mlsanityData to 7 Oct 2026

LOCI: Spatial Linear Memory for Streaming World Models

arXiv 2609.40222 ↗First posted 30 Sep 2026cs.CVcited by 0

On the map: World models → Video-generation world models and simulators

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Abstract (arXiv)

When a camera revisits a previously observed region, a video world model should reproduce what was there before. This requires both remembering past observations and retrieving the right one for the current viewpoint. Key-value caches preserve visual detail but grow with video length; recurrent memory is compact but compresses history into a fixed-size state, so individual past observations are no longer directly accessible. We introduce LOCI, a hybrid spatial-memory architecture that keeps both representations. In half of the transformer blocks, main attention keeps a key-value cache of past observations; in the other half, it is restricted to the current chunk and complemented by a recurrent linear-attention memory whose reads and writes are conditioned on projective camera geometry, so viewpoint enters both memory addressing and stored content. Recurrent readouts flow into subsequent cache-backed blocks and supply their queries with accumulated scene context. On the public MIND memory benchmark and on held-out recorded trajectories, LOCI reproduces revisited content more faithfully than representative world models and a same-recipe full-softmax model; with full history, it lowers peak memory at equal length by about 30% relative to full softmax. With a bounded bank of retained observations, it streams long videos at constant memory and remains more faithful than full softmax under the same budget.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 34 of its 50 references that are in the map. First posted on arXiv 30 Sep 2026.

Builds on

34 of 50 references.

Closest ancestors · 20

Same direction, newest first

  1. 2026WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory21 Sep
  2. 2026Astronex-World 1.0: Real-Time Interactive World Model Foundation17 Sep
  3. 2026SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models2 Sep
  4. 2026Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory30 Aug
  5. 2026ReWorld: An Interactive World Model with Long-Horizon Memory24 Aug
  6. 2026Alaya-EVOKE: From Linear-Scaling Supervision to Endless World13 Aug
  7. 2026AlayaWorld: Interactive Long-Horizon World Modeling - Full Technical Report (v1.1)13 Aug
  8. 2026Addressable Memory for Video World Models7 Aug
  9. 2026Wonder: Video World Model Done Better28 Jul
  10. 2026Compression and Retrieval: Implicit Memory Retrieval for Video World Models22 Jun
  11. 2026Geometry-Aware Implicit Memory for Video World Models1 Jun
  12. 2026WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation25 May
8 more
  1. 2026SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer14 May
  2. 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory10 Apr
  3. 2026Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Models26 Mar
  4. 2026MIND: Benchmarking Memory Consistency and Action Control in World Models8 Feb
  5. 2026Geometry-Aware Rotary Position Embedding for Consistent Video World Model8 Feb
  6. 2026Advancing Open-source World Models28 Jan
  7. 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr
  8. 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar

Other references · 14

  1. 2025Qwen3-VL Technical Reportcited by 2,534
  2. 2024Gated Delta Networks: Improving Mamba2 with Delta Rulecited by 483
  3. 2024Parallelizing Linear Transformers with the Delta Rule over Sequence Lengthcited by 373
  4. 2025Kimi Linear: An Expressive, Efficient Attention Architecturecited by 169
  5. 2025Cameras as Relative Positional Encodingcited by 94
  6. 2026WorldKV: Efficient World Memory with World Retrieval and Compressioncited by 14
  7. 2026Echo-Forcing: A Scene Memory Framework for Interactive Long Video Generationcited by 8
  8. 2026Long-Horizon Streaming Video Generation via Hybrid Attention with Decoupled Distillationcited by 7
  9. 2026Ring Forcing: Towards Precise Long-Term Memory for Autoregressive Video Diffusioncited by 5
  10. 2026Attend Locally, Remember Linearly: Linear Attention as Cross-Frame Memory for Autoregressive Video Diffusioncited by 3
  11. 2026RECAP-Forcing: Retaining Content Appearances for Long Video Generationcited by 2
  12. 2026LayerRecall: A State-Conditioned Memory Router for Long-Horizon Consistency in Video Generationcited by 2
2 more
  1. 2026Closing the Loop: Training-Free Revisit Consistency for Autoregressive Generative Renderingcited by 1
  2. 2026MeRoPE: Metric Rotary Position Embedding for Camera-Controlled Video Generationcited by 1

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  1. 2025Video World Models with Long-term Spatial Memory
  2. 2026Honeycomb: Constant-Size Scene Memory Representation for Video World Models
  3. 2026HLA-WM: Hybrid Linear Attention for Long-Horizon Video World Models
  4. 2026Echo-Memory: A Controlled Study of Memory in Action World Models
  5. 2025On Memory: A comparison of memory mechanisms in world models
  6. 2025Long-Context State-Space Video World Models
  7. 2025WorldPack: Dynamic Frame Compression for Long-context Video World Modeling
  8. 2026MosaicMem: Hybrid Spatial Memory for Controllable Video World Models