mlsanityData to 14 Oct 2026

Matrix-Game: Interactive World Foundation Model

arXiv 2506.18701 ↗First posted 23 Jun 2025cs.CV cs.AIcited by 19

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Abstract (arXiv)

We introduce Matrix-Game, an interactive world foundation model for controllable game world generation. Matrix-Game is trained using a two-stage pipeline that first performs large-scale unlabeled pretraining for environment understanding, followed by action-labeled training for interactive video generation. To support this, we curate Matrix-Game-MC, a comprehensive Minecraft dataset comprising over 2,700 hours of unlabeled gameplay video clips and over 1,000 hours of high-quality labeled clips with fine-grained keyboard and mouse action annotations. Our model adopts a controllable image-to-world generation paradigm, conditioned on a reference image, motion context, and user actions. With over 17 billion parameters, Matrix-Game enables precise control over character actions and camera movements, while maintaining high visual quality and temporal coherence. To evaluate performance, we develop GameWorld Score, a unified benchmark measuring visual quality, temporal quality, action controllability, and physical rule understanding for Minecraft world generation. Extensive experiments show that Matrix-Game consistently outperforms prior open-source Minecraft world models (including Oasis and MineWorld) across all metrics, with particularly strong gains in controllability and physical consistency. Double-blind human evaluations further confirm the superiority of Matrix-Game, highlighting its ability to generate perceptually realistic and precisely controllable videos across diverse game scenarios. To facilitate future research on interactive image-to-world generation, we will open-source the Matrix-Game model weights and the GameWorld Score benchmark at https://github.com/SkyworkAI/Matrix-Game.

Key facts. Cited by 19 papers in the map (data through 14 Oct 2026). First posted on arXiv 23 Jun 2025.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 18.

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  1. 2025Memorize-and-Generate: Towards Long-Term Consistency in Real-Time Video Generationcited by 20
  2. 2026Alaya-EVOKE: From Linear-Scaling Supervision to Endless Worldcited by 14
  3. 2026Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Applicationcited by 8
  4. 2026Marionette: Predicting World States, Rendering Geometry, Painting Appearancecited by 6
  5. 2026RoboWorld: Fast and Reliable Neural Simulators for Generalist Robot Policy Evaluationcited by 4
  6. 2026How Far Are Vision-Language Models from Constructing the Real World? A Benchmark for Physical Generative Reasoningcited by 2
  7. 2026DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memorycited by 2
  8. 2026ForgeWM: Progressive Causal Training for Few-Step Action-Conditioned Video World Modelscited by 2
  9. 2026Can Video World Models Track Unobserved World States?cited by 2
  10. 2026Game2World Engine: Unlocking In-the-Wild Gameplay Videos for World Model Trainingcited by 1
  11. 2026DreamForge-World 0.1 Preview: A Low-Compute Real-Time Controllable World Modelcited by 0
  12. 2026DynaVieW: Schema-Guided World Modeling for Understanding Hierarchical Visual Dynamicscited by 0
7 more
  1. 2026Quo Vadis, World Modeling?cited by 0
  2. 2026From Generation to Simulation: How Far Are World Models from Being True Simulators?cited by 0
  3. 2026HappyWorld-Benchcited by 0
  4. 2026HelixWorld: A Real-time Interactive Audio-Visual World Modelcited by 0
  5. 2026ROWBench: Do Video Models Render What the Program Specifies?cited by 0
  6. 2026SPW-Nav: A Streaming Panoramic World Model for Language-Guided Navigationcited by 0
  7. 2026MultiWorldBench: Do Independently Controlled Views Describe One Shared World?cited by 0

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  1. 2025MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft
  2. 2026Solaris: Building a Multiplayer Video World Model in Minecraft
  3. 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model
  4. 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
  5. 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model
  6. 2025Training Agents Inside of Scalable World Models
  7. 2026GameWAM: A World Action Model for Video Games
  8. 2026AlayaWorld: Long-Horizon and Playable Video World Generation