening the path for training generalist agents of the future.
Key facts. Cited by 747 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 67 of its 80 references that are in the map. First posted on arXiv 23 Feb 2024.
Builds on
67 of 80 references.
Closest ancestors · 7
Same direction, newest first
- 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets25 Nov
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- 2022MaskGIT: Masked Generative Image Transformer8 Feb
- 2021VideoGPT: Video Generation using VQ-VAE and Transformers20 Apr
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale22 Oct
Other references · 60
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- 2017Neural Discrete Representation Learningcited by 4,712
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- 2019Megatron-LM: Training Multi-Billion Parameter Language Models Using Model Parallelismcited by 1,868
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- 2021Frozen in Time: A Joint Video and Image Encoder for End-to-End Retrievalcited by 1,177
- 2020Mastering Atari with Discrete World Modelscited by 1,007
- 2022CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformerscited by 985
- 2022A Generalist Agentcited by 808
- 2018Recurrent World Models Facilitate Policy Evolutioncited by 785
- 2018QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulationcited by 743
- 2023Scaling Vision Transformers to 22 Billion Parameterscited by 694
- 2018Behavioral Cloning from Observationcited by 492
- 2022Phenaki: Variable Length Video Generation From Open Domain Textual Descriptioncited by 484
- 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 483
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 345
- 2022Transformers are Sample-Efficient World Modelscited by 328
- 2020Query-Key Normalization for Transformerscited by 280
- 2016Unsupervised Learning for Physical Interaction through Video Predictioncited by 260
- 2021N"UWA: Visual Synthesis Pre-training for Neural visUal World creAtioncited by 253
- 2016Deep Predictive Coding Networks for Video Prediction and Unsupervised Learningcited by 204
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- 2020Spatial-Temporal Transformer Networks for Traffic Flow Forecastingcited by 180
- 2015Action-Conditional Video Prediction using Deep Networks in Atari Gamescited by 172
- 2023Transformer-based World Models Are Happy With 100k Interactionscited by 139
- 2023Human-Timescale Adaptation in an Open-Ended Task Spacecited by 138
- 2017Procedural Content Generation via Machine Learning (PCGML)cited by 137
- 2022Diffusion Models for Video Prediction and Infillingcited by 135
- 2021DriveGAN: Towards a Controllable High-Quality Neural Simulationcited by 125
- 2023Learning to Act without Actionscited by 121
- 2022MaskViT: Masked Visual Pre-Training for Video Predictioncited by 114
- 2016Video Pixel Networkscited by 108
- 2018Imitating Latent Policies from Observationcited by 101
- 2019AI-GAs: AI-generating algorithms, an alternate paradigm for producing general artificial intelligencecited by 86
- 2020Learning to Simulate Dynamic Environments with GameGANcited by 86
- 2021CCVS: Context-aware Controllable Video Synthesiscited by 69
- 2017Recurrent Environment Simulatorscited by 68
- 2023Level Generation Through Large Language Modelscited by 68
- 2020Transformation-based Adversarial Video Prediction on Large-Scale Datacited by 66
- 2021Playable Video Generationcited by 64
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Citing papers per year: 2024: 77; 2025: 228; 2026: 442.
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