Matrix-Game: Interactive World Foundation Model
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Abstract (arXiv)
We introduce Matrix-Game, an interactive world foundation model for controllable game world generation. Matrix-Game is trained using a two-stage pipeline that first performs large-scale unlabeled pretraining for environment understanding, followed by action-labeled training for interactive video generation. To support this, we curate Matrix-Game-MC, a comprehensive Minecraft dataset comprising over 2,700 hours of unlabeled gameplay video clips and over 1,000 hours of high-quality labeled clips with fine-grained keyboard and mouse action annotations. Our model adopts a controllable image-to-world generation paradigm, conditioned on a reference image, motion context, and user actions. With over 17 billion parameters, Matrix-Game enables precise control over character actions and camera movements, while maintaining high visual quality and temporal coherence. To evaluate performance, we develop GameWorld Score, a unified benchmark measuring visual quality, temporal quality, action controllability, and physical rule understanding for Minecraft world generation. Extensive experiments show that Matrix-Game consistently outperforms prior open-source Minecraft world models (including Oasis and MineWorld) across all metrics, with particularly strong gains in controllability and physical consistency. Double-blind human evaluations further confirm the superiority of Matrix-Game, highlighting its ability to generate perceptually realistic and precisely controllable videos across diverse game scenarios. To facilitate future research on interactive image-to-world generation, we will open-source the Matrix-Game model weights and the GameWorld Score benchmark at https://github.com/SkyworkAI/Matrix-Game.
Key facts. Cited by 19 papers in the map (data through 14 Oct 2026). First posted on arXiv 23 Jun 2025.
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Citing papers per year: 2025: 1; 2026: 18.
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- 2025Memorize-and-Generate: Towards Long-Term Consistency in Real-Time Video Generationcited by 20
- 2026Alaya-EVOKE: From Linear-Scaling Supervision to Endless Worldcited by 14
- 2026Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Applicationcited by 8
- 2026Marionette: Predicting World States, Rendering Geometry, Painting Appearancecited by 6
- 2026RoboWorld: Fast and Reliable Neural Simulators for Generalist Robot Policy Evaluationcited by 4
- 2026How Far Are Vision-Language Models from Constructing the Real World? A Benchmark for Physical Generative Reasoningcited by 2
- 2026DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memorycited by 2
- 2026ForgeWM: Progressive Causal Training for Few-Step Action-Conditioned Video World Modelscited by 2
- 2026Can Video World Models Track Unobserved World States?cited by 2
- 2026Game2World Engine: Unlocking In-the-Wild Gameplay Videos for World Model Trainingcited by 1
- 2026DreamForge-World 0.1 Preview: A Low-Compute Real-Time Controllable World Modelcited by 0
- 2026DynaVieW: Schema-Guided World Modeling for Understanding Hierarchical Visual Dynamicscited by 0
7 more
- 2026Quo Vadis, World Modeling?cited by 0
- 2026From Generation to Simulation: How Far Are World Models from Being True Simulators?cited by 0
- 2026HappyWorld-Benchcited by 0
- 2026HelixWorld: A Real-time Interactive Audio-Visual World Modelcited by 0
- 2026ROWBench: Do Video Models Render What the Program Specifies?cited by 0
- 2026SPW-Nav: A Streaming Panoramic World Model for Language-Guided Navigationcited by 0
- 2026MultiWorldBench: Do Independently Controlled Views Describe One Shared World?cited by 0
- 2026MultiWorldBench: Do Independently Controlled Views Describe One Shared World?8 Oct 2026
- 2026SPW-Nav: A Streaming Panoramic World Model for Language-Guided Navigation6 Oct 2026
- 2026ROWBench: Do Video Models Render What the Program Specifies?1 Oct 2026
