mlsanityData to 14 Oct 2026

OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling

arXiv 2509.12201 ↗First posted 15 Sep 2025cs.CVcited by 62

On the map: World models → Video-generation world models and simulators

Abstract (arXiv)

The field of 4D world modeling - aiming to jointly capture spatial geometry and temporal dynamics - has witnessed remarkable progress in recent years, driven by advances in large-scale generative models and multimodal learning. However, the development of truly general 4D world models remains fundamentally constrained by the availability of high-quality data. Existing datasets and benchmarks often lack the dynamic complexity, multi-domain diversity, and spatial-temporal annotations required to support key tasks such as 4D geometric reconstruction, future prediction, and camera-control video generation. To address this gap, we introduce OmniWorld, a large-scale, multi-domain, multi-modal dataset specifically designed for 4D world modeling. OmniWorld consists of a newly collected OmniWorld-Game dataset and several curated public datasets spanning diverse domains. Compared with existing synthetic datasets, OmniWorld-Game provides richer modality coverage, larger scale, and more realistic dynamic interactions. Based on this dataset, we establish a challenging benchmark that exposes the limitations of current state-of-the-art (SOTA) approaches in modeling complex 4D environments. Moreover, fine-tuning existing SOTA methods on OmniWorld leads to significant performance gains across 4D reconstruction and video generation tasks, strongly validating OmniWorld as a powerful resource for training and evaluation. We envision OmniWorld as a catalyst for accelerating the development of general-purpose 4D world models, ultimately advancing machines' holistic understanding of the physical world.

Key facts. Cited by 62 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 80 of its 98 references that are in the map. First posted on arXiv 15 Sep 2025.

Builds on

80 of 98 references.

Closest ancestors · 5

Same direction, newest first

  1. 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
  2. 2025DeepVerse: 4D Autoregressive Video Generation as a World Model1 Jun
  3. 2025GameFactory: Creating New Games with Generative Interactive Videos14 Jan
  4. 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer12 Aug
  5. 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets25 Nov

Other references · 75

  1. 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,503
  2. 2024Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolutioncited by 4,234
  3. 2022LAION-5B: An open large-scale dataset for training next generation image-text modelscited by 4,152
  4. 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,332
  5. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
  6. 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
  7. 2019Scalability in Perception for Autonomous Driving: Waymo Open Datasetcited by 2,451
  8. 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,415
  9. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
  10. 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
  11. 2018World Modelscited by 1,513
  12. 2017SuperPoint: Self-Supervised Interest Point Detection and Descriptioncited by 1,320
38 more
  1. 2023Mastering Diverse Domains through World Modelscited by 1,253
  2. 2018Towards Accurate Generative Models of Video: A New Metric & Challengescited by 1,234
  3. 2021Frozen in Time: A Joint Video and Image Encoder for End-to-End Retrievalcited by 1,177
  4. 2024Grounding Image Matching in 3D with MASt3Rcited by 983
  5. 2015A Large Dataset to Train Convolutional Networks for Disparity, Optical Flow, and Scene Flow Estimationcited by 881
  6. 2025Cosmos World Foundation Model Platform for Physical AIcited by 864
  7. 2024DROID: A Large-Scale In-The-Wild Robot Manipulation Datasetcited by 852
  8. 2016Playing for Data: Ground Truth from Computer Gamescited by 818
  9. 2018Scaling Egocentric Vision: The EPIC-KITCHENS Datasetcited by 795
  10. 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 764
  11. 2018MegaDepth: Learning Single-View Depth Prediction from Internet Photoscited by 737
  12. 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 652
  13. 2023DataComp: In search of the next generation of multimodal datasetscited by 644
  14. 2020Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understandingcited by 604
  15. 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 580
  16. 2025Continuous 3D Perception Model with Persistent Statecited by 548
  17. 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 537
  18. 2023VideoCrafter1: Open Diffusion Models for High-Quality Video Generationcited by 535
  19. 2020TartanAir: A Dataset to Push the Limits of Visual SLAMcited by 506
  20. 2019BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networkscited by 490
  21. 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 490
  22. 2023DynamiCrafter: Animating Open-domain Images with Video Diffusion Priorscited by 471
  23. 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 460
  24. 2021ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Datacited by 454
  25. 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 442
  26. 2025AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systemscited by 405
  27. 2024Panda-70M: Captioning 70M Videos with Multiple Cross-Modality Teacherscited by 393
  28. 2025Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Passcited by 367
  29. 2024OpenVid-1M: A Large-Scale High-Quality Dataset for Text-to-video Generationcited by 341
  30. 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 327
  31. 2024MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training Supervisioncited by 299
  32. 2022Assembly101: A Large-Scale Multi-View Video Dataset for Understanding Procedural Activitiescited by 287
  33. 2025ReCamMaster: Camera-Controlled Generative Rendering from A Single Videocited by 287
  34. 2023PointOdyssey: A Large-Scale Synthetic Dataset for Long-Term Point Trackingcited by 276
  35. 2025MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Detailscited by 261
  36. 2024MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videoscited by 228
  37. 2022Particle Video Revisited: Tracking Through Occlusions Using Point Trajectoriescited by 217
  38. 2025EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Videocited by 211

50 most cited of 75 All 75 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 5; 2026: 57.

62 papers.

