mlsanityData to 14 Oct 2026

World in World: Explore the World with World Models

arXiv 2609.11548 ↗First posted 10 Sep 2026cs.CVcited by 0

On the map: World models → Video-generation world models and simulators

Abstract (arXiv)

Autoregressive video world models enable interactive, long-horizon exploration, but flexible control remains challenging. Exploring a source video from new viewpoints requires the generated rollout to remain synchronised with the recorded event, place observed content in the requested view, plausibly complete newly exposed regions, and recover previously generated appearance on revisits. Existing methods typically address these requirements through task-specific modules or additional training. We present World in World, a training-free inference-time interface that converts heterogeneous control evidence into camera- and time-labelled clean visual states, which are read through the native self attention of a frozen causal video model. The evidence comprises source-video observations, target-view scene projections, geometry renderings that guide completion of newly exposed subject regions, and retrieved generated states beyond the rolling cache. Each evidence source carries token-level support and its own availability schedule. A correspondence router combines persistent point identities with geometry to establish token correspondences, guiding supported queries towards matching source-video tokens. Evidence-wise attention CFG (EWA) then independently regulates each auxiliary channel's additional contribution using attention responses from the same denoising forward pass. The shared interface supports camera-controlled rerendering, long-horizon revisiting, and human-motion transfer with the same frozen backbone. We evaluate World in World on camera-controlled video rerendering under diverse viewpoint changes, assessing perceptual quality, temporal consistency, and camera-following accuracy.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 78 of its 79 references that are in the map. First posted on arXiv 10 Sep 2026.

Builds on

78 of 79 references.

Closest ancestors · 23

Same direction, newest first

  1. 2026Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory30 Aug
  2. 2026Wonder: Video World Model Done Better28 Jul
  3. 2026AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report20 Jul
  4. 2026Directing the World: Fast Autoregressive Video Generation with Compositional Human-Camera Control26 Jun
  5. 2026Geometry-Aware Implicit Memory for Video World Models1 Jun
  6. 2026HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds15 Apr
  7. 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory10 Apr
  8. 2026INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling8 Apr
  9. 2026Geometry-Aware Rotary Position Embedding for Consistent Video World Model8 Feb
  10. 2026Advancing Open-source World Models28 Jan
  11. 2026VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Control8 Jan
  12. 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
11 more
  1. 2025Terra: Explorable Native 3D World Model with Point Latents16 Oct
  2. 2025Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft3 Oct
  3. 2025EvoWorld: Evolving Panoramic World Generation with Explicit 3D Memory1 Oct
  4. 2025FantasyWorld: Geometry-Consistent World Modeling via Unified Video and 3D Prediction25 Sep
  5. 20253D and 4D World Modeling: A Survey4 Sep
  6. 2025Matrix-game 2.0: An open-source real-time and streaming interactive world model18 Aug
  7. 2025Yume: An Interactive World Generation Model23 Jul
  8. 2025Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling10 Jul
  9. 2025DeepVerse: 4D Autoregressive Video Generation as a World Model1 Jun
  10. 2025Vid2World: Crafting Video Diffusion Models to Interactive World Models20 May
  11. 2025WorldMem: Long-term Consistent World Simulation with Memory16 Apr

