Astrolabe: Steering Forward-Process Reinforcement Learning for Distilled Autoregressive Video Models
On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation
Abstract (arXiv)
Distilled autoregressive (AR) video models enable efficient streaming generation but frequently misalign with human visual preferences. Existing reinforcement learning (RL) frameworks are not naturally suited to these architectures, typically requiring either expensive re-distillation or solver-coupled reverse-process optimization that introduces considerable memory and computational overhead. We present Astrolabe, an efficient online RL framework tailored for distilled AR models. To overcome existing bottlenecks, we introduce a forward-process RL formulation based on negative-aware fine-tuning. By contrasting positive and negative samples directly at inference endpoints, this approach establishes an implicit policy improvement direction without requiring reverse-process unrolling. To scale this alignment to long videos, we propose a streaming training scheme that generates sequences progressively via a rolling KV-cache, applying RL updates exclusively to local clip windows while conditioning on prior context to ensure long-range coherence. Finally, to mitigate reward hacking, we integrate a multi-reward objective stabilized by uncertainty-aware selective regularization and dynamic reference updates. Extensive experiments demonstrate that our method consistently enhances generation quality across multiple distilled AR video models, serving as a robust and scalable alignment solution.
Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. First posted on arXiv 17 Mar 2026.
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Citing papers per year: 2026: 15.
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- 2026FlexComposer: Unified Video Compositing from Images to Dynamic Footage with Flexible Trajectory Control31 Jul 2026
- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul 2026
- 2026TempAct: Advancing Temporal Plausibility in Autoregressive Video Generation via Planner-Executor RL26 Jun 2026
- 2026DreamX-World 1.0: A General-Purpose Interactive World Model15 Jun 2026
- 2026On-Policy Adversarial Flow Distillation for Autoregressive Video Generation25 May 2026
- 2026Focused Forcing: Content-Aware Per-Frame KV Selection for Efficient Autoregressive Video Diffusion18 May 2026
- 2026RAVEN: Real-time Autoregressive Video Extrapolation with Consistency-model GRPO14 May 2026
- 2026KVPO: ODE-Native GRPO for Autoregressive Video Alignment via KV Semantic Exploration14 May 2026
- 2026RAVEN: Real-time Autoregressive Video Extrapolation with Consistency-model GRPOcited by 7
- 2026A Systematic Post-Train Framework for Video Generationcited by 5
- 2026TempAct: Advancing Temporal Plausibility in Autoregressive Video Generation via Planner-Executor RLcited by 4
- 2026Focused Forcing: Content-Aware Per-Frame KV Selection for Efficient Autoregressive Video Diffusioncited by 2
- 2026Mask Forcing: Improving Autoregressive Video Diffusion Distillation via Dual-Noise Masking Rolloutcited by 2
- 2026Stream4D: 4D-Consistency for Streaming Autoregressive Diffusion Video Modelscited by 0
- 2026OneFixer: High-Quality and Consistent One-Step Autoregressive 3DGS Refinement for Driving Scenescited by 0
- 2026OneFixer: High-Quality and Consistent One-Step Autoregressive 3DGS Refinement for Driving Scenes26 Sep 2026
- 2026Mask Forcing: Improving Autoregressive Video Diffusion Distillation via Dual-Noise Masking Rollout8 Sep 2026
- 2026Stream4D: 4D-Consistency for Streaming Autoregressive Diffusion Video Models20 Aug 2026
- 2026TempAct: Advancing Temporal Plausibility in Autoregressive Video Generation via Planner-Executor RL26 Jun 2026
- 2026Focused Forcing: Content-Aware Per-Frame KV Selection for Efficient Autoregressive Video Diffusion18 May 2026
- 2026RAVEN: Real-time Autoregressive Video Extrapolation with Consistency-model GRPO14 May 2026
- 2026A Systematic Post-Train Framework for Video Generation28 Apr 2026
- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memorycited by 100
- 2026DreamX-World 1.0: A General-Purpose Interactive World Modelcited by 40
- 2026SolarWM: Open Data and Scalable Training for Long-Horizon Video World Modelscited by 12
- 2026From Pixels to States: Rethinking Interactive World Models as Game Enginescited by 4
- 2026SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models2 Sep 2026
- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul 2026
- 2026DreamX-World 1.0: A General-Purpose Interactive World Model15 Jun 2026
- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory10 Apr 2026
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