OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
The field of 4D world modeling - aiming to jointly capture spatial geometry and temporal dynamics - has witnessed remarkable progress in recent years, driven by advances in large-scale generative models and multimodal learning. However, the development of truly general 4D world models remains fundamentally constrained by the availability of high-quality data. Existing datasets and benchmarks often lack the dynamic complexity, multi-domain diversity, and spatial-temporal annotations required to support key tasks such as 4D geometric reconstruction, future prediction, and camera-control video generation. To address this gap, we introduce OmniWorld, a large-scale, multi-domain, multi-modal dataset specifically designed for 4D world modeling. OmniWorld consists of a newly collected OmniWorld-Game dataset and several curated public datasets spanning diverse domains. Compared with existing synthetic datasets, OmniWorld-Game provides richer modality coverage, larger scale, and more realistic dynamic interactions. Based on this dataset, we establish a challenging benchmark that exposes the limitations of current state-of-the-art (SOTA) approaches in modeling complex 4D environments. Moreover, fine-tuning existing SOTA methods on OmniWorld leads to significant performance gains across 4D reconstruction and video generation tasks, strongly validating OmniWorld as a powerful resource for training and evaluation. We envision OmniWorld as a catalyst for accelerating the development of general-purpose 4D world models, ultimately advancing machines' holistic understanding of the physical world.
Key facts. Cited by 62 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 80 of its 98 references that are in the map. First posted on arXiv 15 Sep 2025.
Builds on
80 of 98 references.
Closest ancestors · 5
Same direction, newest first
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Other references · 75
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Citing papers per year: 2025: 5; 2026: 57.
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50 newest of 62 All 62 (JSON)
- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memorycited by 100
- 2026SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformercited by 55
- 2026WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPGcited by 13
- 2026SolarWM: Open Data and Scalable Training for Long-Horizon Video World Modelscited by 12
- 2026ReWorld: An Interactive World Model with Long-Horizon Memorycited by 10
- 2025LongVie 2: Multimodal Controllable Ultra-Long Video World Modelcited by 9
- 2026MemLearner: Learning to Query Context memory for Video World Modelscited by 9
- 2026Glob3R: Global Structure-from-Motion with 3D Foundation Modelscited by 4
- 2026OmniX: Any-view and Any-time 4D Reconstruction via Feed-forward Trajectory Fieldscited by 4
- 2026From Pixels to States: Rethinking Interactive World Models as Game Enginescited by 4
- 2026Sekai2: From World Exploration to Interactive World Modelingcited by 3
- 2026WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Modelscited by 2
12 most cited of 17 All 17 (JSON)
- 2026Precise Editing and Flexible Referencing for Interactable Worlds28 Sep 2026
- 2026SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models2 Sep 2026
- 2026ReWorld: An Interactive World Model with Long-Horizon Memory24 Aug 2026
- 2026Sekai2: From World Exploration to Interactive World Modeling10 Aug 2026
- 2026HelloWorld: Enabling Socially Interactive Characters in Video World Models5 Aug 2026
- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul 2026
- 2026OmniX: Any-view and Any-time 4D Reconstruction via Feed-forward Trajectory Fields12 Jul 2026
- 2026Glob3R: Global Structure-from-Motion with 3D Foundation Models10 Jul 2026
- 2026MemLearner: Learning to Query Context memory for Video World Models30 Jun 2026