- 2026HelixWorld: A Real-time Interactive Audio-Visual World Model29 Sep 2026
- 2026HappyWorld-Bench21 Sep 2026
- 2026Can Video World Models Track Unobserved World States?31 Aug 2026
- 2026Game2World Engine: Unlocking In-the-Wild Gameplay Videos for World Model Training25 Aug 2026
- 2026From Generation to Simulation: How Far Are World Models from Being True Simulators?24 Aug 2026
- 2026Marionette: Predicting World States, Rendering Geometry, Painting Appearance14 Aug 2026
- 2026ForgeWM: Progressive Causal Training for Few-Step Action-Conditioned Video World Models14 Aug 2026
- 2026Alaya-EVOKE: From Linear-Scaling Supervision to Endless World13 Aug 2026
- 2026Quo Vadis, World Modeling?3 Aug 2026
7 more
- 2026DynaVieW: Schema-Guided World Modeling for Understanding Hierarchical Visual Dynamics5 Jul 2026
- 2026RoboWorld: Fast and Reliable Neural Simulators for Generalist Robot Policy Evaluation1 Jul 2026
- 2026DreamForge-World 0.1 Preview: A Low-Compute Real-Time Controllable World Model29 Jun 2026
- 2026Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application10 Jun 2026
- 2026DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory29 May 2026
- 2026How Far Are Vision-Language Models from Constructing the Real World? A Benchmark for Physical Generative Reasoning25 Mar 2026
- 2025Memorize-and-Generate: Towards Long-Term Consistency in Real-Time Video Generation21 Dec 2025
- 2025Memorize-and-Generate: Towards Long-Term Consistency in Real-Time Video Generationcited by 20
- 2026Alaya-EVOKE: From Linear-Scaling Supervision to Endless Worldcited by 14
- 2026Marionette: Predicting World States, Rendering Geometry, Painting Appearancecited by 6
- 2026RoboWorld: Fast and Reliable Neural Simulators for Generalist Robot Policy Evaluationcited by 4
- 2026DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memorycited by 2
- 2026ForgeWM: Progressive Causal Training for Few-Step Action-Conditioned Video World Modelscited by 2
- 2026Can Video World Models Track Unobserved World States?cited by 2
- 2026Game2World Engine: Unlocking In-the-Wild Gameplay Videos for World Model Trainingcited by 1
- 2026DreamForge-World 0.1 Preview: A Low-Compute Real-Time Controllable World Modelcited by 0
- 2026DynaVieW: Schema-Guided World Modeling for Understanding Hierarchical Visual Dynamicscited by 0
- 2026Quo Vadis, World Modeling?cited by 0
- 2026From Generation to Simulation: How Far Are World Models from Being True Simulators?cited by 0
12 most cited of 17 All 17 (JSON)
- 2026MultiWorldBench: Do Independently Controlled Views Describe One Shared World?8 Oct 2026
- 2026SPW-Nav: A Streaming Panoramic World Model for Language-Guided Navigation6 Oct 2026
- 2026ROWBench: Do Video Models Render What the Program Specifies?1 Oct 2026
- 2026HelixWorld: A Real-time Interactive Audio-Visual World Model29 Sep 2026
- 2026HappyWorld-Bench21 Sep 2026
- 2026Can Video World Models Track Unobserved World States?31 Aug 2026
- 2026Game2World Engine: Unlocking In-the-Wild Gameplay Videos for World Model Training25 Aug 2026
- 2026From Generation to Simulation: How Far Are World Models from Being True Simulators?24 Aug 2026
- 2026Marionette: Predicting World States, Rendering Geometry, Painting Appearance14 Aug 2026
- 2026ForgeWM: Progressive Causal Training for Few-Step Action-Conditioned Video World Models14 Aug 2026
- 2026Alaya-EVOKE: From Linear-Scaling Supervision to Endless World13 Aug 2026
- 2026Quo Vadis, World Modeling?3 Aug 2026
12 newest of 17 All 17 (JSON)
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- 2025MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft
- 2026Solaris: Building a Multiplayer Video World Model in Minecraft
- 2025Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model
- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
- 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model
- 2025Training Agents Inside of Scalable World Models
- 2026GameWAM: A World Action Model for Video Games
- 2026AlayaWorld: Long-Horizon and Playable Video World Generation