Other references · 55

  1. 2022Classifier-Free Diffusion Guidancecited by 5,847
  2. 2023VBench: Comprehensive Benchmark Suite for Video Generative Modelscited by 1,822
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  4. 2017The 2017 DAVIS Challenge on Video Object Segmentationcited by 957
  5. 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 692
  6. 2024Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusioncited by 681
  7. 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 625
  8. 2024ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesiscited by 403
  9. 2024OpenVid-1M: A Large-Scale High-Quality Dataset for Text-to-video Generationcited by 341
  10. 2025GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Controlcited by 341
  11. 2025ReCamMaster: Camera-Controlled Generative Rendering from A Single Videocited by 287
  12. 2024DepthCrafter: Generating Consistent Long Depth Sequences for Open-world Videoscited by 204
38 more
  1. 2024WonderWorld: Interactive 3D Scene Generation from a Single Imagecited by 202
  2. 2025Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Controlcited by 185
  3. 2025ViPE: Video Pose Engine for 3D Geometric Perceptioncited by 170
  4. 2025Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrievalcited by 163
  5. 2023WonderJourney: Going from Anywhere to Everywherecited by 158
  6. 2024DimensionX: Create Any 3D and 4D Scenes from a Single Image with Controllable Video Diffusioncited by 140
  7. 2025TrajectoryCrafter: Redirecting Camera Trajectory for Monocular Videos via Diffusion Modelscited by 125
  8. 2025VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memorycited by 109
  9. 2024Wonderland: Navigating 3D Scenes from a Single Imagecited by 99
  10. 2025Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Conditioncited by 98
  11. 2024GenXD: Generating Any 3D and 4D Scenescited by 50
  12. 2026Infinite Worlds with Versatile Interactionscited by 48
  13. 2025Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillationcited by 41
  14. 2024VistaDream: Sampling multiview consistent images for single-view scene reconstructioncited by 38
  15. 2025FlexWorld: Progressively Expanding 3D Scenes for Flexiable-View Synthesiscited by 37
  16. 20254DNeX: Feed-Forward 4D Generative Modeling Made Easycited by 34
  17. 2025EX-4D: EXtreme Viewpoint 4D Video Synthesis via Depth Watertight Meshcited by 32
  18. 2025FlashWorld: High-quality 3D Scene Generation within Secondscited by 32
  19. 2026Gen3R: 3D Scene Generation Meets Feed-Forward Reconstructioncited by 31
  20. 2025VideoScene: Distilling Video Diffusion Model to Generate 3D Scenes in One Stepcited by 27
  21. 2025Taming Video Models for 3D and 4D Generation via Zero-Shot Camera Controlcited by 18
  22. 2026Vista4D: Video Reshooting with 4D Point Cloudscited by 18
  23. 2026WorldKV: Efficient World Memory with World Retrieval and Compressioncited by 15
  24. 2025Normalized Attention Guidance: Universal Negative Guidance for Diffusion Modelscited by 13
  25. 20253D Scene Prompting for Scene-Consistent Camera-Controllable Video Generationcited by 13
  26. 2026ReRoPE: Repurposing RoPE for Relative Camera Controlcited by 13
  27. 2025See4D: Pose-Free 4D Generation via Auto-Regressive Video Inpaintingcited by 12
  28. 2025VideoFrom3D: 3D Scene Video Generation via Complementary Image and Video Diffusion Modelscited by 8
  29. 2026World Reconstruction From Inconsistent Viewscited by 8
  30. 2025Vid-CamEdit: Video Camera Trajectory Editing with Generative Rendering from Estimated Geometrycited by 7
  31. 2026VideoWeave: Unlocking Geometric Consistency in Video Generation via Joint Geometry-Video Modelingcited by 7
  32. 2025LHM++: An Efficient Large Human Reconstruction Model for Pose-free Images to 3Dcited by 6
  33. 2025PostCam: Camera-Controllable Novel-View Video Generation with Query-Shared Cross-Attentioncited by 6
  34. 2026Rays as Pixels: Learning A Joint Distribution of Videos and Camera Trajectoriescited by 5
  35. 2026Warp-as-History: Generalizable Camera-Controlled Video Generation from One Training Videocited by 4
  36. 2026PixWorld: Unifying 3D Scene Generation and Reconstruction in Pixel Spacecited by 4
  37. 2026RealCam: Real-Time Novel-View Video Generation with Interactive Camera Controlcited by 3
  38. 2026CamGeo: Sparse Camera-Conditioned Image-to-Video Generation with 3D Geometry Priorscited by 3

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  1. 2026Sekai2: From World Exploration to Interactive World Modeling
  2. 2026WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory
  3. 2026ReWorld: An Interactive World Model with Long-Horizon Memory
  4. 2026LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models
  5. 2026World-T3: Test-Time Training as Persistent Memory for Real-Time Video World Models
  6. 2026WorldExam: Benchmarking World Models from Apparent Appearance to Inherent Reactivity
  7. 2026WorldMemBench: A Comprehensive Benchmark for Memory of Video World Models
  8. 2026WorldMark: A Unified Benchmark Suite for Interactive Video World Models