- 2026Not All Actions Are Equal: Rethinking Conditioning for Dexterous World Model25 Jun 2026
- 2026DisCo: World Models with Discrete Camera Motion Control6 Jun 2026
- 2026WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Models24 May 2026
12 newest of 17 All 17 (JSON)
- 2026PointDiT: Pixel-Space Diffusion for Monocular Geometry Estimationcited by 7
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- 2026Tri-Prompting: Video Diffusion with Unified Control over Scene, Subject, and Motioncited by 1
- 2026GO-Renderer: Generative Object Rendering with 3D-aware Controllable Video Diffusion Modelscited by 0
- 2026ICDepth: Taming Video Diffusion Models for Video Depth Estimation via In-Context Conditioningcited by 0
- 2026GAD: Geometry Attention Distillation for Consistent Video Generationcited by 0
- 2026GAD: Geometry Attention Distillation for Consistent Video Generation13 Oct 2026
- 2026Mask Forcing: Improving Autoregressive Video Diffusion Distillation via Dual-Noise Masking Rollout8 Sep 2026
- 2026PointDiT: Pixel-Space Diffusion for Monocular Geometry Estimation2 Jul 2026
- 2026ICDepth: Taming Video Diffusion Models for Video Depth Estimation via In-Context Conditioning2 Jul 2026
- 2026SCoPE: Sightline-Coordinate Positional Encoding for Video Diffusion Transformers25 Jun 2026
- 2026GO-Renderer: Generative Object Rendering with 3D-aware Controllable Video Diffusion Models24 Mar 2026
- 2026Tri-Prompting: Video Diffusion with Unified Control over Scene, Subject, and Motion16 Mar 2026
- 2026Self-Improving 4D Perception via Self-Distillationcited by 4
- 2026Self-Improving 4D Perception via Self-Distillation9 Apr 2026
- 2026LoGeR: Long-Context Geometric Reconstruction with Hybrid Memorycited by 39
- 2026VINO: A Unified Visual Generator with Interleaved OmniModal Contextcited by 26
- 2026VGGT-Omegacited by 26
- 2025OmniVGGT: Omni-Modality Driven Visual Geometry Grounded Transformercited by 22
- 2026Track4World: Feedforward World-centric Dense 3D Tracking of All Pixelscited by 13
- 20254D-VGGT: A General Foundation Model with SpatioTemporal Awareness for Dynamic Scene Geometry Estimationcited by 10
- 2026Generative World Renderercited by 10
- 2026SymphoMotion: Joint Control of Camera Motion and Object Dynamics for Coherent Video Generationcited by 10
- 2026Flow3r: Factored Flow Prediction for Scalable Visual Geometry Learningcited by 9
- 2026MoRe: Motion-aware Feed-forward 4D Reconstruction Transformercited by 9
- 2025One4D: Unified 4D Generation and Reconstruction via Decoupled LoRA Controlcited by 8
- 2026Flow4R: Unifying 4D Reconstruction and Tracking with Scene Flowcited by 8
12 most cited of 35 All 35 (JSON)
- 2026PURE: Refining Feed-forward 3D Reconstruction with Unlabeled Post-training10 Oct 2026
- 2026GeoVerse: World-Consistent Novel View Synthesis in Geometric Latent Space28 Sep 2026
- 2026Proxy2World: Learning to Generate Worlds From Lightweight Proxies without Seeing Them28 Sep 2026
- 2026GAE: Learning a Geometry-Native Latent Space for 3D-Consistent World Generation21 Sep 2026
- 2026G-ray: Ray-Level Relative Geometric Position Encoding in Multi-View Vision Transformers under Camera Heterogeneity14 Sep 2026
- 2026OmniPoint: Universal Monocular Metric Pointcloud from Any Camera8 Sep 2026
- 2026Point4D: Long-range 4D Motion Reconstruction8 Sep 2026
- 2026Revisiting Local Context for Long-Horizon Streaming 3D Reconstruction27 Aug 2026
- 2026WorldRover: A Scalable Synthetic Video Data Engine for World Exploration with Rich Annotations16 Aug 2026
- 2026HyperShadow: A Benchmark for Detecting 3D Projections of Higher-Dimensional Spatial Objects15 Jul 2026
- 2026G2TAM: Geometry Grounded Track Anything Model4 Jul 2026
- 2026Modeling Depth Ambiguity: A Mixture-Density Representation for Flying-Point-Free Depth Estimation1 Jun 2026
12 newest of 35 All 35 (JSON)
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