WorldExam: Benchmarking World Models from Apparent Appearance to Inherent Reactivity
On the map: World models → Video-generation world models and simulators
Abstract (arXiv)
Controllable video generation models are increasingly being developed as world models. Accordingly, evaluating them in this role extends beyond the apparent appearance of generated videos to the inherent reactivity of the worlds they depict: the ability to infer from the scene state how the world should react and to generate plausible consequences not explicitly described in the input. Yet existing benchmarks mainly assess visual quality or explicit instruction fulfillment by checking whether requested actions and interaction outcomes are realized, leaving inherent reactivity underexamined. We introduce WorldExam, a hierarchical diagnostic benchmark spanning four levels: Visual Quality, Control Adherence, Spatial Consistency, and World Reactivity. It comprises 1,474 cases across eight dedicated tasks and supports unified evaluation of camera-, action-, and language-driven model paradigms. The World Reactivity level evaluates scene-conditioned reactions and goal-directed behaviors beyond what is explicitly specified in the input. Evaluation of 20 representative models reveals a clear capability split. Camera-driven models excel at camera control, but their interfaces do not support dynamic interaction; action-driven models control subjects more precisely but often leave the world unresponsive; and language-driven models perform better on interaction but follow complex controls less faithfully. No model combines broad task coverage with consistently strong performance, showing that high visual quality and explicit instruction fulfillment do not guarantee inherent reactivity.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 55 of its 70 references that are in the map. First posted on arXiv 3 Aug 2026.
Builds on
55 of 70 references.
Closest ancestors · 24
Same direction, newest first
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- 2026iWorld-Bench: A Benchmark for Interactive World Models with a Unified Action Generation Framework5 May
- 2026WorldMark: A Unified Benchmark Suite for Interactive Video World Models23 Apr
- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory10 Apr
- 2026INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling8 Apr
- 2026Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models23 Mar
- 2026MIND: Benchmarking Memory Consistency and Action Control in World Models8 Feb
- 2026Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory2 Feb
- 2026Advancing Open-source World Models28 Jan
12 more
- 2026NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videos1 Jan
- 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
- 2025WorldLens: Full-Spectrum Evaluations of Driving World Models in Real World11 Dec
- 2025Astra: General Interactive World Model with Autoregressive Denoising9 Dec
- 2025FantasyWorld: Geometry-Consistent World Modeling via Unified Video and 3D Prediction25 Sep
- 2025EWMBench: Evaluating Scene, Motion, and Semantic Quality in Embodied World Models14 May
- 2025VBench-2.0: Advancing Video Generation Benchmark Suite for Intrinsic Faithfulness27 Mar
- 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
- 2025WorldModelBench: Judging Video Generation Models As World Models28 Feb
- 2024WorldSimBench: Towards Video Generation Models as World Simulators23 Oct
- 2024Genie: Generative Interactive Environments23 Feb
- 2023Learning Interactive Real-World Simulators9 Oct
Other references · 31
- 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
- 2023VBench: Comprehensive Benchmark Suite for Video Generative Modelscited by 1,822
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- 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 537
- 2023EvalCrafter: Benchmarking and Evaluating Large Video Generation Modelscited by 340
- 2025ReCamMaster: Camera-Controlled Generative Rendering from A Single Videocited by 287
- 2024VideoPhy: Evaluating Physical Commonsense for Video Generationcited by 228
- 2024T2V-CompBench: A Comprehensive Benchmark for Compositional Text-to-video Generationcited by 185
- 2024Towards World Simulator: Crafting Physical Commonsense-Based Benchmark for Video Generationcited by 174
- 2024Vidu: a Highly Consistent, Dynamic and Skilled Text-to-Video Generator with Diffusion Modelscited by 160
- 2026Seedance 2.0: Advancing Video Generation for World Complexitycited by 160
- 2025WorldScore: A Unified Evaluation Benchmark for World Generationcited by 156
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- 2025TrajectoryCrafter: Redirecting Camera Trajectory for Monocular Videos via Diffusion Modelscited by 125
- 2023FETV: A Benchmark for Fine-Grained Evaluation of Open-Domain Text-to-Video Generationcited by 122
- 2025Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generationcited by 101
- 2025Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Conditioncited by 98
- 2025Yume-1.5: A Text-Controlled Interactive World Generation Modelcited by 84
- 2026WorldArena: A Unified Benchmark for Evaluating Perception and Functional Utility of Embodied World Modelscited by 76
- 2025WorldEval: World Model as Real-World Robot Policies Evaluatorcited by 68
- 2025World-in-World: World Models in a Closed-Loop Worldcited by 47
- 2026DrivingGen: A Comprehensive Benchmark for Generative Video World Models in Autonomous Drivingcited by 21
- 2025T2VWorldBench: A Benchmark for Evaluating World Knowledge in Text-to-Video Generationcited by 19
- 2026RoboWM-Bench: A Benchmark for Evaluating World Models in Robotic Manipulationcited by 19
- 2024ACT-Bench: Towards Action Controllable World Models for Autonomous Drivingcited by 14
- 2026PhyGround: Benchmarking Physical Reasoning in Generative World Modelscited by 12
- 2026RISE-Video: Can Video Generators Decode Implicit World Rules?cited by 10
- 2026ACWM-Phys: Investigating Generalized Physical Interaction in Action-Conditioned Video World Modelscited by 10
- 2026MiraBench: Evaluating Action-Conditioned Reliability in Robotic World Modelscited by 9
- 2026WorldReasonBench: Human-Aligned Stress Testing of Video Generators as Future World-State Predictorscited by 6
- 2026RoboTrustBench: Benchmarking the Trustworthiness of Video World Models for Robotic Manipulationcited by 6
- 2026KineBench: Benchmarking Embodied World Models via IDM-Free Kinematic Groundingcited by 2
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Citing papers per year: 2026: 4.
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- 2026WorldMemBench: A Comprehensive Benchmark for Memory of Video World Models13 Oct 2026
- 2026Ego2Act: Evaluating Goal-Directed Manipulation in Egocentric Video Generation1 Oct 2026
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026Search-to-World: Evaluation of 3D World Delivery from User Request through Web Search7 Sep 2026
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