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  1. 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memorycited by 100
  2. 2026SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformercited by 55
  3. 2026LoGeR: Long-Context Geometric Reconstruction with Hybrid Memorycited by 39
  4. 2026VINO: A Unified Visual Generator with Interleaved OmniModal Contextcited by 26
  5. 2026VGGT-Omegacited by 26
  6. 2025OmniVGGT: Omni-Modality Driven Visual Geometry Grounded Transformercited by 22
  7. 2026Track4World: Feedforward World-centric Dense 3D Tracking of All Pixelscited by 13
  8. 2026WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPGcited by 13
  9. 2026SolarWM: Open Data and Scalable Training for Long-Horizon Video World Modelscited by 12
  10. 20254D-VGGT: A General Foundation Model with SpatioTemporal Awareness for Dynamic Scene Geometry Estimationcited by 10
  11. 2026Generative World Renderercited by 10
  12. 2026SymphoMotion: Joint Control of Camera Motion and Object Dynamics for Coherent Video Generationcited by 10
38 more
  1. 2026ReWorld: An Interactive World Model with Long-Horizon Memorycited by 10
  2. 2025LongVie 2: Multimodal Controllable Ultra-Long Video World Modelcited by 9
  3. 2026Flow3r: Factored Flow Prediction for Scalable Visual Geometry Learningcited by 9
  4. 2026MoRe: Motion-aware Feed-forward 4D Reconstruction Transformercited by 9
  5. 2026MemLearner: Learning to Query Context memory for Video World Modelscited by 9
  6. 2025One4D: Unified 4D Generation and Reconstruction via Decoupled LoRA Controlcited by 8
  7. 2026Flow4R: Unifying 4D Reconstruction and Tracking with Scene Flowcited by 8
  8. 2026PointDiT: Pixel-Space Diffusion for Monocular Geometry Estimationcited by 7
  9. 2026A Survey on Evaluating Quality and Trustworthiness in LLM-Generated Datacited by 6
  10. 2026SVCBench: A Streaming Video Counting Benchmark for Spatial-Temporal State Maintenancecited by 6
  11. 2026SCoPE: Sightline-Coordinate Positional Encoding for Video Diffusion Transformerscited by 5
  12. 2025Seeing without Pixels: Perception from Camera Trajectoriescited by 4
  13. 2026TrajVG: 3D Trajectory-Coupled Visual Geometry Learningcited by 4
  14. 2026OmniStream: Mastering Perception, Reconstruction and Action in Continuous Streamscited by 4
  15. 2026Self-Improving 4D Perception via Self-Distillationcited by 4
  16. 2026Glob3R: Global Structure-from-Motion with 3D Foundation Modelscited by 4
  17. 2026OmniX: Any-view and Any-time 4D Reconstruction via Feed-forward Trajectory Fieldscited by 4
  18. 2026From Pixels to States: Rethinking Interactive World Models as Game Enginescited by 4
  19. 2026SynthVerse: A Large-Scale Diverse Synthetic Dataset for Point Trackingcited by 3
  20. 2026MotionCrafter: Dense Geometry and Motion Reconstruction with a 4D VAEcited by 3
  21. 2026Geo-Align: Video Generation Alignment via Metric Geometry Rewardcited by 3
  22. 2026Towards Consistent Video Geometry Estimationcited by 3
  23. 2026Sekai2: From World Exploration to Interactive World Modelingcited by 3
  24. 2026WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Modelscited by 2
  25. 2026R3: 3D Reconstruction via Relative Regressioncited by 2
  26. 2026Modeling Depth Ambiguity: A Mixture-Density Representation for Flying-Point-Free Depth Estimationcited by 2
  27. 2026DisCo: World Models with Discrete Camera Motion Controlcited by 2
  28. 2026WorldRover: A Scalable Synthetic Video Data Engine for World Exploration with Rich Annotationscited by 2
  29. 2026Mask Forcing: Improving Autoregressive Video Diffusion Distillation via Dual-Noise Masking Rolloutcited by 2
  30. 2026Tri-Prompting: Video Diffusion with Unified Control over Scene, Subject, and Motioncited by 1
  31. 2026WildPose: A Unified Framework for Robust Pose Estimation in the Wildcited by 1
  32. 2026Not All Actions Are Equal: Rethinking Conditioning for Dexterous World Modelcited by 1
  33. 2026G2TAM: Geometry Grounded Track Anything Modelcited by 1
  34. 2026HelloWorld: Enabling Socially Interactive Characters in Video World Modelscited by 1
  35. 2026Revisiting Local Context for Long-Horizon Streaming 3D Reconstructioncited by 1
  36. 2026Point4D: Long-range 4D Motion Reconstructioncited by 1
  37. 2026OmniPoint: Universal Monocular Metric Pointcloud from Any Cameracited by 1
  38. 2026G-ray: Ray-Level Relative Geometric Position Encoding in Multi-View Vision Transformers under Camera Heterogeneitycited by 1

50 most cited of 62 All 62 (JSON)

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  1. 2026Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models
  2. 20253D and 4D World Modeling: A Survey
  3. 2025DynamicVerse: A Physically-Aware Multimodal Framework for 4D World Modeling
  4. 20254DWorldBench: A Comprehensive Evaluation Framework for 3D/4D World Generation Models
  5. 2026HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds
  6. 2026ST-Gen4D: Embedding 4D Spatiotemporal Cognition into World Model for 4D Generation
  7. 2026VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Control
  8. 2025TesserAct: Learning 4D Embodied World Models