mlsanityData to 7 Oct 2026

BANF: Band-limited Neural Fields for Levels of Detail Reconstruction

arXiv 2404.13024 ↗First posted 19 Apr 2024cs.CV eess.IVcited by 10

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Abstract (arXiv)

Largely due to their implicit nature, neural fields lack a direct mechanism for filtering, as Fourier analysis from discrete signal processing is not directly applicable to these representations. Effective filtering of neural fields is critical to enable level-of-detail processing in downstream applications, and support operations that involve sampling the field on regular grids (e.g. marching cubes). Existing methods that attempt to decompose neural fields in the frequency domain either resort to heuristics or require extensive modifications to the neural field architecture. We show that via a simple modification, one can obtain neural fields that are low-pass filtered, and in turn show how this can be exploited to obtain a frequency decomposition of the entire signal. We demonstrate the validity of our technique by investigating level-of-detail reconstruction, and showing how coarser representations can be computed effectively.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 34 of its 51 references that are in the map. First posted on arXiv 19 Apr 2024.

Builds on

34 of 51 references.

References · 34

  1. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  2. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
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  4. 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,214
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  11. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  12. 2021Volume Rendering of Neural Implicit Surfacescited by 990
22 more
  1. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  2. 2020Neural Sparse Voxel Fieldscited by 959
  3. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  4. 2021Neural Fields in Visual Computing and Beyondcited by 539
  5. 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 482
  6. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
  7. 2021Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapescited by 426
  8. 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 310
  9. 2022Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representationcited by 243
  10. 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 228
  11. 2021Vision-Only Robot Navigation in a Neural Radiance Worldcited by 153
  12. 2021BACON: Band-limited Coordinate Networks for Multiscale Scene Representationcited by 142
  13. 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 142
  14. 2022ReLU Fields: The Little Non-linearity That Couldcited by 87
  15. 2021SAPE: Spatially-Adaptive Progressive Encoding for Neural Optimizationcited by 59
  16. 2022nerf2nerf: Pairwise Registration of Neural Radiance Fieldscited by 39
  17. 2022Neural Fourier Filter Bankcited by 29
  18. 2022Residual Multiplicative Filter Networks for Multiscale Reconstructioncited by 25
  19. 2023Anti-Aliased Neural Implicit Surfaces with Encoding Level of Detailcited by 23
  20. 2023Polynomial Neural Fields for Subband Decomposition and Manipulationcited by 22
  21. 2022MINER: Multiscale Implicit Neural Representationscited by 20
  22. 2023MobileBrick: Building LEGO for 3D Reconstruction on Mobile Devicescited by 15

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 4; 2025: 3; 2026: 3.

10 papers.